Sacred82
Self-Ejected
So years after picking this up I finally sat down for a proper go. Combat is decent, even though so far this is 'status effect: the game' which, turns out, gets a bit irritating if you base your entire game around it.
Magic and ranged rule, unfortunately. I've been trying to get melee up to scratch but it doesn't get close with all the friendly fire AoE's and surfaces. I'll try using more single target spells next time, but the main problem still is that
melee is super equipment dependent while magic and archers rock right out of the gate.
Otherwise the progression at the beginning seems machine-tooled to the point where it feels like the game has level scaling, even though it doesn't (does it?). My primary issue.
Areas are heavily gated on Tactician difficulty. Really put me off in the beginning until I started to think of it as arena matches centred around a hub. Kodex has to give credits for those hand crafted encounters though, no sitting on consumables here. You just throw enough shit at the enemy to win and hope the payoff is worth it.