The tone of the game is not changed.
Is the writing at least improved? I just didn't find the original funny at all, despite it trying very hard to be just that.
The tone of the game is not changed.
Rogals got fucked in most areas, gained a little in others.
-Marksman's taktikool retreat is gone, so is your early tool of getting in or out of battles. At least rogue's teleport is still in
-dual wielding needs heavy investment or you're gonna need 4ap per attack
-early game is still as much of a bitch as ever, you get skills to bleed and poison enemies that can't be bled or poisoned and daggers are shit against skellies
-I think Wind-up Toy got replaced with some kind of infestation skill. I really liked the toy.
-5ap to sneak is the biggest nerf, making guerilla pretty much worthless. Why sneak and attack for 150% damage when you can attack twice (for 1ap less even) and do 200% damage?
-the Winged Feet skill is definitely nice, no more "there's a lot of shit where the enemies are, I guess I just sit this one out, again".
Why do you lie? Why?1. Tactical Retreat is gone but now the Rogue's Cloak and Dagger teleport is a Novice-level skill you can get at level 1 or 2. The reason why Tactical retreat was great for Rogues in vanilla was because Cloak and Dagger was a level 10 skill. That's no longer an issue.
2. The AP cost for wielding a single dagger increased from 2 to 3, so a dual-wield costing 4 AP (i.e. with three ability points spent on Dual-wield) is more expensive, but it does a lot more damage even with the dual-wield penalty (which does apply to both weapons).
4. Wind-Up Toy is still in, but it is a Master skill AND it costs only 2 AP to use now, meaning that you can place it and then run away. That's opposed to vanilla where it cost a huge amount of AP and started right beside you (where an enemy would target it and then blow you up).
5. Yep. Guerrilla is now ONLY useful for sneak-attacking while out of combat.
Is the writing at least improved? I just didn't find the original funny at all, despite it trying very hard to be just that.
It's still terrible, really really bad humor with inconsistent tone... And now in greater quantities.Is the writing at least improved? I just didn't find the original funny at all, despite it trying very hard to be just that.
Sneaking is unfortunately fixed at 5 AP now.Orc Librarian's inventory resetted, so she no longer has the fairy translation book or whatever it's called. Supposedly a dev said it will get fixed in the next patch and otherwise I've seen no bugs.
Why did they make Sneak always cost 5 AP? It's not worth it for the damage since guerilla still only gives +50%, and it's not good for stealth since invisibility costs less AP and doesn't give move penalty or risk of breaking. Unless you can solo cheese the game by repeating attack->sneak each turn I don't see any reason to waste points in this skill.
Dual Wielding and DX11 performance is nice.
Sneak is indeed useless now but it's just a reflection of the overall changes in the EE. Everything that was even remotely fun has been nerfed to the ground, put on a huge c/d or outright removed. E.g. Marksman lost Tactical Retreat (early game mobility) *and* Quickdraw (endgame tactical potential).
What Larian fails to understand is that spamming CC was already the most boring way to play in vanilla. Now it's the only way. Maybe they silently hired Sawyer?
One question about the door to the harbor area in Black Cove, the one in the Pirate's office:
There's a key behind the door, so save for (high) lockpicking skills maybe, it seems the only way to get through is using a teleportation ability.
Anyone here found another way in?
I had like 14 effective PER and couldn't find a way through except by dropping a tele as you did.
Didn't think much of it. Maybe it was a design oversight.
You can grab it with telekinesis (2 or 3 will do).One question about the door to the harbor area in Black Cove, the one in the Pirate's office:
There's a key behind the door, so save for (high) lockpicking skills maybe, it seems the only way to get through is using a teleportation ability.
Anyone here found another way in?
Hm, I thought I had tried with my telekinesis char, but it might be that his skill was at 1 at the time.You can grab it with telekinesis (2 or 3 will do).
AFAIK it's a character creation perk only, isn't it?So, that wolfpack achievement. It just says "finish the game with the lone wolf trait", does that mean you can grab it at the last second?
AFAIK it's a character creation perk only, isn't it?