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Divinity Divinity: Original Sin - Enhanced Edition

Cnaiur

Augur
Joined
Aug 25, 2014
Messages
185
I do have targetting issues with mobs who get knocked down in water. It's just not possible to target them at all without selecting the portrait.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
I do have targetting issues with mobs who get knocked down in water. It's just not possible to target them at all without selecting the portrait.

Wasteland 2 has similar issues when your clicking to move.. if you click over top a mesh (like an over arching crane or something) the click won't be processed because the engine thinks you clicked the mesh over top the ground.

Is it really that hard to give creatures cylinder hit boxes and make static meshes with no collision / click detection. Common guys.. :(
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
Stat and ability point compendiums no longer disappear from vendor

Doesn't mean they restock, it just means they fixed the bug where the one copy you get disappears if you don't buy it fast enough.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,119
I was one of the few who didn't like the original D:OS very much, and I ended up quitting before making it out of Cyseal. But I'm enjoying the EE a lot more... there is still a fair amount of frustration but it's been mitigated enough that I can play the game without wanting to stab myself.

Really thinking about it, though, I'm pretty sure the game would've been better off if they just completely ditched everything that wasn't combat. Seriously, let's go through the non-combat skills one by one and see if they really add any value:

- Bartering: Just like in every RPG ever, you'll end up with plenty of gold, so who gives a shit
- Charisma: Helps get through the Rock-Paper-Scissors rap battles that are pointless in the first place
- Leadership: Combat skill
- Lucky Charm: Leads to more loot, which is actually annoying since the loot is so banal and MMO-like
- Blacksmithing/Crafting: Easily the worst system in the game... extremely tedious even with meta knowledge, and lots of annoying inconsistencies
- Loremaster: Boring
- Telekinesis : Combat skill
- Lockpicking: Meh, just find a key or blow it up
- Pickpocketing: Is it ever anything more than just a way to cheese?
- Sneaking: Combat skill

So realistically, you could pare this whole list down to three skills -- Leadership (warrior), Sneaking (rogue), and Telekinesis (mage). The rest is just busy work that keeps you from getting to the good part: fighting. And I'm not even a combatfag -- it's just literally the only thing this game does well (and in fairness, it does it really, really well).
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
That's the whole problem of D:OS though - systems that contradict rather than complement each other. The pointless skills is just an example.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,723
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
1. Tactical Retreat is gone but now the Rogue's Cloak and Dagger teleport is a Novice-level skill you can get at level 1 or 2. The reason why Tactical retreat was great for Rogues in vanilla was because Cloak and Dagger was a level 10 skill. That's no longer an issue.
Problem is that moving Tactical Retreat nerfs the Ranged skill tree.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Problem is that moving Tactical Retreat nerfs the Ranged skill tree.

It's not really much of a problem because Scoundrel uses as its main stat a stat that rangers have to pump anyway for to hit chance. The thing that gates character progression into skill trees is mostly your primary attributes, putting one point into Scoundrel for a ranger is laughably easy.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Wait, Become Air is a Scoundrel 2 skill now?

Dreams of Dual Wield fighter with Aerotheurge 2 just got wiped out :rage:
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,170
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Got to Hiberheim, there's a locked lever with a gate. Found a Tiny Golden Key buried nearby but when I pull the lever with the key in my inventory nothing happens. Is this a bug or some retarded trick?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
The game has much better :balance: than the original Original Sin , the skills are distributed in a more fun way, but I still got utterly bored at the exact same spot, midway through Phantom Forest.

The combat doesn't change enough from 1 to 20 to keep watching the same retardedly flashy animations every time. Even worse, the higher level you get, the less relative use you have from environmental manipulation and exploting creatively using the systems compared to going max DPS MMO style.

The game starts off good and keeps building up great, you keep adding up awesome stuff to your repertoire, and just when you think you've built up so much to get to the climax you realize everything is shit and you want to jump off a cliff instead of playing.

Still a very good 40ish hours (better by 10 then the unEE) until it dawns on you.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,723
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
The thing that gates character progression into skill trees is mostly your primary attributes, putting one point into Scoundrel for a ranger is laughably easy.
Ah true. And yeah I hate the first part with the attribute gate - one of my chief complaints about DOS because it limits possible character builds sooo much.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Does anyone else have the issue after the last patch where the containers never indicate if they were searched or not anymore? Pretty damn annoying.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Got to Hiberheim, there's a locked lever with a gate. Found a Tiny Golden Key buried nearby but when I pull the lever with the key in my inventory nothing happens. Is this a bug or some retarded trick?

There's an area above the gate where you can teleport past. I had to get through that way, the key never appeared for me despite high PER.

Wait, Become Air is a Scoundrel 2 skill now?

