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Divinity Divinity: Original Sin - Enhanced Edition

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Had a quick search, but didn't find anything. Is there any way to transfer my saves/characters/progress from D:OS to D:OS EE?
Nope, you have to start anew
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,617
Location
Denmark
Lel, I cheesed that bitch Evelyn so hard.

She didn't even summon her minions. Just knocked her down and fucked her up fast. ;D

Loot is still heavily randomized. You can save just before opening a chest or killing boss, and savescum to get the item you want.
 

Mangoose

Arcane
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Joined
Apr 5, 2009
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26,723
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I'm a Banana
Divinity: Original Sin Project: Eternity
Lel, I cheesed that bitch Evelyn so hard.

She didn't even summon her minions. Just knocked her down and fucked her up fast. ;D

Loot is still heavily randomized. You can save just before opening a chest or killing boss, and savescum to get the item you want.

Changelog: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=572102 :
- Treasure is generated the first time the level is loaded and saved in the savegame
Most likely a boss has a set of 3-5 items and that's about it.

Oh I found it:
- More specific treasure tables were created for specific encounters and locations

Edit: Also, I don't know if this mode affects it, but:
- Introduced new "Honour". Same setting as Tactician, but you only have one savegame
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
Here's a tough question - is crafting actually useful? I never bothered with it too much when I played it last and I have no idea. Wondering whether to give one of my characters crafting skills.
It was actually useful for vanilla for Rangers. Pretty easy to craft special arrows, and those special arrows cost way too much at the shop. But besides that (vanilla again, I haven't played EE)... It don't know if it was useful, but I found crafting potions and the like useless.

However there are specific cases where you can craft pretty damn powerful weapons if you find the right (secret) combination. I think it was a "Meteor Sword" that I crafted which lasted a long long time. If you use some intuition (like you realize it's a really special material.. like a meteor lol) then you can brainstorm "secret" combinations.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,922
Pathfinder: Wrath
However there are specific cases where you can craft pretty damn powerful weapons if you find the right (secret) combination. I think it was a "Meteor Sword" that I crafted which lasted a long long time. If you use some intuition (like you realize it's a really special material.. like a meteor lol) then you can brainstorm "secret" combinations.

I suppose that isn't terrible. Crafting seems kinda thrown in there, like all crafting in all RPGs ever though.
 
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Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
So I'm playing Tactical Mode and so far I think I had 3-4 battles that were "upgraded", 2 of them had a spawn on death gimmick. FUCK. Seriously what's the point if all these "improved" tactics do is force you to reload because the threat is blind. Grenades are fun, I think they're new, and so are dual wielded wands pew pew.
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
2 of them had a spawn on death gimmick.
Ew.

Question: Did they make it easier to create more unique builds? Because in vanilla, the way attributes and skill sets were set up, you were very limited (aka a Dex character is limited to a Ranger/Rogue hybrid for the most part... Melee/Mage hybrids were very hard to make because they would require Strength, Constitution, Intelligence, and everyone wants Agility for AP anyway).

ю

I suppose that isn't terrible. Crafting seems kinda thrown in there, like all crafting in all RPGs ever though.
Pretty much.

Though I've realized lately that crafting really isn't that useful outside of MMOs, where you can actually use crafting as a method of trading.

I've never really seen the point of crafting in single player games, except for games that purposefully make it hard to get good equipment, making crafting one of the necessary methods of gearing up. I'm thinking games like the Gothic series.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
It looks exactly the same how characters are built. In the original I actually had a Shadowblade that was Dex and Intelligence... he did ok by the end of the game but didn't feel strong. If you want OP characters you need to plan it.

I went with the 2 new companions (Ranger, Rogue) so my 2 main characters are going to be a defensive specialist Fighter and a magic versatile Inquisitor. I hope I pull both of them off.
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
It looks exactly the same how characters are built. In the original I actually had a Shadowblade that was Dex and Intelligence... he did ok by the end of the game but didn't feel strong. If you want OP characters you need to plan it.

I went with the 2 new companions (Ranger, Rogue) so my 2 main characters are going to be a defensive specialist Fighter and a magic versatile Inquisitor. I hope I pull both of them off.
Meh.

Then I guess if same as vanilla, iif you want a Sword-mage-esque hybrid you need to pick skills that aren't reliant on attributes (like automatic stuns, and stuff).

Shadowblade actually is easier because you just need two stats... I was thinking Fighter/Mage, which is like.... building a Paladin in 3E D&D lol.

I did a silly Avatar-inspired character one run though. All four magic elements on one character :lol:
 

Aruil

Educated
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Joined
Jun 15, 2008
Messages
27
Melee/Mage hybrids are definitely very doable if you go the Lone Wolf route. That extra attribute point helps a lot as well as the extra AP. As far as skills are concerned you have plenty till the end of the game.

