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Divinity Divinity: Original Sin - Enhanced Edition

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
It's especially annoying since "animations interfering with targeting" has been a solved problem for like... decades. If you held down a key (Alt?) in Wiz8, all animations froze allowing you to target enemies easily.

I'd prefer an option to skip all non-essential animations in battle, though... they drag out fights way too much.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,921
Pathfinder: Wrath
Top of the screen is sometimes buggy, not refreshing the order of initiatives and it just freezes. Just killed Ghoul-at-the-Lighthouse, good fight, died 2-3 times.
 

Aenra

Guest
I agree with most of your wah wah wah complaints here, even got my own, but i still don't give a fuck. They don't stop me from having a great time :)

If anything, i'm finding me regretting more and more the 'direction' of D:OS II. Fuck more dialogue, fuck more C&C, fuck more PCs, two is enough.. Give me a D:OS I with night n day, schedules, every area like Cyseal and a good editor and i would come in my pants. Why the hell couldn't they KS that?
Oh and you know what? Fuck new composer also. Just use Kiril's Divine Divinity's soundtrack. It [Al Pacino]works[/Al Pacino]
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,921
Pathfinder: Wrath
There will only be 1 protagonist as far as I know, the rest are companions. It is a good game, no doubt about it, but the criticisms are valid and considering they are making D:OS2, they should listen to them :p I'm dreading what Luculla and onward will bring, the quality took a dramatic nose-dive past Cyseal in the original.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
In their 'EE revamp' they view terrible VA and uneven music track distribution as an issue that needs urgent addressing. I don't even recall these two being a major issue, but at least they've taken note of the blacksmithing/identify.

So now it's a minor improvement minus the inventory shuffling but it's still silly why I gotta manually click on each gear one by one when it really makes no difference in terms of 'resources consumed'. Hell it's a time wasting feature that's tedious and contribute to more than a hundred unnecessary clicks. Right Click item > Left Click Repair/ID = 2 clicks.

Fuck sake, why not just give Identify / Repair All button? All these inventory screen item hunting is killing momentum when playing.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,921
Pathfinder: Wrath
In their 'EE revamp' they view terrible VA and uneven music track distribution as an issue that needs urgent addressing. I don't even recall these two being a major issue, but at least they've taken note of the blacksmithing/identify.

Yes, their priorities are... questionable at best. "No voice acting" isn't really a serious complaint and should be the least of their worries.
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
I've pointed VA's out but it's mostly about fixing things that aren't broken.

After all cheese vendor was memorable because of his screeches about the advantages of having lots of cheese in social situation and it was replaced by unenthusiastic blurbs, which are the same but... you get the idea.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
WHAT THEY REPLACED THE CHEESE VENDOR VA?? WHAT DOES HE SAY NOW?? WTF
no more divinity ever again, I will only play Fallout 3 vanilla till the end of time
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Common sense game design is hard.

I was paying more attention than usual when at the vendor and noticed to my horror that yes, even the Bartering skill usage is character-dependent. You have to pass all the item to your Barter-specialist if you want to enjoy a discount.
To those who didn't take Bartering and think they're not gonna go through the 'bullshit tax' think again, if you have different reaction to NPC the price is also affected.

+5 Reaction

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-15 Reaction

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0 Reaction

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:what: Why even do this in single player?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,921
Pathfinder: Wrath
Vendors selling epic and rare items. I don't think Larian get what "epic" means :p Though calling items "epic" is cheap in general. Don't tell me they are important, show me.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Oh boy, the bugs. Remember that "teleport into lava" thing I was talking about? Well, I just had a single enemy cast teleport 4 times in a row on every member of my party on the same turn. Through a wall. I think it's safe to say that as long as there are things like this around, honor mode is a bit of a "fuck you". You either need to know every bugged encounter inside out, or cheat. I'm guessing most of the people who finish the game on honor mode quickly are going to be cheating, since Steam doesn't have any way of detecting (or caring about) it, and CheatEngine use is so common these days.

TLDR: If you're thinking of playing honor mode and don't like the idea of losing dozens of hours of progress because of bugs, just play Tactician instead.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,200
Speaking of tele-lava, I'm playing lone wolves and in the area with Twins-Joined-By-Fire one of the burning skellies summoned some weird new guy. Weird new guy cast teleport twice in his turn, teleporting both of my wolves into lava. Instant gg.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Speaking of tele-lava, I'm playing lone wolves and in the area with Twins-Joined-By-Fire one of the burning skellies summoned some weird new guy. Weird new guy cast teleport twice in his turn, teleporting both of my wolves into lava. Instant gg.

