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Daedalos

Arcane
The Real Fanboy
Joined
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Messages
5,559
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Denmark
Then i can only hope you've read them all dear chap

:excellent:

Trust me. Having brain cancer is far FAR more preferrable, than reading your posts. You should give the world a formal apology for being born, and your parents should be jailed and fined. You're nothing more than redundant biofuel.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
35,660
Codex in a nutshell:
fargofanboy.png
makes it to the final area of D:OS within a week and then talks about how much he hated the experience.
 

Daedalos

Arcane
The Real Fanboy
Joined
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Messages
5,559
Location
Denmark
Codex in a nutshell:
fargofanboy.png
makes it to the final area of D:OS within a week and then talks about how much he hated the experience.

I didn't say I hated the experience, I said I hated that they didn't IMPROVE anything from the vanilla version. Learn to read, though, before you mouth off with nonsensical shit.

Aside from the Combat, which is still as solid as the vanilla, nothings much changed. The problems from vanilla are still problems in the EE, that's what I hate. And the fact that they spend so much time on shitty VO's that nobody cares about.

The fact that is does more harm than good, is troubling. The same could be said for WL2, some would argue, the DC have its fair share of questionable changes or non-changes for the worse.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
V_K i already replied to that. Was just trying (and apparently failing) not to name names.
If you are [self redacted] to have given bartering to a char OTHER than your hoarder, is it the RPG's fault? Or to name a different example, given telekinesis to someone that never leads?
If you are [self redacted] and failing to comprehend, some three-four decades later, that RPGs are for people with some semblance of organisational skills, some capability of thinking first, rolling your toon clicking later, is it the RPG's fault?

Are you really trying this hard to convince me you have been/are as thoughtless as the other guy, or do you need pictures? Your thick skull is your problem, not this game. Sorry.
Tell me about legitimate issues, will agree with you in advance. Issues stemming from retardedness, you've only yourself to blame.
And maybe if you were a brain-starved zombie, you'd think the bartering/crating/identifying skills in DOS are a great way to engage your mental faculties. I just found them boring, and seeing as the zombie apocalypse is not imminent, I'm willing to bet many other players do too.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
So they tell me they changed the many cheeses merchant voice for something worse.

It's not the best game of 2015 anymore
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,660
Larian is now embarrassed about being silly, so they gave it a Serious pass. That Belgian cultural inferiority complex.
 

Aenra

Guest
It's like playing a chess game, where all the figures need to do a little dance before they can move. (and I hate chess with a passion)

/thread

edit: fuck it, i won't be like that, will explain; Again..

I asked, asked in my original post, for people complaining about the UI to tell me how it's a 'drag' to them considering most things take one click, and one click alone. I even explained how to most people, it really is just one click, ending the post by asking again, explain to me.

Peoples' replies:
Deadalos Intinium: Game is shit (...)
V_K: You have to drag things (you don't, it's a click for the trade window, one click) (..)
You: Aenra is a zombie (..)

Do you now understand just how idiotic you appear? For i cannot help you further.
I am not interested in changing your special, one of its kind mind, i am only interested in receiving a coherent fucking response as to the HOW it is you find this boring. Now read your response, both in content and tone, once more. Moron
 
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Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,062
Location
Safe Space - Don't Bulli
Ok fuck it, will bite. Someone explain to me how, where this "many clicks/inventory hassle" is made apparent. Really.

So where the fuck is the issue? Enlighten me.

Building your party a certain way because the UI forces you to jump through hoops is a bad design. Plain and Simple.

Example: It always annoyed me to no end that the sweet talking finger clicking diplomacy checks were always done by the one leading the party (The first one to initiate dialogue). So whenever you had an opportunity to shift diplomacy checks around because you wanted to build out the charisma aspect on a party member, you couldn't without making them the leader.

The games that come to mind are BG1 & 2, IWD 2, NWN 2 and a few others. SoZ was the first time in "AAA" Party Based RPG - where you could let your companions hit the skill checks during conversation and.... it was... glorious!

Same with crafting.. its annoying not only that your crafter has to be given the items, selected, had their inventory open, oh shit I forgot the tool, craft the item then give it back to the person who wanted it.

