Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin - Enhanced Edition

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,272
deterministic system > RNG
 
Last edited:

Black

Arcane
Joined
May 8, 2007
Messages
1,873,200
Sneak is indeed useless now but it's just a reflection of the overall changes in the EE. Everything that was even remotely fun has been nerfed to the ground, put on a huge c/d or outright removed. E.g. Marksman lost Tactical Retreat (early game mobility) *and* Quickdraw (endgame tactical potential).

What Larian fails to understand is that spamming CC was already the most boring way to play in vanilla. Now it's the only way. Maybe they silently hired Sawyer?
Yes, the problem is that Larian don't seem to understand why people actually liked the game.

It wasn't the story. Not the memorable npcs (save the cheese vendor). Not the balance. Not walls of text. Not voice acting (save the cheese vendor). Not Ahru.
 
Joined
Jul 27, 2013
Messages
1,567
On that subject, is mod support planned for this version at all? I noticed it doesn't seem to have a workshop, I'd love to see some mods that fix some of larian's balance "fixes".

Well, there's a few on the Nexus, so it's just as moddable I guess, idk why there isn't workshop support, doesn't matter I guess, as long as they're being made.
 
Last edited:

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Not voice acting (save the cheese vendor). Not Ahru.
And the cheese vendor isn't his energetic old self for some reason - kind of a downer too. The new VA sure is annoying. What is it with Enhanced Cuts and annoying VA? Is it so hard to find someone with a nice, pleasant voice and just let them read the goddamn text - speaking at normal pace and without trying to sound like some dumbass youtube persona?

/sigh

Writing seems a little better here and there but the characters... Look, I'm not a big fan of AoD but going through a conversation there you realize that you're talking to a regular person. People aren't trying to impress you unless they intend to use you somehow and even then they mostly say sensible things like a regular person would. They don't behave like clowns unless that's what they're paid to do. And above all they aren't all like "hey, mighty hero, I have an epic quest for you... blah-blah-blah... the world needs to be saved... blah-blah-blah... for no specific reason you're the only one who can help!" Yet somehow you listen to them and pretty soon you get the feeling that the world is indeed thoroughly fucked up and it would be great to do something about it - if only you could figure out what. I know that Divinity is supposed to be cheesy but you need to separate cheesy stuff from serious stuff carefully if you intend to have both in your game. And you can't fix boring generic fantasy crap by smearing cheese all over it. Star Stones? Void Dragon? The Weaver of Time? OK, whatever...
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
On that subject, is mod support planned for this version at all? I noticed it doesn't seem to have a workshop, I'd love to see some mods that fix some of larian's balance "fixes".

Well, there's a few on the Nexus, so it's just as moddable I guess, idk why there isn't workshop support, doesn't matter I guess, as long as they're being made.

Their FAQ says yes-ish but I'm a little skeptical
. Hope they do.

There currently is no game editor for Divinity:Original Sin Enhanced Edition. If you own Divinity:Original Sin, you can make and play mods with the original version of Divinity:Original Sin. We are looking into releasing a new version of the editor that will allow you to make mods for Divinity:Original Sin - Enhanced Edition.

"looking into" is what makes me skeptical. The editor is almost the exact same thing they develop on so I don't imagine it would take much "looking".

It's not just as moddable because the editor isn't out yet. But you can unpack the game with an extractor from the Larian forum and monkey with the files. Stats files are among those so balance mods are definitely possible right now. Though testing them without the editor would be a massive pain in the ass.
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,853
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
The Teller of Secrets seems to no longer restock the attribute and skill point books. That was my one gold sink in the old version, now it just keeps piling up.

There's also a bug with NPCs that can't see or engange your party in combat (due to ice wall for instance), they sometimes take forever to finish their turn.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
The Teller of Secrets seems to no longer restock the attribute and skill point books. That was my one gold sink in the old version, now it just keeps piling up.

