It never ceases to amaze me just how little effort is put into itemisation in an awful lot of games. I guess in Divinity's case it's still a remnant of them being more of a Diablo-Clone line of inspiration than a D&D line of inspiration, something for which the Diablo elements have long since slowly faded away in most regards except the loot system. I guess if you've had a habit for 20 years then it's doubtful you can just change overnight.
Well. After 154 hours, according to my last save file, but after 172 hours according to my Steam page, and after about three months according to my calendar, the moment is finally upon me, all tee'd up and ready to go:
Hey, maybe this enemy can last long enough for me to finally see what happens when someone's Infected status finally reaches zero... still haven't seen the outcome of that special attack since I was able to perform it a third of a game ago!
Oh well, guess not. C'mon Madora, the final blow is all yours!
Closest I've ever got to seeing what it does though, soooo nearly there.
I saw some chatter in one quarter that suggested that levelling up your skillset to level 5 was pointless and a bit of a waste as it only provides one extra Master spell, most of which are fairly useless. In the case of my Scoundrel classed character I would tend to agree, however, in the case of playing a Witch it's an absolute necessity IMO, with both Invulnerability and Soul Sap proving to be the most excellent game changers time and again. Overall I felt the Witch was a great character, well designed all round and a pleasure to play at all levels. Likewise the Scoundrel was tons of fun, but suffered the usual issues with such a character, that of having too many skills to aim for & having to rely too much on armour adds to compensate, and the problem of all their level 5 active combat skills being relatively pointless.
Overall, I think I made the right choice by going with a Witch and a Scoundrel, they both seem like perfect fits for everything the game offers.
As per usual with Larian, once the final credits roll its hard to stay mad at them for too long. The game got progressively worse the moment I left the peak perfection of Cyseal, to the point where it was very nearly unplayable at points and had I not taken to walkthroughs for most of the latter-game obtuse puzzles then I probably would have just quit, but as it was I just broke the finish line ribbon in time before I lost all hope. I'll take with me in memory all the good stuff & gradually forget all the nonsense so that, maybe in a year or two, I may be refuelled enough to risk getting into DivOS2. Maybe in a couple of winter's time.
A very difficult game to rate all things considered. At it's best it's 10/10 perfection, at its worst it's 2/10 retarded. The final battle is very satisfying though and a good antidote to the horrors that precede it.