Lore.. same issue, dump all the magic gear on your Lore Camel.

I much prefer the Mount and Blade style. Where you have Party Skills and Individual Skills. Whoever has the max of a party skill is the one that will be used, or depending on the mod, everyone who has the X skill will contribute to the parties overall skill (and of course options are balanced around it).

I don't necessarily need shared inventory.. EXCEPT the itemization in DOS is so bad.. Like everything you kill drops 1000 unidentified items. If the loot system was closer to an IE game instead of Diablo 2, inventory management across a full party would be much less tedious.


TL;DR
I shouldn't be forced to play a "Telekinesis Dude" or a "Charismatic Guy" just because the UI makes having companions with those skills extremely annoying.
 

Aenra

Guest
Building your party a certain way because the UI forces you to jump through hoops is a bad design. Plain and Simple

Finally, a normal fucking person. Respect to you sir;

I cannot agree (brofisted you for coherence skill check) that anyone's forced to build a toon according to the UI, you are overreaching in my opinion. Nor could i say with a straight face that """thinking""" ahead and realising your hoarder would be unique for attaining Loremaster skills is punishing, bad game design, or whatever.
Your example does a good job in helping me understand. But D:OS is not Mount n Blade, nor did it ever meant to be. That is not bad design, that is just Immortal wishing away with extra skills and/or party planning of that an extent. I don't agree, but at least i understand. You that is :)

As long as we can define where "preference" ends and where "bad design" commences.
 
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groke

Arcane
Patron
Joined
Dec 28, 2011
Messages
2,395
Location
SAVE THIS CHARACTER? NO.
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech I'm very into cock and ball torture
Larian is now embarrassed about being silly, so they gave it a Serious pass. That Belgian cultural inferiority complex.
It takes a special kind of mania to misidentify the single weakest element in Larian's writing and focus even more heavily on it. If they jettisoned the entire main questline and just focused on the "big" hub quests the game would be a thousand times better for it. I had a lot more fun helping people bond with their pack-lizard than listening to that fuckwit tl;dr imp.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,383
It takes a special kind of mania to misidentify the single weakest element in Larian's writing and focus even more heavily on it. If they jettisoned the entire main questline and just focused on the "big" hub quests the game would be a thousand times better for it. I had a lot more fun helping people bond with their pack-lizard than listening to that fuckwit tl;dr imp.

Yeah, I feel like the shelter plane stretch goal was a huge detriment to the storyline. It's crowbarred too heavily into the main arc when it should just be a neat place to go to for vendors/hanging out.
 

Immortal

Arcane
In My Safe Space
Joined
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Messages
5,062
Location
Safe Space - Don't Bulli
But D:OS is not Mount n Blade, nor did it ever meant to be. That is not bad design, that is just Immortal wishing away with extra skills and/or party planning of that an extent. I don't agree, but at least i understand. You that is :)
Sorry - I'm not saying I want Mount and Blade.
My point is - with the amount of items we get (like literally hundereds of swords / armor / whatever) It's very annoying to have your companions specialize in certain skills because of the UI. I have nothing against party planning on a tactic level.

However - the minute I am "party planning" to get around the UI (aka I am getting carpal tunnel syndrome from crafting shit on my companion because I'm used to loot-all on my main guy and don't know ahead of time what will be used for crafting) it's time to re-evaluate the UI.

Don't get me wrong -
I have nothing against the skills or how they are allocated. My issue is around the UI and how it's a pain in the ass to use skills on other companions outside of combat. (During combat things feel more or less good).
 
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Aenra

Guest
yeah, got you the first time :)

The emphasis should have been put on my last sentence, preference vs design flaw. Your issue appears to me to be stemming from confusing the two. You are not describing a "flawed" system, you are describing a system that you do not enjoy derives from the hypothesis the RPG player will enjoy sorting/planning/tidying up/minigaming (though the last is a stretch, but you get the notion).
If you do not enjoy it as a concept, O.K. No one is here to convince you or any other differently. Which is why i only -asked- for people's opinions in the first place ^^

