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Divinity Divinity: Original Sin - Enhanced Edition

Black

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Yes.
Obviously repair/identify all would fix everything but hey, baby steps.
 

Immortal

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So am i. Let's see who really is the moron..what did i type?

See that "other"? Not combat, no. Other. Such as, you guessed it, the fucking topic of the conversation. The UI.
If you lack both the reading comprehension and the patience to converse with others, why not fuck off to elsewhere. This is a forum. Conversations are a prerequisite :)

Sorry I was giving you the benefit of the doubt. I didn't think you were actually saying what I thought you were saying.
I was giving you too much credit apparently.

I don't miss or excuse shit UI's for "Mah Old School Feels" (sic.)
Make my life easy. Don't make me jump through hoops on your user interface.

Man, RPG have been making our lives easier and easier. It's why everything past the last couple of years was SHIT.

You're saying RPG's are becoming worse because UI's are getting better?
 
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hell bovine

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Secret Level
/thread

edit: fuck it, i won't be like that, will explain; Again..

I asked, asked in my original post, for people complaining about the UI to tell me how it's a 'drag' to them considering most things take one click, and one click alone. I even explained how to most people, it really is just one click, ending the post by asking again, explain to me.

Peoples' replies:
Deadalos Intinium: Game is shit (...)
V_K: You have to drag things (you don't, it's a click for the trade window, one click) (..)
You: Aenra is a zombie (..)

Do you now understand just how idiotic you appear? For i cannot help you further.
I am not interested in changing your special, one of its kind mind, i am only interested in receiving a coherent fucking response as to the HOW it is you find this boring. Now read your response, both in content and tone, once more. Moron
You cannot understand why it's boring because you are a special snowflake. The kind that thinks that the click-fest that is DOS' item management requires intelligence.
 

Immortal

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You cannot understand why it's boring because you are a special snowflake. The kind that thinks that the click-fest that is DOS' item management requires intelligence.

This is drifting into Edgy / Rose-Tinted territory.. where all games have to be confusing and hard to play or they aren't hardcore enough to be good.
As if improving the UI (while leaving all the depth and exploration that those classics gave us) still makes the game shit.

Let me search through 100 items in fallout by hitting the down arrow.. ahhhh mah immershuns.
 

Lacrymas

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Messages
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Pathfinder: Wrath
People often confuse complexity and mechanical depth with needless micromanagement and stupidly designed interface/inventory system.
 

Aenra

Guest
1) I stated my reasoning, and prior to your resorting to "characterising" me oh so favourably, i never proceeded in naming you likewise. Either of you two. Only afterwards and in response.
2) Not only are you incapable of understanding the difference between my hearing your opinions and then stating my own (two separate things), you also move on to some magnanimous self projecting...

The person that cannot into chess dares to presume about others' intelligence, and the person who is unable to comprehend the diference between "fondness/dislike" and "systemic flaw" moves on to educate others on clarity of vision versus rose-tintedness..
You are both fine specimens gentlemen. My fault entirely for bothering. I wish you both well :)

edit: i see yet another fine specimen has joined the chat room..
People often confuse complexity and mechanical depth with needless micromanagement and stupidly designed interface/inventory system.

This derives from some thorough analysis of my previous posts, am i correct? You are absolutely certain of this. You are not self projecting either, definitely not. It is after all impossible for someone having grown up WITH deep/needless inventory management to just so happen to miss it. To not want it any easier. Even if, despite. What can i say.. Let me wish you well too :)
 
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Lacrymas

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Pathfinder: Wrath
There is nothing challenging/hard about battling with an obtuse interface, so you not wanting it "easier" has no bearing on the current situation. :p
 

Nael

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Indy
- Hitboxes on enemies and everything are smaller than Aenra's dick.. (which is fucking incredibly small)

This one is fucking bug/patch worthy. I was in a fight and the cursor was literally switching between the intended target and the ground at a quick and regular interval. Like the idle/breathing animation was switching where my cursor was. Fucking infuriating.

EDIT: What's even more infuriating is that they've had a goddamn year to sort this out. "Enhanced Edition" my left nut.
 

cvv

Arcane
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Men, I'm puzzled about Evelyn. A while ago I posted about me losing the Reveal scroll and being enormously butthurt about it. I thought I was stuck as fuck.

