Aenra
Guest
Trust in Roguey for derailing a thread, lol (even unwittingly)
In PoE armor DR is an integer and it doesn't depend on your or enemy level. No percentages. Some weapons can partially bypass DR (bypass amount is also an integer). Both approaches are broken but there's a slight difference. In DO:S you wear armor for stats, not for protection. In PoE you wear armor in early game when survivability is a priority. In late game everyone except tanks and warrirors uses cloth with 0 (base) DR.How does armor benefit though if not % DR?
I can't really think of any RPGs where the armor mechanics felt completely right. They are popamole as fuck in D:OS along with its itemization in general.
I'm curious to hear Sawyer's take on it. I haven't played PoE but seems like I remember seeing a post where the drawback of armor was longer delays between actions, which seemed like a pretty elegant way to handle it. How does armor benefit though if not % DR? It seems like he is not a fan of that approach based on the quote above.
Sounds like Gothic.Flat thresholds. If armor has a rating of 12, it subtracts 12 damage, though at least 20% always goes through.
Quite a few people are not fans of armor design in Pillars for various reasons and want their precious Armor Class back.
Anyone having any difficulty issues whatsoever is either mentally challenged, overly stubborn (refusing tocommit to this programlearn the ropes) or just inexperienced with the game's mechanics.
Must really count the posts using the phrase 'nosedive after Cyseal' at some point. Difficulty is non-existent, so it cannot really nosedive, that would imply it existed in the first place; and it doesn't. Even in Cyseal. You can 'roflstomp' (purposefuly using the term, it connotates just fine with the overall graphical tone) through each and every area, sans pots, foods, or scrolls. Yes, in Tactician mode.
Anyone having any difficulty issues whatsoever is either mentally challenged, overly stubborn (refusing tocommit to this programlearn the ropes) or just inexperienced with the game's mechanics. Which is like saying mentally challenged, took me less than a couple of days to get the grasp of them, and i'm far worse than most of you in such aspects.
Hmm, I haven't fought the troll king (didn't need to, got enough tenebrium in the mine), but Maradino wasn't too tough. Sure, he has tons of hp and some decent offense, but it's still 4 party members + summons against 1, and he isn't immune to crowd control and debuffs. By that point Madora had three different knockdowns she could use on the same turn if needed, Bairdotr had a crapload of freeze/stun/knockdown/charm arrows, and my two casters both had an assortment of low-cost freeze / stun / petrify spells, able to use 3+ of them in a single turn, with some emergency control options via grenades if needed. The resurrected units are inconsequential and easily ignored or controlled.Difficulty curve is smoother than in vanilla, you still arent under any serious threat after Cyseal but its not a complete faceroll. In some fights you do have to pay attention, Maradino or Troll King come to mind.
No kidding. I actually disabled all voice in that Luculla cathedral encounter with the 4 citizens are about to be sacrificed... all 4 of them kept screaming 2-3 variations of "oh no, don't kill me" every few seconds. Good times!As for what I want for DOS2 - my first and foremost wish is: Please please please Larian do away with the VO. Oh god please no more of this. I have to play with all sounds off since Cyseal because NPCs spouting the same annoying barks over and over and over and over was just driving me up the ceiling. Where is my pepper, did it sprout legs and ran away?
Retard found, everyone back to workWrong.
Hmm, I haven't fought the troll king (didn't need to, got enough tenebrium in the mine), but Maradino wasn't too tough. Sure, he has tons of hp and some decent offense, but it's still 4 party members + summons against 1, and he isn't immune to crowd control and debuffs.
I think I sold a magical unlock scroll by mistake and now I can't find it
EDIT: You can still craft them using blank witchcraft scrolls (which can be crafted as well) and magic ink and quill. Phew.
Retard found, everyone back to work
I am pretty sure you only need two levels in Crafting to make a Magical Unlock, so unequipping your +Crafting gear to lower your skill should increase the chance to get the right drop.
Non-existent difficulty means you grasp the ropes immediately, not in a couple days.