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Actually for the most part I use 'exploits' in terms of exploring/adventure and stuff. Avoiding trash encounters by stealthing past them with a solo character, then teleport-pyramiding the rest of my party. Finding high level non-combat quests, that give me a lot of xp, and then I go back and pwn earlier encounters because of my higher level. Looting everything when I'm stealthing, of course.*
*You know the treasure room in the Prison in the basement of the Cyseal Barracks? I went down there, had one of my characters distract the guards by talking to them, had my other character go solo and behind out of LOS of the guard, teleported at the perfect angle into the treasure room (maybe to avoid the other pacing guard to see me). Stole everything. Teleported back out, maybe with Teleport Pyramid.
*Also I avoided the Death Knight/Lord that was guarding the entrance to the Source Temple by sneaking behind him with a solo character, teleport-pyramiding the rest of my party to that character, and then clicking the door as fast as possible.
I did so many things out of order in DOS, you have no idea.
Now THOSE are exploits.
Edit: Also I stole as much Tenebrium as I could find in the Immaculate Village.. And also I didn't have to deal with going in the front gate, because I came in (unintentionally) from the Prison.
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There are also a decent amount of secret areas, often related to riddles, that you can find. That's actually what got me to keep playing the game. For just ONE example:
Handling an encounter a certain way allowed me to infer that there was a hidden wizard lair, and THEN it had a secret back room which you also had to figure out from clues.
Another example was
finding a legendary weapon based on finding a letter on the ground, which somewhat vaguely described where it was located.
Even then there were secret areas that were hinted at, but I could not find or figure out. One I had to look up in a walkthrough
You know the treasure room in the Prison in the basement of the Cyseal Barracks? I went down there, had one of my characters distract the guards by talking to them, had my other character go solo and behind out of LOS of the guard, teleported at the perfect angle into the treasure room (maybe to avoid the other pacing guard to see me). Stole everything. Teleported back out, maybe with Teleport Pyramid.
I find this whole argument about "sploiting" the game stupid". The game was from the very beginning advertised, and rightfully so, as a YOU CAN DO ANYTHING YOU CAN THINK OF rpg and unorthodox methods (read: exploits) were pretty much welcome, such as carrying around dozens of oil barrels, throwing kegs at enemies, cheesing with teleportation spells and pyramids.
Now suddenly this is frowned upon, what happened?
I find this whole argument about "sploiting" the game stupid". The game was from the very beginning advertised, and rightfully so, as a YOU CAN DO ANYTHING YOU CAN THINK OF rpg and unorthodox methods (read: exploits) were pretty much welcome, such as carrying around dozens of oil barrels, throwing kegs at enemies, cheesing with teleportation spells and pyramids.
Now suddenly this is frowned upon, what happened?
The one that was named "self dectruct" or "weapon deactivation"
(sleepy sleepy happy)
? Cause it is the latter that is not working. Or the bug is not easily reproducible, though judging by steam forums Im not the only one with remote controllers problem.
So a fair warning for those playing honor mode cause that is a place with serious partywipe potential. Even the asshole sunbathing sourcerer isn't as fucking OP as lightning gun YOLO
Like I say, after enough time has passed, most of the posters talking about any given thing are the people who hate it because those who liked it have moved on.
So a fair warning for those playing honor mode cause that is a place with serious partywipe potential. Even the asshole sunbathing sourcerer isn't as fucking OP as lightning gun YOLO
Mang I beat Sparkmaster first try but I can't figure out that asshole sourcerer to save my life. He summons 6 or 7 minions who hit twice as hard as me, then goes invisible, then when I killed his adds he resummons them. Seriously wtf.
Stunlock. Rain on his picnic and then shock the shit out of him with aero lightning. No talking. Talking is for pussies. Fist out of the sky from warrior abilities is also a good opener. Got him on the second try (the first try he died despite both him and his ads casting invisibility on him.. but the 2nd summon of adds wiped floor with me). Missed some XP for the adds he never got to summon though
Stunlock. Rain on his picnic and then shock the shit out of him with aero lightning. No talking. Talking is for pussies. Fist out of the sky from warrior abilities is also a good opener. Got him on the second try (the first try he died despite both him and his ads casting invisibility on him.. but the 2nd summon of adds wiped floor with me). Missed some XP for the adds he never got to summon though
He doesn't even drop anything special.
