Castozor
Augur
- Joined
- Nov 12, 2014
- Messages
- 209
Hmm my bad then. Did they fix repair too or not?But he can?
Hmm my bad then. Did they fix repair too or not?But he can?
So am i. Let's see who really is the moron..what did i type?
See that "other"? Not combat, no. Other. Such as, you guessed it, the fucking topic of the conversation. The UI.
If you lack both the reading comprehension and the patience to converse with others, why not fuck off to elsewhere. This is a forum. Conversations are a prerequisite
I don't miss or excuse shit UI's for "Mah Old School Feels" (sic.)
Make my life easy. Don't make me jump through hoops on your user interface.
Man, RPG have been making our lives easier and easier. It's why everything past the last couple of years was SHIT.
You cannot understand why it's boring because you are a special snowflake. The kind that thinks that the click-fest that is DOS' item management requires intelligence./thread
edit: fuck it, i won't be like that, will explain; Again..
I asked, asked in my original post, for people complaining about the UI to tell me how it's a 'drag' to them considering most things take one click, and one click alone. I even explained how to most people, it really is just one click, ending the post by asking again, explain to me.
Peoples' replies:
DeadalosIntinium: Game is shit (...)
V_K: You have to drag things (you don't, it's a click for the trade window, one click) (..)
You: Aenra is a zombie (..)
Do you now understand just how idiotic you appear? For i cannot help you further.
I am not interested in changing your special, one of its kind mind, i am only interested in receiving a coherent fucking response as to the HOW it is you find this boring. Now read your response, both in content and tone, once more. Moron
You cannot understand why it's boring because you are a special snowflake. The kind that thinks that the click-fest that is DOS' item management requires intelligence.
People often confuse complexity and mechanical depth with needless micromanagement and stupidly designed interface/inventory system.
- Hitboxes on enemies and everything are smaller than Aenra's dick.. (which is fucking incredibly small)
"What's the point?" seems to be a pervasive theme in this game in general :p
This one is fucking bug/patch worthy. I was in a fight and the cursor was literally switching between the intended target and the ground at a quick and regular interval. Like the idle/breathing animation was switching where my cursor was. Fucking infuriating.
EDIT: What's even more infuriating is that they've had a goddamn year to sort this out. "Enhanced Edition" my left nut.
That's what I thought at first but I think he's talking about something else. He means that the content (in this case I mean loot) in DOS/DOSEE causes non-shared inventory to be tedious. It's more of an execution complaint than a design complaint. If there was less loot to identify, then the current system would be fine.yeah, got you the first time
The emphasis should have been put on my last sentence, preference vs design flaw. Your issue appears to me to be stemming from confusing the two.
That's what I thought at first but I think he's talking about something else. He means that the content (in this case I mean loot) in DOS/DOSEE causes non-shared inventory to be tedious. It's more of an execution complaint than a design complaint
Escape, F1/F2/F3/F4, Right click.- You have to switch characters in and out of conversation to the one who has stacked the highest number of a particular stat
See below in how to set your characters up so that the same character(s) deal with the same situation(s).- Inventory management is such a fucking hassle, because you have to drag and/or click every single little shit item around on different characters to different things in different situations.
Put one point in it. Seriously. I very typically had one point in a bunch of categories, just because one point is terribly insignificant. One point in Aero will let any character use Teleport. One point in Hydro lets any character cast Rain. You can continue with Walk in Shadows, etc.- It's fucking annoying, that you have to get Telekenesis in order not to get carpel-tunnel syndrome in your hand from all the clicking around and missclicking on little shit items on the screen
Nobody's forcing you to have rows of shit. Typically my characters' inventory were pretty empty, except for one character I'd keep all my crafting stuff.- There isn't even a "quest" or "very important" item category to choose from. You have to manually go through rows of shit on your screen to determine where it put your item of special importancez
If it's useless DON'T PICK IT UP. What the fuck are you going to do with a useless white/gray item except stare at it in your inventory?- The game literally throws tons upon tons of useless shit items and other shit at you for you to deal with and organize.
It's not something i failed to think, more like something i discarded as a possibility.
I don't necessarily need shared inventory.. EXCEPT the itemization in DOS is so bad.. Like everything you kill drops 1000 unidentified items.
They're pretty unoriginal though.Inventory: Original Sins
It really has been pretty terrible trying to click and not misclick next to enemies.This one is fucking bug/patch worthy. I was in a fight and the cursor was literally switching between the intended target and the ground at a quick and regular interval. Like the idle/breathing animation was switching where my cursor was. Fucking infuriating.
EDIT: What's even more infuriating is that they've had a goddamn year to sort this out. "Enhanced Edition" my left nut.