Yeah, it's the arcane vortex that loves to do that. I don't mind a one-off teleport like we get, but the fact he can cast teleport 4 times on the same turn is absurd. Enemy abilities should really have cooldowns like ours do, especially if they're going to be one shots.


There's a legit god mode built into the game, figure out what it is and use it. Then nobody will be able to teleport you into lava.

What do you mean specifically? I know of several answers to that trick, but they are all basically unavailable at the point you'll run into that area.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049

Aenra

Guest
I know i'm talking to a wall, but just in case you have failed to grasp this:

Moar content = extra money
Extra money = casual intelligent "i'm too good for this" busy people retards
Retards = full VA + epicz + wandz (like WoW!!!111) or they go back to Witchtard 3000. So no extra money

If traders selling epics severely imbalanced the gameplay, that'd be one thing. But having the odd trader or two selling a few "select" epics just in case said retards:
i) could not into non-akshun RPGs
ii) did not into crafting (but still want epicz because WoW haz l33t epicz and i don't craft there m8)
That's fine. They get to feel that caress of incloosiveness your fucking western societies incessantly long for, while we are left unaffected. More than fine since the game allows for so many ways to skip or cheese through the hard(er) content, no one should really give a fuck about epics being sold. They are absolutely not necessary.

So in my book, no worries thus far. If Larian's idea of "moar" turns out (read: we can't know until D:OS II is out) to be in a direction we would not appreciate, we'll see then. Long as we all recall they do have a distinct direction.

I still think they have struck a good balance between what i like and what others like. This applies to the new difficulty as well. Some of the whining here is fantastically retarded. Who told you a mob having multiple teleports is a bug? Use your CC and never let him cast at all, or die and reroll on a lower difficulty. Do we seriously have people here not only complaining about difficulty, but actually mistaking it for a bug??? Same for having a member i respect a very lot complaining about game-breaking skills or abilities. You are meant to man, they even advertised the game as one that would allow for player thinking to overcome anything. Remember the KS pitch?

Conclusion one: Some of you expect -all- RPGs to have the same type of strengths, the same type of mentality behind them, the same elements, in the same dosages. Except these people never promised you that
Conclusion two: If you like something, chances are it actually sucks. Why? Because this is RPGCodex
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Nope, not using those.
Btw you could try keeping 1 dude in reserve with rez scrolls in case your 3 other dudes get pwned.

Yeah, that's something I realized in retrospect, I just don't think it's intended for a trashbag summon to cast "Teleport into lava" 4 times in one turn when even maxed out player characters can't do that. I could understand if this was a late-game challenge, but it's just a random encounter in one of the first areas.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,921
Pathfinder: Wrath
Yes, let's wait for them to ruin D:OS2 first before voicing our complaints. That will turn out nicely :p The matter of fact is they are trying to regurgitate previous mistakes and that's not progress. I don't even understand their logic - throwing MMOish and mainstreamising elements into a turn-based RPG?? That's like throwing dwarves and elves into a philosophical treatise to appease the mainstream fantasy crowd. Useless and nonsensical.
 

Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I'm enjoying it.
Some of the bossfights are quite fun. Pontius Pirate teleporting Barrels on the group, Skeletonarcher 1 firing an exploding bolt into it and Skeletonarcher 2 finishing it with another round of (then exploding) poison gas?
Neat.
I'd like an additional difficulty betweeen tactican and honour mode.
Tactican has a few really hard fights (that sunbathing fucker, if you fight him legit) and some engine quirks make fucking things up to easy to make honour mode enjoyable if you don't rely on glitching, but most combats are a tad bit to easy.

Somehow, the original edition felt a bit harder, but maybe my actual group is just more efficient.
Was playing 2H MC + Madoka + Fire/Earth/Water MC + Muteguy. For this run, i switched madoka for the Water/Air Mage, axed the outspecc into Water of MC2 and didn't raise any marksman skills for Muteguy.
The last thing will change though, ranged Attacks with elemental Arrows are just to good.
This new grenades are also super usefull, even more so than these wands.
 

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