Strange Fellow
Peculiar
- Joined
- Jun 21, 2018
- Messages
- 4,286
The voice actor for the cheese vendor
They streamlined character building in a bad way.What did DOS:EE fuck up - except for the cheese vendor change?
No idea, the 'dex is the only place where I've seen people prefer the classic version over the EE, yet I don't recall seeing the specific reasons mentioned anywhere.What did DOS:EE fuck up - except for the cheese vendor change?
What did DOS:EE fuck up - except for the cheese vendor change?
Quest markers, shitty VA, balance to nerf everything into the ground and remove fun across the board, multiplayer and console support shit up the UI and casualized the game in general.What did DOS:EE fuck up - except for the cheese vendor change?
I recall Darth Roxor having some OG v. EE opinions. Care to share (or link) them with us?
What a way to start out your journey on RPG codex.I've started playing D:OS classic recently and its my most hated game now. Worst RPG I ever played. It is worse RPG than Skyrim.
Its like they tried to make it look like old classic rpgs, with isometric view and walls of texts. Just for looks.
And game limits you by level areas, and you always fight enemies same level as you. So it is like level scaled, but without freedom.
And they think reloading 10 times is a normal process of playing games? It is not. in Fallouts, Baldurs gate, Dragon age when you die it shows "you died, game over" not just load game.
Developers of D:OS should watch on youtube how people playing Baldur's gate 2 blind with no reloads.
I can't believe the same people will do next Baldur's gate.
It will be worse than Fallout 3. It will be like Fallout 3 but with isometric view, static world and npcs, with story and events put into text walls.
This is definitely the case.I might be wrong here but I thought items were based on the level of the enemy that dropped them.
This I'm not sure about. I thought loot scaled by area, not character level.Random loot in containers are definitely scaled to your level though