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Divinity Divinity: Original Sin - Enhanced Edition

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,238
Location
Azores Islands
Got myself a problem. Lost a quest item (the Reveal spell scroll), probably mistook it for some trash scroll and dropped it but can't find it to save my life. Been running around Cyseal for good 2 hours now. Is there any way to cheat it back into my inventory? Coz I really can't remember where I dropped that motherfucker.

There is no ingame console that allows for adding item, there was a savegame editor for the normal version of the game, but not sure if it allowed adding items to inventory, maybe they will update it to work with the EE.

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=521295&page=1
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Got myself a problem. Lost a quest item (the Reveal spell scroll), probably mistook it for some trash scroll and dropped it but can't find it to save my life. Been running around Cyseal for good 2 hours now. Is there any way to cheat it back into my inventory? Coz I really can't remember where I dropped that motherfucker.
Iirc you can just say fuck it to that part of the quest and continue the game without it. You might be losing one of the stones though? unsure.
 

ZoddGuts

Augur
Joined
Apr 15, 2013
Messages
214
That's because there is no way to speed up combat animations. You can click through dialogues without reading, avoid crafting, but you are still stuck at watching the same slow-motion animations again and again. Turn based combat is by definition slow, there is absolutely no reason to make it slower. It's like playing a chess game, where all the figures need to do a little dance before they can move. (and I hate chess with a passion)

Wonder if they didn't allow the ability to speed up animations because it fucks with the online portation, if the other player is playing at normal speed animation. Maybe if they had added in the ability to speed up animations if you're in single player only, that would've been great.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
IMO they always done things in consideration to the MP component, hence my original beef with the game when I discovered this game even practices non-pooled purse in SP back in Non-EE version. Passing items to take advantage of barter/craft, too many clicks for basic functions. I thought EE would address these issues but I guess they didn't feel it was a big deal. Also, reading their forum made me chuckle, whenever a somewhat legitimate complaint was brought up such as the incessant VA barks looping, and the idle animation screwing with combat targeting there's always that same fanboi coming to the defense with 'I only see ten complaints in this thread, since the majority of the owners did not voice their complaints in this forum thread, you are in the minority, therefore this issue is not an issue.'
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,723
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
same problems permeate the game, the writing, the difficulty, the Ui, the camera
Those are hardly the main issues of the game. And there are issues.* But camera and UI? Wtf? Writing in a game/game series/game developer that intentionally is done for lulz, whimsical at its 'most serious' (again see Power Ranger encounter in Divinity 2)?

*Said issues include lack of balance among skills, loot progression, attributes being tied to skill sets limiting hybrid build creation too much, etc.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Wonder if they didn't allow the ability to speed up animations because it fucks with the online portation, if the other player is playing at normal speed animation. Maybe if they had added in the ability to speed up animations if you're in single player only, that would've been great.
Might be, but to be honest I think they made animations slow on purpose, to extend the time it takes to finish the game (same as with crafting or identifying).
 

Aenra

Guest
Ok fuck it, will bite. Someone explain to me how, where this "many clicks/inventory hassle" is made apparent. Really.

- I see an object on the ground, i can choose whether it is i, or another of my PCs that loot it. One click.
- I open a container to loot the contents, i can choose whether it is i, or another of my PCs that loot it. One click. That same just one click.
- I am not a retard, so i made damn sure the char i use for a "leader" is also the one with telekinesis. Be it the skill invested, or the one amounting from gear bonuses. So again one click for all the above, and distance/height be damned. I don't even need a second click, say to change toons.
- I am not afraid of learning the ropes, so as early as my first reroll, like ten fucking minutes into the game, i also made sure my crafter was also my pet pal. Wool collecting comes to mind. Don't even know if you can collect wool without being a crafter, it doesn't matter. I used my fucking head and made sure regardless. So when it comes to crafting? Again just one, the one click. Since same one toon possesses all the prerequisite/relevant crafting skills and talents.
- I played RPGs before the millennials popped like the plague, so i made sure, before i even started learning the game, that my gear hoarder (read:NON crafting related hoarder) is also my Loremaster. Combined wiht the loot-in-one-click as mentioned above? Again one click.
- Even though i am supposed to be used to click-click-clicking in between chars, someone made damn sure i can have my rebinds, so that any of the above cannot only be done with one click, but also with one click of the button of my choosing.
- a-la Ultima, the game offers inventory backpacks. They can be looted, bought, or even crafted. I got one for my keys, notes and journals, one for the scrolls and pots i will not be selling, etc. Unlike older games, the game 'remembers' what they have stored, so it automatically adds newly looted items to the corresponding backpacks, should i have choosen to user them. No extra clicks, tidier inventory. And optionally at that.

So where the fuck is the issue? Enlighten me.
 
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Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Ok fuck it, will bite. Someone explain to me how, where this "many clicks/inventory hassle" is made apparent. Really.

Citing some inane nonsense as the reason that totally destroys any enjoyment of a game is a time-honored Codex tradition.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,617
Location
Denmark
Shit EE is shit.

Honestly, I find there's more outright "changes" to the WL2 Director's cut, than to this EE of D:OS. Now before you go all apeshit with your "he's a fanboy, kill him" arguments, let's look at it realistically.

How much did actually change in D:OS:EE?

The answer is not much. Yeah there's a a few new "modes".. so what. The game is abit harder, some stuff is nerfed and rebalanced, big deal. Graphics might have had a small touch up, but they are overly shiny. A few touches to crafting and what not.

The Story? C&C? The Combat? The UI? Skills? Encounters? Loot distribution/RNG? All the same.