Dreams of Dual Wield fighter with Aerotheurge 2 just got wiped out :rage:

Become Air isn't that useful anyway, elemental damage is everything in DOS, and really... mostly just fire. Getting fire resist to 100% + Avatar of Fire is what you want for survivability. Once you have good fire resist gear you can just drop fireballs and meteor swarms on your fighter without worrying about it, makes melee a lot better.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Become Air isn't that useful anyway, elemental damage is everything in DOS, and really... mostly just fire. Getting fire resist to 100% + Avatar of Fire is what you want for survivability. Once you have good fire resist gear you can just drop fireballs and meteor swarms on your fighter without worrying about it, makes melee a lot better.

My parties usually take a spot a nodge under optimal strategies but still being able to finish the hardest difficulties. That way I can be creative with my builds yet put myself to the hardest challenge. Same thing with that dual-axe wielding dwarf in MMX we spent 6 pages debating ;)

Currently I am indeed debating whether to go full Zombie + Fire route or a more controllish route. Regardless of what I choose one of my main chars will be a dual wielder with 1 point in Aerotheurge. Would have like 2 though, I personally really enjoy gishes. Anything else that I could dip into without losing too much efficiency?
 

Aenra

Guest
Anything else .. ?

- You can always 'respec' later on in the game, so don't fuss about it too much. You like it, give it a go (just keep in mind Zombie has been nerfed severely in EE)
- Efficiency here is best considered in 'modern' terms am afraid. CC and support are nice, but think DPS or gtfo
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Wtf is "star pebble"? Seems an EE adition but Google is silent.

Also what does Malachite do?

Have you tried using them on armor/equipment? That's the quickest way to find out if they are a crafting material. Assuming you have a crafting character.

- You can always 'respec' later on in the game, so don't fuss about it too much. You like it, give it a go (just keep in mind Zombie has been nerfed severely in EE)
- Efficiency here is best considered in 'modern' terms am afraid. CC and support are nice, but think DPS or gtfo

It's not like you can't do both. D:OS is extremely generous in what it lets you have in one party. Maybe too generous. You can pretty much have every spell in the game available in any given party if you want to.

I concur on respecs, but it's worth mentioning that respeccing removes all spells. Aside from the gold cost (which can be substansial), you have to track down rarer skillbooks all over again.

My parties usually take a spot a nodge under optimal strategies but still being able to finish the hardest difficulties. That way I can be creative with my builds yet put myself to the hardest challenge. Same thing with that dual-axe wielding dwarf in MMX we spent 6 pages debating ;)

Currently I am indeed debating whether to go full Zombie + Fire route or a more controllish route. Regardless of what I choose one of my main chars will be a dual wielder with 1 point in Aerotheurge. Would have like 2 though, I personally really enjoy gishes. Anything else that I could dip into without losing too much efficiency?

To be honest, the hardest difficulties in D:OS still aren't very hard, especially post Cyseal. I think the hardest fights in the game are in Cyseal, actually, relative to your character power at that point. All of which I'm saying to conclude you shouldn't have that much of a problem no matter what you do, so enjoy your approach, whatever that may be.

Re: melee characters, I just think getting high resistances on gear is really nice because it overrides the otherwise brutal effect of surfaces/elemental interaction on melee characters. When I first played the early access of D:OS I felt surfaces were way too powerful for what they did to discourage melee of all stripes, and truth be told that hasn't changed much at all, the key is that once you get past Cyseal it is fairly trivial to get resistances so high that surfaces no longer matter. Spells that provide immunity to status effects (avatar of X) are still indispensable, though, the difference between pre-buffing lightning immunity and not can be the difference between winning a fight with 0 damage taken and party wiping.
 
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Aenra

Guest
Wtf is "star pebble"? Also what does Malachite do?

Afaik, malachite you vendor. Or at least, it's definitely not a crafting material. And although i'm guessing the answer is negative, you do not mean star stone, do you? Those are turned into Bloodstones.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Star pebbles are an item only found in Jake's collection of "star stones" (Esmerelda's house). I'm guessing its just vendor trash if it isn't used in crafting.
 

Cnaiur

Augur
Joined
Aug 25, 2014
Messages
185
If it's vendor trash it really is *trash*, as It's only worth a couple of gold, if I recall correctly.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Did anyone beat Junius and Bibius on tactician? Am i rite in concluding that teleporting past them and fighting later is the only possible way outside of massive cheese?
 

Watser

Arcane
Joined
May 8, 2014
Messages
1,865,075
Divinity: Original Sin 2 A Beautifully Desolate Campaign
Did anyone beat Junius and Bibius on tactician? Am i rite in concluding that teleporting past them and fighting later is the only possible way outside of massive cheese?
Was pretty easy; teleport, boulder bash and flare did the job for me. Their dog hits like a truck though.
 

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