I could understand someone having had similar issues in say (to name something entirely diferent) Wiz8. I can also tell you right out that i loved the need for specialised toons, for organising, for being rewarded for thinking ahead, for being motivated to learn the ropes and try again. There too i had a toon just for identifying, and everything was O.K. I never saw it as a design flaw. Still don't. It was evident it was purposefuly made so, leaving it to me to decide if it was catering to my style or not. Not to my notions of 'right' and 'wrong'.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,062
Location
Safe Space - Don't Bulli
yeah, got you the first time :)

The emphasis should have been put on my last sentence, preference vs design flaw. Your issue appears to me to be stemming from confusing the two. You are not describing a "flawed" system, you are describing a system that you do not enjoy derives from the hypothesis the RPG player will enjoy sorting/planning/tidying up/minigaming (though the last is a stretch, but you get the notion).
If you do not enjoy it as a concept, O.K. No one is here to convince you or any other differently. Which is why i only -asked- for people's opinions in the first place ^^

I could understand someone having had similar issues in say (to name something entirely diferent) Wiz8. I can also tell you right out that i loved the need for specialised toons, for organising, for being rewarded for thinking ahead, for being motivated to learn the ropes and try again. There too i had a toon just for identifying, and everything was O.K. I never saw it a design flaw. Still don't. It was evident it was purposefuly made so, leaving it to me to decide if it was catering to my style or not. Not to my notions of 'right' and 'wrong'.


Comparing the design to Wiz 8 doesn't give it a pass. I am all for Hardcore RPGs, Hardcore rules, Punishing mechanics and lack of hand holding. The one thing that can go die in a fire from old school games, though - is uninspired User Interfaces.

Fallout is an amazing game.. until you open the character screen and realize you have two arrow keys for up and down in the inventory.. Fuck.
I don't miss or excuse shit UI's for "Mah Old School Feels"

Make my life easy. Don't make me jump through hoops on your user interface.
If I am even questioning putting diplomacy or telekinesis on a party member because of the UI - you have failed your design.

At this point we will have to agree to disagree, you say I don't understand your argument but your also not understanding mine.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
Wiz8 has party inventory (and a much cleaner UI in general) and doesn't shower you with unidentified junk every two steps. It involves a ton less shuffling around.
 

Aenra

Guest
Make my life easy

Just when i said i respect your opinion, even though i do not share it in the slightest...
Man, RPGs have been making our lives easier and easier. It's why everything past the last couple of years was SHIT. I never asked for this, sorry. I am perfectly fine clicking, counting, writing with actual pen, using my head or stumbling upon virtual a wall time and time again. I am perfectly fine having to organise, needing patience for things other than the combat itself.

If that is to you a flaw, why to me it's the fucking Renaissance all over again :)
 

Castozor

Scholar
Joined
Nov 12, 2014
Messages
151
yeah, got you the first time :)

The emphasis should have been put on my last sentence, preference vs design flaw. Your issue appears to me to be stemming from confusing the two. You are not describing a "flawed" system, you are describing a system that you do not enjoy derives from the hypothesis the RPG player will enjoy sorting/planning/tidying up/minigaming (though the last is a stretch, but you get the notion).
If you do not enjoy it as a concept, O.K. No one is here to convince you or any other differently. Which is why i only -asked- for people's opinions in the first place ^^

I could understand someone having had similar issues in say (to name something entirely diferent) Wiz8. I can also tell you right out that i loved the need for specialised toons, for organising, for being rewarded for thinking ahead, for being motivated to learn the ropes and try again. There too i had a toon just for identifying, and everything was O.K. I never saw it as a design flaw. Still don't. It was evident it was purposefuly made so, leaving it to me to decide if it was catering to my style or not. Not to my notions of 'right' and 'wrong'.
Specialized chars are al right and I'm not sure how anyone can be against it but really man. Why can my loremaster only identify stuff he carries himself and not stuff carried in the backpack of another. I has nothing to do with preference it just makes repairing/identifying etc. more tedious than it ought to be.
 

Castozor

Scholar
Joined
Nov 12, 2014
Messages
151
No reason. Nobody said you're "wrong". To each their own :)
If you prefer overly tedious and unnecessary inventory mini games that's fine I guess. For me it sticks out as the most obvious missed opportunity towards making the game better in the EE.
 

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