Well I found it today, went in, beat Evelyn and...nothing important happened. She didn't drop any new bloodstone, in fact she didn't drop jack shit and all I got two crappy Epics from her drawer. All it did was I learned some minor info about Leandra and Icara from Jack the Zombie and I'm not even sure it's necessary to progress the plot.

So what's actually the point of going in, beating the sunbathing asshole, beating Evelyn's entourage with the healing artifact and beating her with all the annoying summons?
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
"What's the point?" seems to be a pervasive theme in this game in general :p

To reword - Evelyn comes across as a relatively challenging sidequests and the time honored tradition says these usually have a nice reward. Evelyn doesn't. Some crappy loot and an info tidbit, that's it. Hence my question, in case i missed something.
 

Immortal

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This one is fucking bug/patch worthy. I was in a fight and the cursor was literally switching between the intended target and the ground at a quick and regular interval. Like the idle/breathing animation was switching where my cursor was. Fucking infuriating.

EDIT: What's even more infuriating is that they've had a goddamn year to sort this out. "Enhanced Edition" my left nut.


Yea.. this is pretty bad.. Put a cylinder hitbox around the model.. Stop letting the characters breathe their way off my mouse and force me to go walk next to them.. Like it's hard enough to click the fucks.
 

Gord

Arcane
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Messages
7,049
"B" helps somewhat in such cases, as it switches the perspective to top-down.
But I agree, it's the thing that annoyed me the most while playing D:OS.
 

Mangoose

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Divinity: Original Sin Project: Eternity
Oh right, I forgot about the hitbox thing. Yeah that was/is definitely an issue. I take back my complaint that there are no UI/camera issues :o
 

Mangoose

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Divinity: Original Sin Project: Eternity
yeah, got you the first time :)

The emphasis should have been put on my last sentence, preference vs design flaw. Your issue appears to me to be stemming from confusing the two.
That's what I thought at first but I think he's talking about something else. He means that the content (in this case I mean loot) in DOS/DOSEE causes non-shared inventory to be tedious. It's more of an execution complaint than a design complaint. If there was less loot to identify, then the current system would be fine.

---

Still I didn't have much of a hassle when I played through vanilla. I only identified green items when I was back in town, ready to sell.

I mean, yeah there's a lot of loot, but you don't have to spend your time on it that much if you realize that loot usually doesn't give a significant enough benefit that you need to identify it right away. If you get a purple, you'd identify it now. But typically you get a green, and typically you've already equipped yourself well enough with blues. And even a blue is the same.. if you're already equipped with blues, then most likely any new blue you find is going to be about equal in effectiveness.

It was actually very rare that I upgraded/replaced my equipment besides after leveling up and thus being able to get a new tier of armor/weapon/shield.

So that's why the only time I really identified was when I got back to town AND before a tough boss fight. Otherwise I let them sit unidentified while I quest. Because most equipment, greens and stuff, I really just identified so that I could sell them for cash. Which, in that case, if I felt like I didn't need cash that much, there's a good chance I'll not even loot the green in the first place.

Yeah, technically hassle is still there, but I paced it so that you would do it only once in a while. Spring cleaning, if you will.

To add to that, I cared more about having a set of weapons of each element, because it seemed like taking advantage of an enemy's elemental weakness did more damage than straight up weapon damage.


TLDR: Don't get so attached to numbers that you NEED to identify shit immediately. Do it when you expect a significant upgrade.
 
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Aenra

Guest
That's what I thought at first but I think he's talking about something else. He means that the content (in this case I mean loot) in DOS/DOSEE causes non-shared inventory to be tedious. It's more of an execution complaint than a design complaint

It's not something i failed to think, more like something i discarded as a possibility. How is it tedious? Most RPGs, they take one click for identifying, so does D:OS. You want to tell me that i have to accept as de-facto a case that the majority of people take 'x' toon to be their loremaster, but use 'y' toon to loot gear (ie NOT craft materials)? That sound sensible to you? Because yes, that may induce a wear-out factor. Whose fault is that? Being a choice?
Even so (and again, HIS fault for taking the long route, shortcuts ARE possible), how is it tedious when (it being an RPG and as such the kind of game you switch between chars anyway, and switch often at that!), whenever he IS on that toon with LM, he can one click to identify?
Unless you mean to tell me that not only did he take the wrong long way around it, but that he additionally wants to identify each and every thing at the very moment he gets it, and not five seconds later. By which time chances are he'd have switched toons anyway..

