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Divinity Divinity: Original Sin - Enhanced Edition

Black

Arcane
Joined
May 8, 2007
Messages
1,873,218
It has been that way since early access. You'd think enhanced edition would fix something so simple but apparently new and horrible VAs and control support are where its at. Oh, and more story. That's also what the game needed, not less story and less WALLS OF EXPOSITION but more of it.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I was kinda annoyed...

So you are saying you feel the need to do this for every item you find? Seriously?
Instead of, say, picking up the random stuff that's worth enough to warrant selling with your barter char, identify it and then simply sell it off next time you are in town?
Together with your XP thing there, you really seem to suffer from some form of OCD. :D
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
So you are saying you feel the need to do this for every item you find? Seriously?
Instead of, say, picking up the random stuff that's worth enough to warrant selling with your barter char, identify it and then simply sell it off next time you are in town?
Together with your XP thing there, you really seem to suffer from some form of OCD. :D

Not really, I thought the point of the game is to have fun upgrading your character's gear and skill books. Looting stuff up to sell is means to an end. And it's not difficult, just tedious.
All the epics and legendaries in the store aren't cheap to get. I need all the money I can get. So I picked up everything, killed everything I could kill, and sell away everything I can sell, craft everything I can craft to use/sell. I fail to see why taking meds for OCD would cure this game's shortcomings when it comes to 'inventory processing'

You already know my stance on games. If it's a hassle, I'd find a mod to sort it out, but if there isn't any, time to post a complaint while finding in-game way to deal with it. Hence the methodical: Lucky Charm + Barter build is around to deal with the open container + loot hoarding, pick up materials with Craftsman, upgrade weapons with Smithy to increase selling value before passing all unwanted items to the Barter guy. Oh, look at this guy he has OCD folks! Because he's meta-ing the game! How is it that I have some kind of mental issue that is preventing me from overlooking this game's shortcomings?

Look, lemme just tell you one thing: if I don't like this game, I wouldn't even suffer through all this bullshit. I'd just uninstall and not look back. It's why people came back when the game is supposedly 'enhanced'. They want to like it. They hope all their issues are addressed and they can enjoy this game more. Turns out it was a case of 'some did...some didn't' so cue the disappointments. If this doesn't make any sense to you, then too bad. Look at other AAA games we all ridiculed and never gave a second or even a first chance, that's how we dealt with utterly shit games.
 

Jimmious

Arcane
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Steve gets a Kidney but I don't even get a tag.
If your personal play style is causing you to not enjoy the game it's a pity indeed but not a sentiment we have to share unfortunately for you.
In our co-op game we go back to town to do all these selling stuff only when we think we can't really proceed more without some purchases, not after every encounter or so. I can easily understand why that would be annoying but I can't imagine a game in which it wouldn't..

I also can understand your frustration whilst trying to meta the game, it's obviously not designed with that in mind. You're given incredible amounts of tools and abilities, trying to max everything out every moment is bound to be tedious. I think the game is way more enjoyable if you approach it a bit more lightly
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
If this doesn't make any sense to you, then too bad.

Maybe in a weird way, it's just that you approached it in such an over-the-top way that I felt the need to answer in kind.
It does seem a bit strange that you make life harder for you when it's really not necessary to do so.
Of course, if you absolutely must min-max meta the game, then by all means do so, I'm not telling you how you have to play your games (I might comment on it, though).
 

RK47

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Dead State Divinity: Original Sin
Finished up Cyseal last night, didnt notice anything worthwhile added, not enough for me to continue playing.

I definitely can confirm Cyseal vendors are limited to level 1-9 spell books. I must've run back and forth every time I leveled up to check the inventory, only to get disappointed at the constant low-level spells in stock. Well, no big deal, I'm just gonna slap on Summon Elemental on empty spell books to get those meat shields going.
Anyone can confirm if the rogue is worth it? Someone told me single dagger is nerfed and dual wielding rogue is probably the most optimal right now.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,069
I definitely can confirm Cyseal vendors are limited to level 1-9 spell books. I must've run back and forth every time I leveled up to check the inventory, only to get disappointed at the constant low-level spells in stock. Well, no big deal, I'm just gonna slap on Summon Elemental on empty spell books to get those meat shields going.
Anyone can confirm if the rogue is worth it? Someone told me single dagger is nerfed and dual wielding rogue is probably the most optimal right now.

I think they made this change so that high level characters have somewhere to go to always be able to get novice level spells. Previously you could outlevel novice spells and have a hard time finding the spellbooks if you didn't already have them. Just move on to Silverglen.

