I always liked the micromanagement in D:OS. My loremaster/crafter has two backpacks with crafting regents and gathers the unidentifieded items. When another party member opens a chest with unidentifieds, i right click to the items, choose identify, then right click "send to". Voila.
Complaints about the UI are valid, since we're not talking about a state of the art UI to act as a role model anyway, but my preferences are these: I enjoy simplified little spaces with many boxes and a buttload of items to fill those little boxes, and then I can also get another item that you can open that also has little boxes to fill and you have boxes inside boxes. etc etc.
I enjoy playing this game slowly. I'm not racing with anyone, i'm indulging in a pleasure principle/hobby.
Sometimes though when I natutrally get overloaded with items/crafting/junk with all characters, scrolling down in 3 full inventories in a row causes me mild vertigo.
I also enjoy crafting in this game. Which is rare since I don't give a shit for crafting in games, in general. Now I can right click any recipe, choose "read", see if I learn anything, and never bother to actually pick up the recipe and being forced to read it every time ONLY after I've picked it up. This goes for all books and notes in general, if I'm not mistaken? Which is a nice step also. Plus the new crafting screens are also a help, since I'm not into writing down recipes at papers or alt-tabbing all the time to see them online.
You can also repair EVERYTHING from EVERYONE just by right-clicking at the item itself, now. Which is a great relief. Before, your best bet would be to right lick the repair hammer and choose "repair" so that the cursor would change into the anvil shaped one, and then use "]" through inventory screen to scroll through your team and then click with the anvil cursor to the item. Maybe it's nitpicking but that ritual was not something that gave me pleasure.
I don't know about barter and stuff though. I never really bothered with levelling up barter. In a game where you can loot nearly everything, I just let my cacodemons go wild and loot nearly everything, like somebody's threatening me with a gun to do so. Gold never really becomes a problem, I believe, after Cyseal?
Don't really care about grenades and wands. Grenades are kinda cool actually but they wouldn't be missed if they disappeared tomorrow. Wands are pew-pew, totally in line with the stupid/funny tone of the game.
I enjoy the stupid/funny tone of the game, or maybe, it doesn't bother me. You get to see your fair share of slaughtered bodies and some more mature stuff, it's not like you actually stroll around sharing friendly taps in the face with cartoon skeletons. It sure LOOKS like this, artistically and graphically speaking, but at least it's not like that altogether as a sum.
Sure the humor is stupid. At Cyseal when you decide what to do with the fish stealer, your two main characters argue or agree about their decision with some of the most god-awful "fish" puns only a Belgian would create. Generally the writing of D:OS isn't the reason I play it.
BUT
What I believe is a grave, cement-like bullshit is that they still didn't implement a way to make those bastard enemies stop shaking it during battle. It's still annoying and I believe it gets even worse as you progress, cause later enemies tend to love dancing more and more. D:OS should really be a TBwP game.
As for the battle animations/speed, a speed adjuster would be welcome, but I don't really care. Even the grand battle at Hunter's Edge doesn't bother me.