Which remind me, loot still sucks.
But hey, at least they got rid of savescumming instead of not making players feel like they should do it!
1) Summoned adds that move across the screen and explode in a one shot aoe at the end of their turn, basically unavoidable. Hope you spam summons. Unlike the exploding skeletons they have enough AP to reach just about anywhere on the same turn.
2) Trash mobs teleporting your characters into lava early on. Instant irrevocable death. At least you can resurrect ashes.
Played few hours long local coop session with my brother. Tactician mode.
Controller is surprisingly good for this game, but m+kb is still more comfortable in maaaaany situations, especially interface-swinging or environmental interaction. Still, if I want local coop then I have no other choice(inb4 triggered butchy trying to hard again).
Some of the voice acting got screwed. How could they replace the cheese vendor or
drill instructor VAs with that emotionless husks is beyond me. The game is goofy anyway, go all the way out for fucks sake.
Tactician mode fixes old issues, there's probably still tons of exploits for every encounter but I'll leave it to power gamers to figure it out.
We've forced split screen after 20-30 minutes or so. The merge-split thing is distracting as fuck.
Can't hide helmet with gamepad
I've seen the effect of rewriting a little bit of story, but I'm not sure if having cat-pervert as recurring character will make it better yet.
Finally the weekend is here and I can sit down to replay a favourite of mine.
I'm really torn on wether to start on honour or just tactician mode. I found the first edition quite easy after all, is it worth starting on honour? (for those who have gotten far with it)
Also what do people think is a good start for honour? I want to try a rogue backed by a witch de-buffing/buffing but I think the standard melee tank with ranger/elementalist may be better.
I will be customising the characters completely for what I think is best too, not going for default templates at all.
I'm really torn on wether to start on honour or just tactician mode. I found the first edition quite easy after all, is it worth starting on honour? (for those who have gotten far with it)
Also what do people think is a good start for honour? I want to try a rogue backed by a witch de-buffing/buffing but I think the standard melee tank with ranger/elementalist may be better.
Dunno man, I'm past Cyseal now on Tactician and it seems to me Honour would've been a shitshow. Had to reload many, many a battle. I guess on Honour you'd have to use Flee a lot and buy a lot of Ressurect spells. Royal pain in the ass in other words.
As for classes, maybe it's just me but Rogue seems a bit nerfed and Ranger a bit buffed in EE. I switched my Rogue to Ranger for now and the progress is a lot smoother. Maybe Rogue needs more time to develop, the problem is to get him to stabbing position regulalry since I can't find the Feather Fall spell yet.
Dunno man, I'm past Cyseal now on Tactician and it seems to me Honour would've been a shitshow. Had to reload many, many a battle. I guess on Honour you'd have to use Flee a lot and buy a lot of Ressurect spells. Royal pain in the ass in other words.
As for classes, maybe it's just me but Rogue seems a bit nerfed and Ranger a bit buffed in EE. I switched my Rogue to Ranger for now and the progress is a lot smoother. Maybe Rogue needs more time to develop, the problem is to get him to stabbing position regulalry since I can't find the Feather Fall spell yet.
I did have a quick shot with Rogue and you're right about getting into backstab range being a royal pain. Maybe it's best I see what tactician offers then go for honour after. I know which companions to add if I stuck with rogue/witch skills however.
Well, I'll try it again with a few tweaks but if it's too annoying I'll revert to tactician or go for ranger/2h-melee beast.
I'm fighting Boreas now. And the hitboxes are driving me insane again. The little elemental shards he summons are constantly cycling through animations. Which makes targeting them a nightmare. And a misclick can easily cost you the whole (very long) fight in this instance. It wouldn't be so bad if you could at least speed up or skip animations.