Jimmious
Arcane
- Joined
- May 18, 2015
- Messages
- 5,132
Nope, you have to start anewHad a quick search, but didn't find anything. Is there any way to transfer my saves/characters/progress from D:OS to D:OS EE?
Nope, you have to start anewHad a quick search, but didn't find anything. Is there any way to transfer my saves/characters/progress from D:OS to D:OS EE?
Lel, I cheesed that bitch Evelyn so hard.
She didn't even summon her minions. Just knocked her down and fucked her up fast. ;D
Loot is still heavily randomized. You can save just before opening a chest or killing boss, and savescum to get the item you want.
Most likely a boss has a set of 3-5 items and that's about it.- Treasure is generated the first time the level is loaded and saved in the savegame
- More specific treasure tables were created for specific encounters and locations
- Introduced new "Honour". Same setting as Tactician, but you only have one savegame
It was actually useful for vanilla for Rangers. Pretty easy to craft special arrows, and those special arrows cost way too much at the shop. But besides that (vanilla again, I haven't played EE)... It don't know if it was useful, but I found crafting potions and the like useless.Here's a tough question - is crafting actually useful? I never bothered with it too much when I played it last and I have no idea. Wondering whether to give one of my characters crafting skills.
However there are specific cases where you can craft pretty damn powerful weapons if you find the right (secret) combination. I think it was a "Meteor Sword" that I crafted which lasted a long long time. If you use some intuition (like you realize it's a really special material.. like a meteor lol) then you can brainstorm "secret" combinations.
Ew.2 of them had a spawn on death gimmick.
Pretty much.ю
I suppose that isn't terrible. Crafting seems kinda thrown in there, like all crafting in all RPGs ever though.
Meh.It looks exactly the same how characters are built. In the original I actually had a Shadowblade that was Dex and Intelligence... he did ok by the end of the game but didn't feel strong. If you want OP characters you need to plan it.
I went with the 2 new companions (Ranger, Rogue) so my 2 main characters are going to be a defensive specialist Fighter and a magic versatile Inquisitor. I hope I pull both of them off.
Btw, we need a new LSTools version. We as in you know, you make it, we use it, kind of we.
Have asked in their forums as well, anyone finds/makes one that's compatible, do post a link pwease.
Done mine. Yes it was indeed an obvious effort to "hit" the ratings of the game but it will fail miserably in my opinion. Still sad and fucked up that people do this crap
AHHH I never thought of that. Brofist.Melee/Mage hybrids are definitely very doable if you go the Lone Wolf route. That extra attribute point helps a lot as well as the extra AP.
What I meant by investing in Intelligence was that it affected the "hit" rate of most magic skills.Im not sure that you need to invest in intelligence anymore. Just use wands/granades.
There's a good amount of Air Magic that activate 100% of the time. Not to mention environmental combinations always activate (rain + air electric stuns).I found the Air Magic to support Melee really well. Providing with a decent amount of crowd control, mobility, invisibility and ranged attacks when the situation calls for it. The mobility is especially as my melee doesnt have the armor skill.
Do you actually need the recipes? I remember putting stuff together and getting good shit without the associated recipes (tormented souls + rubies actually sounds like what I did).Crafting becomes very useful and profitable once you unlock higher tier recipes (and you have to be high level too), tormented souls + rubies kick ass.
Jesus christ, you must be one of these people who lure NPCs into water in ToME and drown them, for that sweet ass 1% of exp bar.
Hahahah, they did it, they actually did it!
Entering sneak mode costs 5ap no matter how high your sneak skill is!
The absolute madmen!