Do we then (assuming we accept the absurdity of all the above) result to condemning the game for failing to incorporate..what..? A 'Mass Identify'? If so, did he even ask if others might object to such a solution? Even further, since when lack of a mass identify/loot/open is considered a "bad" game design?
A preference, yes, sure. Again, to each their own. But a design flaw? Over that? When it is the player that took the long way round for lack of thinking? Gimme a break :)

Game has flaws. This ain't one of them. If they got used to a "loot all" "win all" "do all" function, automated and idiot-proof, their fucking problem.

[ If this was an attempt to troll me btw, well done sir. Salute :P ]
 

Black

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As far as I know you don't have to even kill Braccus to finish the game. Or you can kill the white ho and Zandalor.
 

Mangoose

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Divinity: Original Sin Project: Eternity
- You have to switch characters in and out of conversation to the one who has stacked the highest number of a particular stat
Escape, F1/F2/F3/F4, Right click.

Do you people not use hotkeys?

- Inventory management is such a fucking hassle, because you have to drag and/or click every single little shit item around on different characters to different things in different situations.
See below in how to set your characters up so that the same character(s) deal with the same situation(s).

- It's fucking annoying, that you have to get Telekenesis in order not to get carpel-tunnel syndrome in your hand from all the clicking around and missclicking on little shit items on the screen
Put one point in it. Seriously. I very typically had one point in a bunch of categories, just because one point is terribly insignificant. One point in Aero will let any character use Teleport. One point in Hydro lets any character cast Rain. You can continue with Walk in Shadows, etc.

- There isn't even a "quest" or "very important" item category to choose from. You have to manually go through rows of shit on your screen to determine where it put your item of special importancez
Nobody's forcing you to have rows of shit. Typically my characters' inventory were pretty empty, except for one character I'd keep all my crafting stuff.

Learn to delegate

Examples: Designate one character to keep quest/very important items. Designate another character to carry unidentified loot. Designate another character to keep crafting stuff, as above.

To add to that, typically my unidentified loot character is my loremaster. That means I don't have to drag the loot to another character.
Typically my crafting material character is also my crafter. That means I don't have to drag the materials to another character.

So you know what happens? I see loot. I see a weapon/armor/shield -> immediately drag that to my designated character's portrait. I see crafting material -> immediately drag that to crafting character's portrait.

- The game literally throws tons upon tons of useless shit items and other shit at you for you to deal with and organize.
If it's useless DON'T PICK IT UP. What the fuck are you going to do with a useless white/gray item except stare at it in your inventory?

The rest I agree with, not ignoring.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I was kinda annoyed with the barter issue this morning and then it struck me.
I mean, it's a game feature, if the devs don't think this is an issue it'll never get fixed, so I decided to embrace it fully.
By embracing it fully I mean I went to the End of Time, recruiting a level two henchman, took him around Cyseal, murdering every single guard and useless NPCs for EXP, eventually he got to level 3, gaining one Talent and 1 Skill Point. All Skilled Up Talent gives 2 SP, and that 3 SP went into 2 ranks of Bartering. I bought him a hat, an amulet, and boots of Bartering to round it off to 5.
Whenever I go shopping I bring him along.
Otherwise I just leave him to clean the Hallway of Heroes.
Thank you Seamus Black for being there for me.

lariangame.png



Obviously things like this from D3 is imbalancing to the game and must be avoided.

Identify-all-cain1.jpg
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
This one is fucking bug/patch worthy. I was in a fight and the cursor was literally switching between the intended target and the ground at a quick and regular interval. Like the idle/breathing animation was switching where my cursor was. Fucking infuriating.

EDIT: What's even more infuriating is that they've had a goddamn year to sort this out. "Enhanced Edition" my left nut.
It really has been pretty terrible trying to click and not misclick next to enemies.
 

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