Immortal
Arcane
Is there any way to cheat it back into my inventory? Coz I really can't remember where I dropped that motherfucker.
Is there any way to cheat it back into my inventory? Coz I really can't remember where I dropped that motherfucker.
Got myself a problem. Lost a quest item (the Reveal spell scroll), probably mistook it for some trash scroll and dropped it but can't find it to save my life. Been running around Cyseal for good 2 hours now. Is there any way to cheat it back into my inventory? Coz I really can't remember where I dropped that motherfucker.
Iirc you can just say fuck it to that part of the quest and continue the game without it. You might be losing one of the stones though? unsure.Got myself a problem. Lost a quest item (the Reveal spell scroll), probably mistook it for some trash scroll and dropped it but can't find it to save my life. Been running around Cyseal for good 2 hours now. Is there any way to cheat it back into my inventory? Coz I really can't remember where I dropped that motherfucker.
That's because there is no way to speed up combat animations. You can click through dialogues without reading, avoid crafting, but you are still stuck at watching the same slow-motion animations again and again. Turn based combat is by definition slow, there is absolutely no reason to make it slower. It's like playing a chess game, where all the figures need to do a little dance before they can move. (and I hate chess with a passion)
Those are hardly the main issues of the game. And there are issues.* But camera and UI? Wtf? Writing in a game/game series/game developer that intentionally is done for lulz, whimsical at its 'most serious' (again see Power Ranger encounter in Divinity 2)?same problems permeate the game, the writing, the difficulty, the Ui, the camera
Might be, but to be honest I think they made animations slow on purpose, to extend the time it takes to finish the game (same as with crafting or identifying).Wonder if they didn't allow the ability to speed up animations because it fucks with the online portation, if the other player is playing at normal speed animation. Maybe if they had added in the ability to speed up animations if you're in single player only, that would've been great.
Ok fuck it, will bite. Someone explain to me how, where this "many clicks/inventory hassle" is made apparent. Really.
Here for example:So where the fuck is the issue? Enlighten me.
Or when you need to drag the looking glass onto every single piece of unidentified crap. Or when you have to drag the newly identified or crafted crap piece by piece to the character that benefits from it the most (that's supposing you have a perfect memory and remember all the barely distinguishable item stats without checking up first), and then drag the unequipped crap back to your designated trader. And with all the random loot that happens like once every 10 minutes.I was paying more attention than usual when at the vendor and noticed to my horror that yes, even the Bartering skill usage is character-dependent. You have to pass all the item to your Barter-specialist if you want to enjoy a discount.
To those who didn't take Bartering and think they're not gonna go through the 'bullshit tax' think again, if you have different reaction to NPC the price is also affected.
You really are a fucking retard, and here i am attempting to initiate a conversation with you. You do not need to drag the item, /r click and it's sent to a char, /l click and it's added to trade selling list. Jeesus Christ, where the fuck do you people come from? And then you complain about decline?Or when you have to drag
Only forum admins can tag people. Crooked Bee what say you
Then i can only hope you've read them all dear chap
Codex in a nutshell:makes it to the final area of D:OS within a week and then talks about how much he hated the experience.