There's also a bug with NPCs that can't see or engange your party in combat (due to ice wall for instance), they sometimes take forever to finish their turn.

Yeah, I seem to recall the Teller of Secrets thing being fixed shortly after release. I didn't keep playing then and never finished the game, but heard people complaining about that. Of course apparently you could max all stats fairly quickly with Secrets in the initial version, so maybe it wasn't a bad idea to remove that.
 

Aenra

Guest
Teller's never restocking is intentional, not a bug. He'd been patched so from the vanilla version.
For reasons i cannot quite fathom, they want you to either have the money and buy the books off of him the first time, or never do. Past his one hour (default restock) or a subsequent level up from you and they're gone.

edit: speaking of restocking, there are users mentioning the Faerie Book never restocks. That would be a bug. Since we have no save editor, make sure you buy it the first time you trade with Victoria (i think that's her name, librarian Orc in Cyseal)
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,892
Yeah, I seem to recall the Teller of Secrets thing being fixed shortly after release. I didn't keep playing then and never finished the game, but heard people complaining about that. Of course apparently you could max all stats fairly quickly with Secrets in the initial version, so maybe it wasn't a bad idea to remove that.


When i played it, long after release and completely patched, i could buy new tomes every level up i had.

Changing that they should either add a new gold sink or greatly reduce the amount of gold you get.

I absolutely hate when i have tons and tons of gold on my chars never being able to use it.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I absolutely hate when i have tons and tons of gold on my chars never being able to use it.
I dunno, vendors have epic and legendaries now so my wallet kept emptying themselves when I see something shiny. I think the worst experience was when I killed Twins, opened a chest, found an epic 2-hander, slapped in on Madora. Got in a fight, leveled up. Decided to browse vendor and instantly found something better in there to replace the fresh epic with.

It got so bad that I went to crafting when I want to afford the high level spells.

27.jpg
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Yeah, vendor items is probably meant to be the gold sink. My personal experience has been that I don't bother to upgrade items for most of the game after Cyseal because the equipment I've had since around level 12 has made every fight trivial.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
I think this should illustrate my point

eyReaZ8.jpg

The legendary could be sharpened to add about 20 damage, but it will still be doing half the damage of a crafted white weapon. No amount of killer properties is going to make up for doing 50% less damage. I've noticed something about crafting in games: either its so bad you ignore it, or so good it makes you ignore dropped/found items. D:OS is definitely in that category for weapons. Armor/jewelry is still important, so I suppose it's fine.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
It's p. retarded to have overpowered weapons crafting in an RPG. Are you supposed to play a weaponsmith, or an adventurer?
You have overpowered weapons IF you play a weaponsmith actually. No blacksmithing, no super weapons.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
You'll be happy that your favorite gold sink is back...
Version 2.0.99.676:
  • on pickup: do not stack items automatically inside a container in your inventory
  • fixed disarm toolkit being destroyed on cancelling disarm
  • fixed Victoria's book: Forgotten Language of Faery not always generating correctly
  • fixed summon spells or other tasks being cancelled during casting due to tutorial pop-up
  • henchman UI : added class icon
  • Fixed minor issues with crafting
  • Fixed problem with holding button to craft on high FPS
  • Fixed henchman UI disappearing on controller layout
  • Fixed henchman base stats
  • Fixed camera issue with play at the fair in Cyseal
  • Honour mode now correctly deletes savegame on game over
  • Fixed skills not being reset during character respec :lol:
  • Stat and ability point compendiums no longer disappear from vendor
  • Fixed not being able to right-click in sneak mode
  • Fixed some containers not opening
  • Fixed issue with skillbook requirements when you already have this skill from wand
  • Fixed button hint position of containers when opening from active search or inventory
  • Fixed popping left and right for compare tooltips
  • Fixed zoom being blocked when chatlog is pinned
  • Fixed pickpocket only working once when stealing nothing
  • Fixed issues with tutorials in split-screen
  • While in controller mode and pressing alt-f4, allow keyboard and mouse input
  • Fixed crash when dragging and picking up items at the same time
  • Fixed black screen issue when switching active character right before loading other region
  • Fixed camera focus issue on void dragon
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
413
I always liked the micromanagement in D:OS. My loremaster/crafter has two backpacks with crafting regents and gathers the unidentifieded items. When another party member opens a chest with unidentifieds, i right click to the items, choose identify, then right click "send to". Voila.
Complaints about the UI are valid, since we're not talking about a state of the art UI to act as a role model anyway, but my preferences are these: I enjoy simplified little spaces with many boxes and a buttload of items to fill those little boxes, and then I can also get another item that you can open that also has little boxes to fill and you have boxes inside boxes. etc etc.