As far as rogues go, my personal opinion is that stealth and backstabbing is too finicky and low damage if you aren't backstabbing, I'd much rather use man-at-arms insanity, but I'm sure someone has found a way to make rogues work.
 

Mangoose

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Divinity: Original Sin Project: Eternity
It has been that way since early access. You'd think enhanced edition would fix something so simple but apparently new and horrible VAs and control support are where its at. Oh, and more story. That's also what the game needed, not less story and less WALLS OF EXPOSITION but more of it.
Unfortunately the majority of the feedback is about the story and the writing. Even here.
 

RK47

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Dead State Divinity: Original Sin
Alhamdulillah

14.jpg
 

Zeriel

Arcane
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Jun 17, 2012
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Alhamdulillah

14.jpg

Maybe it's just me, but I find crafted weapons are often better than even the best legendaries. You miss out on a few possible properties, but the crafted weapons almost always have more base damage, and they are always crafted at your current level, which is often not the case for drops. A dropped/vendor item has to have incredible properties for me to even notice it as a contender.
 

Cnaiur

Augur
Joined
Aug 25, 2014
Messages
189
I think they made this change so that high level characters have somewhere to go to always be able to get novice level spells. Previously you could outlevel novice spells and have a hard time finding the spellbooks if you didn't already have them. Just move on to Silverglen.

As far as rogues go, my personal opinion is that stealth and backstabbing is too finicky and low damage if you aren't backstabbing, I'd much rather use man-at-arms insanity, but I'm sure someone has found a way to make rogues work.

It's nice to use stealth + haste to move past melee mobs without drawing attention, in order to quickly dispatch casters. Damage wise it's - so far - in the same league as 2h weapons and backstabbing is not a problem anymore, but my rogue has significantly more action points to use. It is a one trick pony though, no idea if the scoundrel line has other interesting abilities down the line.
 

RK47

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Dead State Divinity: Original Sin
It's true that Blacksmith weapons are way better than what you can get out there damage-wise, but for Wizard wand, I really want a SPD wand for my damage dealing dual-wand wiz and that vendor Epic is just the right level. My other dual wand wizard is wielding dual +Leadership so she can lead the party with 5 Leadership without wasting too many skill points. It's not just damage you can gain off these wands, and on the opening rounds I tend to blow all APs on CC/Buffs instead.
 

Zeriel

Arcane
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Jun 17, 2012
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It's true that Blacksmith weapons are way better than what you can get out there damage-wise, but for Wizard wand, I really want a SPD wand for my damage dealing dual-wand wiz and that vendor Epic is just the right level. My other dual wand wizard is wielding dual +Leadership so she can lead the party with 5 Leadership without wasting too many skill points. It's not just damage you can gain off these wands, and on the opening rounds I tend to blow all APs on CC/Buffs instead.

Oh, I'm an idiot. Leadership is amazing and I forgot you can dual wield wands, I already am running one leadership wand, but 7 leadership clearly isn't enough.

It's nice to use stealth + haste to move past melee mobs without drawing attention, in order to quickly dispatch casters. Damage wise it's - so far - in the same league as 2h weapons and backstabbing is not a problem anymore, but my rogue has significantly more action points to use. It is a one trick pony though, no idea if the scoundrel line has other interesting abilities down the line.

After I left Cyseal my man-at-arms character just started killing all enemies in one turn, so yeah, needless to say I haven't really explored other melee options... ever. Charge knockdown + Bully talent is just so amazing.
 

Jimmious

Arcane
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Steve gets a Kidney but I don't even get a tag.
Haha I didnt even think of dual wielding wands until now. Awesomeness, will do , all the boni together will be sweet
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,848
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Sweden
So, is the story/writing improved at all in the enhanced edition? I enjoyed the gameplay but the tone of the game just didn't agree with me at all.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,218
Rogals got fucked in most areas, gained a little in others.
-Marksman's taktikool retreat is gone, so is your early tool of getting in or out of battles. At least rogue's teleport is still in
-dual wielding needs heavy investment or you're gonna need 4ap per attack
-early game is still as much of a bitch as ever, you get skills to bleed and poison enemies that can't be bled or poisoned and daggers are shit against skellies
-I think Wind-up Toy got replaced with some kind of infestation skill. I really liked the toy.
-5ap to sneak is the biggest nerf, making guerilla pretty much worthless. Why sneak and attack for 150% damage when you can attack twice (for 1ap less even) and do 200% damage?
-the Winged Feet skill is definitely nice, no more "there's a lot of shit where the enemies are, I guess I just sit this one out, again".
 

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