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- Jan 28, 2011
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Actually, people seem to think Dragon Commander's writing is pretty good.
One thing that actually has me hopeful larian will improve, is that they freely admit that their writing is not up to par and have hired some talent to plug that gap.That's true, but for some reason D:OS' writing is the worst they've churned out (can't speak for Dragon Commander, but I've heard it's weird in a bad way). It's cringeworthy to the extreme and the rewrite didn't help matters.
Humor is extremely hard to convey in writen form, even harder (maybe impossible) in an rpg.
Examples, because I can't recall a genuinely funny game. I don't mean shit we played in our Teens and got a few laughs out of, like the old LucasArts games, I want to see if you can come up with a computer game with quality humor.No it isn't.
Examples, because I can't recall a genuinely funny game. I don't mean shit we played in our Teens and got a few laughs out of, like the old LucasArts games, I want to see if you can come up with a computer game with quality humor.No it isn't.
In terms of books, it gets somewhat easier, because you are not working the limitations of a game script, but still genuinely good writers sci-fi or fantasy writers who manage to write humor into their stories are not that common, even Pratchett, Adams, and more recently Scalzi, have very uneven work.
You have a point, but mediocre writing jumps out when inserted into a medium where you can freely compare the work of one artist to another.Humor is subjective. I could list anything and you could say "that's not funny" and that would be true for you, but not me.
I've laughed at a lot of things in HBS's Shadowrun, Wasteland 2, D:OS. As far as I'm concerned, that's an acceptable quality of humor.
Since the story is not based on the humor we CAN say that the humor is forced and unnecessary
It also actively distracts from the main theme of the story, if it even has a theme, we've discussed this.
Didn't feel that way to me.
This really, really doesn't say anything. What didn't you "feel" like that? Going by the theme of "tragedy changing people" (I'm going to take you on your word, since I haven't played D:OS seriously in years and I don't remember anything of the "story") - how does the humor reinforce that theme? Is the humor used a structural element of the narrative? How did the humor change our perspective (or reinforced it) on the characters or narrative? When is the humor used in a critical point in the story to strengthen or logically connect it?
Madora being so goofy is flipped on its head when you find out the tragic origin of why she acts that way. It wouldn't be so effective without the humor to set it up.
Why?I think they had to rewrite the whole game at one point
Why?The new writers
Why?I think they had to rewrite the whole game at one point
Why?The new writers
No it wasn't and yes it did. You can say ''shit writing'' about every vidya ever made, because it all is compared to good literature, but in terms of vidya you're full of shit. Larian's games had ''good for what it is'' writing that didn't interfere with gameplay much, was straight o the point with a bit of humor sprinkled in similarly how it was done in original Fallouts. D:OS is a carbon copy of biowarian fluff, where it takes itself seriously, is long winded and boring like try hard fan fiction written by teenager and is forced on you at every step of the way. Earlier games had it concise, with 'serious business epic' shit kept to bare bones minimum.Larian writing has always been shit, original sin didn't suddenly take a nose dive in terms of quality, there was nothing to fall from in the first place.
From Swen's GDC talk, it appears that he's doing a lot more than just writing an 'origin story'.I think they had to rewrite the whole game at one point and that's why it turned out so shit. They rewrote it again for the EE, but it's still shit. The new writers they hired have obviously never picked up or even looked at a serious book ever, so don't expect miracles; the only thing we can hope for is MCA's involvement raising the bar for everyone, but hope is a cruel mistress.
No it wasn't and yes it did. You can say ''shit writing'' about every vidya ever made, because it all is compared to good literature, but in terms of vidya you're full of shit. Larian's games had ''good for what it is'' writing that didn't interfere with gameplay much, was straight o the point with a bit of humor sprinkled in similarly how it was done in original Fallouts. D:OS is a carbon copy of biowarian fluff, where it takes itself seriously, is long winded and boring like try hard fan fiction written by teenager and is forced on you at every step of the way. Earlier games had it concise, with 'serious business epic' shit kept to bare bones minimum.
I consider that 'good' as far as games go. Do you have better examples? No Torment or other interactive books pretending to be games.
From Swen's GDC talk, it appears that he's doing a lot more than just writing an 'origin story'.
Did you even read my post? YES, D:OS writing is shit. The earlier games were way better and there was absolutely no reason to change anything about it.In terms of rpg's, any of the games bellow i consider to be better written games than D:OS
Did you even read my post? YES, D:OS writing is shit. The earlier games were way better and there was absolutely no reason to change anything about it.In terms of rpg's, any of the games bellow i consider to be better written games than D:OS