I enjoy playing this game slowly. I'm not racing with anyone, i'm indulging in a pleasure principle/hobby.
Sometimes though when I natutrally get overloaded with items/crafting/junk with all characters, scrolling down in 3 full inventories in a row causes me mild vertigo.

I also enjoy crafting in this game. Which is rare since I don't give a shit for crafting in games, in general. Now I can right click any recipe, choose "read", see if I learn anything, and never bother to actually pick up the recipe and being forced to read it every time ONLY after I've picked it up. This goes for all books and notes in general, if I'm not mistaken? Which is a nice step also. Plus the new crafting screens are also a help, since I'm not into writing down recipes at papers or alt-tabbing all the time to see them online.
You can also repair EVERYTHING from EVERYONE just by right-clicking at the item itself, now. Which is a great relief. Before, your best bet would be to right lick the repair hammer and choose "repair" so that the cursor would change into the anvil shaped one, and then use "]" through inventory screen to scroll through your team and then click with the anvil cursor to the item. Maybe it's nitpicking but that ritual was not something that gave me pleasure.

I don't know about barter and stuff though. I never really bothered with levelling up barter. In a game where you can loot nearly everything, I just let my cacodemons go wild and loot nearly everything, like somebody's threatening me with a gun to do so. Gold never really becomes a problem, I believe, after Cyseal?

Don't really care about grenades and wands. Grenades are kinda cool actually but they wouldn't be missed if they disappeared tomorrow. Wands are pew-pew, totally in line with the stupid/funny tone of the game.

I enjoy the stupid/funny tone of the game, or maybe, it doesn't bother me. You get to see your fair share of slaughtered bodies and some more mature stuff, it's not like you actually stroll around sharing friendly taps in the face with cartoon skeletons. It sure LOOKS like this, artistically and graphically speaking, but at least it's not like that altogether as a sum.
Sure the humor is stupid. At Cyseal when you decide what to do with the fish stealer, your two main characters argue or agree about their decision with some of the most god-awful "fish" puns only a Belgian would create. Generally the writing of D:OS isn't the reason I play it.

BUT

What I believe is a grave, cement-like bullshit is that they still didn't implement a way to make those bastard enemies stop shaking it during battle. It's still annoying and I believe it gets even worse as you progress, cause later enemies tend to love dancing more and more. D:OS should really be a TBwP game.
As for the battle animations/speed, a speed adjuster would be welcome, but I don't really care. Even the grand battle at Hunter's Edge doesn't bother me.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Wait, people don't like the big battles? Those are my favorite part of the game, and I like how in fact the majority of battles in the game feel "designed" rather than being a bunch of trash mobs thrown together randomly.

Also, I know it's been said a dozen times, but don't forget about the B button (keyboard shortcut for tactical camera). Targeting is still annoying and I wish they'd fix it, but for those times where the enemy insists on being absolutely absurd that camera angle helps a lot. It doesn't happen enough to ruin the game for me, but it is a bit irritating always being "aware" of having to be careful with targeting, the game would feel a lot more blissful if that just wasn't an issue at all.
 