My character was Fire/Man-at-Arms/Air with a little Witchcraft. My gf's was Marksman/Water/Earth and she didn't even take Lone Wolf(though no need for high constitution obviously).

Vanilla version, haven't played EE yet.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Btw, we need a new LSTools version. We as in you know, you make it, we use it, kind of we.
Have asked in their forums as well, anyone finds/makes one that's compatible, do post a link pwease.

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=572322#Post572322

Norbyte :salute:

He said it's WIP though. I'll give it a shot and see what happens.

EDIT: Extracting works anyway. Gonna poke in the files.


With a quick look at the story files, they changed a lot of the systemic stuff. I wonder if they put it in-engine because I can't find certain things and a lot of the other really large files are drastically smaller.
 
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Black

Arcane
Joined
May 8, 2007
Messages
1,873,200
Crafting becomes very useful and profitable once you unlock higher tier recipes (and you have to be high level too), tormented souls + rubies kick ass.
Also someone mod out lone wolf being incompatible with glass cannon, I need my powergaming back.
 

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
I found the Air Magic to support Melee really well. Providing with a decent amount of crowd control, mobility, invisibility and ranged attacks when the situation calls for it. The mobility is especially as my melee doesnt have the armor skill.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,583
Done mine. Yes it was indeed an obvious effort to "hit" the ratings of the game but it will fail miserably in my opinion. Still sad and fucked up that people do this crap

Not especially fucked up its a fierce competition , this time the game goes for console and enter the domain of toys and christmas gifts, its ton of money, it impact jobs and stocks. Some divos boxes might replace a few call of duty boxes under the christmas trees. The score is up to 8 now on metacritic , still not doing justice to the game but we are slowly getting there.
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
Melee/Mage hybrids are definitely very doable if you go the Lone Wolf route. That extra attribute point helps a lot as well as the extra AP.
AHHH I never thought of that. Brofist.
Im not sure that you need to invest in intelligence anymore. Just use wands/granades.
What I meant by investing in Intelligence was that it affected the "hit" rate of most magic skills.

However, I did find this to be true (Well, I learned from RK47 )
I found the Air Magic to support Melee really well. Providing with a decent amount of crowd control, mobility, invisibility and ranged attacks when the situation calls for it. The mobility is especially as my melee doesnt have the armor skill.
There's a good amount of Air Magic that activate 100% of the time. Not to mention environmental combinations always activate (rain + air electric stuns).

Well anyway I started a second playthrough when Bairdotr was released and didn't mind playing again at all, then quit when they announced EE. So yeah I'll check it out again.

I still feel like there aren't enough hybrids available... On one hand I understand that intelligent character building is important, but on the other hand there should also be room for creativity. Plus you can have usable builds that are simply hard to play well, but in vanilla it just felt like builds either worked or didn't work. But I'll see when I replay.
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
Crafting becomes very useful and profitable once you unlock higher tier recipes (and you have to be high level too), tormented souls + rubies kick ass.
Do you actually need the recipes? I remember putting stuff together and getting good shit without the associated recipes (tormented souls + rubies actually sounds like what I did).
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Jesus christ, you must be one of these people who lure NPCs into water in ToME and drown them, for that sweet ass 1% of exp bar.

Drowning in TOME4 is necessary for Insane (if you are melee) and Madness, but that is for equipment. Does anyone actually drown on Nightmare or Normal for xp? That's a complete waste of time, even if you use the wand of asphyxiation addon.
 

RK47

collides like two planets pulled by gravity
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Joined
Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
Skull Belt + 1 INT
Fang Belt + 1 STR
Eh, it's all coming back to me now.
Will try to mess around with the ring kits tonight and see what is worthwhile.
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
Every single one of my characters has air 1, water 1, and witchcraft 1 by level 5.

Having 4 teleports, 4 blitz bolts, 4 rains, 8 regens, and 4 oaths every fight is way too good.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,200
Hahahah, they did it, they actually did it!
Entering sneak mode costs 5ap no matter how high your sneak skill is!
The absolute madmen!
Planet-of-the-Apes-statue-of-liberty.jpg
 

RK47

collides like two planets pulled by gravity
Patron
Joined
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Messages
28,396
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Not Here
Dead State Divinity: Original Sin
Hahahah, they did it, they actually did it!
Entering sneak mode costs 5ap no matter how high your sneak skill is!
The absolute madmen!
Planet-of-the-Apes-statue-of-liberty.jpg

I personally felt that was a huge mistake on their part. Yes, it needs addressing, but not to the point it makes combat sneaking almost like a waste of time.
 

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