I've played it till Phantom Forest now, and I've experienced not only similar but EXACTLY the same frustrations I had with the vanilla version. Disappointing.

I am seriously failing to see the differences from the vanilla when playing through. Yeah there's voiced dialogue, yeah, there's LOLgrendades now, and SOME classes got a few new skills, but most didn't.

A new NPCs have a few more lines of dialogue that don't effect gameplay in any way. People call it "flavour", I call it bullshit.

That's it.

I wonder how many quality of life improvements they could've made, by skipping over the voiced dialogue, which took like 9 months right? Jesus.

I would certaintly like to trade voices for 100 new QOL improvements, that could have made this game pretty damn good.

I got like 45 hours into the EE now, I wager, 10-15 hours of that, is just fucking waiting for combat animations to finish.

Fuck you Swen :)
 
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Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I will go and say the exact opposite: D:OS EE is the most polished game I have ever played.
It runs perfectly in my not so new computer, the gameplay is free form and enjoyable as it was and to be honest (since this is how I play the game) the controller support and split screen are impeccable. I was afraid it would be weird to play with a controller but they really did a perfect job on that. I will even say that I would like D:OS 2 to have this support since having 2 good PCs in one house is a bit expensive..

Ok VOs are a bit cheesy but so is the whole lore of D:OS. I do like the new encounters and changes in the existing ones too, they make the game flow better.

All in all this is how EEs should be: Perfectly polished , smooth flowing experiences.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
So where the fuck is the issue? Enlighten me.
Here for example:
I was paying more attention than usual when at the vendor and noticed to my horror that yes, even the Bartering skill usage is character-dependent. You have to pass all the item to your Barter-specialist if you want to enjoy a discount.
To those who didn't take Bartering and think they're not gonna go through the 'bullshit tax' think again, if you have different reaction to NPC the price is also affected.
Or when you need to drag the looking glass onto every single piece of unidentified crap. Or when you have to drag the newly identified or crafted crap piece by piece to the character that benefits from it the most (that's supposing you have a perfect memory and remember all the barely distinguishable item stats without checking up first), and then drag the unequipped crap back to your designated trader. And with all the random loot that happens like once every 10 minutes.
Oh, and I dread to think of what happens if different traders have drastically different price-affecting reactions to your chars.
Also, maybe it's just me, but drag-and-drop feel extremely laggy, even when everything else runs perfectly.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
You can right click to repair/identify any item on any character, it is all automated. Unless you mean in the original version.
 

Aenra

Guest
V_K i already replied to that. Was just trying (and apparently failing) not to name names.
If you are [self redacted] to have given bartering to a char OTHER than your hoarder, is it the RPG's fault? Or to name a different example, given telekinesis to someone that never leads?
If you are [self redacted] and failing to comprehend, some three-four decades later, that RPGs are for people with some semblance of organisational skills, some capability of thinking first, rolling your toon clicking later, is it the RPG's fault?

Are you really trying this hard to convince me you have been/are as thoughtless as the other guy, or do you need pictures? Your thick skull is your problem, not this game. Sorry.
Tell me about legitimate issues, will agree with you in advance. Issues stemming from retardedness, you've only yourself to blame.

edit:
Or when you have to drag
You really are a fucking retard, and here i am attempting to initiate a conversation with you. You do not need to drag the item, /r click and it's sent to a char, /l click and it's added to trade selling list. Jeesus Christ, where the fuck do you people come from? And then you complain about decline?

Infinitron Daedalos someone appears to be missing his fanboy tag. You are all being so mean, refusing to provide one for him and what does that do? Incite him to try harder, and all for naught?
Why, what shameful display of ungratefulness! This is very unfair a treatment from your behalf (read: plural) and we would all kindly ask you'd rectify it. The man is obviously striving for some inner balance, a sense of self definement. I beseech you to acknowledge all his hard work and reward him accordingly.
 
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Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I on the other hand, would gladly be acknowledged as a Larian fanboy
:swen:

*edited to correct my inability to read before commenting
 
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Aenra

Guest
Only forum admins can tag people. Crooked Bee what say you

Equality they say..equal opportunities they say.. But who has the magic button? CB ^^
Not that i'd ever imply anything different of course.. Absolutely not. Am all about fairness. I love and respect women. Just saying. :M
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,617
Location
Denmark
Aenra The only fanboy here is you. D:OS fanboy ;D And a retarded one at that. You have to conceal it better, brother.

When people objectively point out flaws in your precious game, you throw a tantrum, like the little fanboy child you are.
Amusing.

Reading any of your posts is the first step towards brain cancer.
 
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Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,617
Location
Denmark
Then i can only hope you've read them all dear chap

:excellent:

Trust me. Having brain cancer is far FAR more preferrable, than reading your posts. You should give the world a formal apology for being born, and your parents should be jailed and fined. You're nothing more than redundant biofuel.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,926
Codex in a nutshell:
fargofanboy.png
makes it to the final area of D:OS within a week and then talks about how much he hated the experience.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,617
Location
Denmark
Codex in a nutshell:
fargofanboy.png
makes it to the final area of D:OS within a week and then talks about how much he hated the experience.

I didn't say I hated the experience, I said I hated that they didn't IMPROVE anything from the vanilla version. Learn to read, though, before you mouth off with nonsensical shit.

Aside from the Combat, which is still as solid as the vanilla, nothings much changed. The problems from vanilla are still problems in the EE, that's what I hate. And the fact that they spend so much time on shitty VO's that nobody cares about.

The fact that is does more harm than good, is troubling. The same could be said for WL2, some would argue, the DC have its fair share of questionable changes or non-changes for the worse.
 

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