Aenra

Guest
New patch is out:

Patch version 2.0.99.676
5 November - Larian_Octaaf
Hi everyone,

Our latest patch fixes a few more issues we've seen popping up.
Please keep reporting the issues you encounter via community forums or our support page.

Version 2.0.99.676:
  • on pickup: do not stack items automatically inside a container in your inventory
  • fixed disarm toolkit being destroyed on cancelling disarm
  • fixed Victoria's book: Forgotten Language of Faery not always generating correctly
  • fixed summon spells or other tasks being cancelled during casting due to tutorial pop-up
  • henchman UI : added class icon
  • Fixed minor issues with crafting
  • Fixed problem with holding button to craft on high FPS
  • Fixed henchman UI disappearing on controller layout
  • Fixed henchman base stats
  • Fixed camera issue with play at the fair in Cyseal
  • Honour mode now correctly deletes savegame on game over
  • Fixed skills not being reset during character respec
  • Stat and ability point compendiums no longer disappear from vendor
  • Fixed not being able to right-click in sneak mode
  • Fixed some containers not opening
  • Fixed issue with skillbook requirements when you already have this skill from wand
  • Fixed button hint position of containers when opening from active search or inventory
  • Fixed popping left and right for compare tooltips
  • Fixed zoom being blocked when chatlog is pinned
  • Fixed pickpocket only working once when stealing nothing
  • Fixed issues with tutorials in split-screen
  • While in controller mode and pressing alt-f4, allow keyboard and mouse input
  • Fixed crash when dragging and picking up items at the same time
  • Fixed black screen issue when switching active character right before loading other region
  • Fixed camera focus issue on void dragon
http://steamcommunity.com/games/373420/announcements/detail/55527739580900930

edit: Disregard my previous post. All books are now fixed it seems. Also:
long after release and completely patched, i could buy new tomes every level up
I told you they disappeared. Guess you were wrong after all
 
Last edited by a moderator:

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,853
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Wait, people don't like the big battles? Those are my favorite part of the game, and I like how in fact the majority of battles in the game feel "designed" rather than being a bunch of trash mobs thrown together randomly.

The varied encounters are a huge part of what makes the game fun. The problem is that I can read half of the Codex when it's the NPC's turn.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
I think a lot of the criticism is dead on.. but I am still enjoying replaying the game.
There are definitely some cool additions and improvements and nothing was really ruined.. Sue me. ;)
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Wait, people don't like the big battles? Those are my favorite part of the game, and I like how in fact the majority of battles in the game feel "designed" rather than being a bunch of trash mobs thrown together randomly.

Also, I know it's been said a dozen times, but don't forget about the B button (keyboard shortcut for tactical camera). Targeting is still annoying and I wish they'd fix it, but for those times where the enemy insists on being absolutely absurd that camera angle helps a lot. It doesn't happen enough to ruin the game for me, but it is a bit irritating always being "aware" of having to be careful with targeting, the game would feel a lot more blissful if that just wasn't an issue at all.

You won't miss if you right click on the target and selecting 'attack' to attack. That only works if you use regular attack, unfortunately.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
You won't miss if you right click on the target and selecting 'attack' to attack. That only works if you use regular attack, unfortunately.

Well abilities can target using the portraits. Regular attack is the thing you can't do via portraits.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Well abilities can target using the portraits. Regular attack is the thing you can't do via portraits.
Then it appears we've found a somewhat reliable solution then to the jittery targeting.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
I've only ever had it consistently be a problem with one or two enemy types. The zombies who crawl around and only have half a body have really erratic (read: tiny) hitboxes, and when they are knocked down they become almost impossible to hit. Other than those guys, it only happens to me very, very occasionally.
 

Aenra

Guest
Am still having an issue with items inside containers not "showing". There to loot, but no visuals. Unless i save and reload, in which case the game sorts itself out. Supposedly this was fixed with the patch before today's. Anyone else coming across this?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom