Once you reach 3 points, you can gain the remaining 2 with items. You can also equip them only when you need to identify something.Make sure somebody in the party is developing a good Lore. Some of this can come from equipment. It is used during combat to see important things like enemy resistances/immunities.
I have the archer chick who starts with lore and already has 2 points, so pretty good there so far. If the ability points remain at one a level then not sure I'd put more into that, but we'll see.
IIRC you can get +3 from gear and +1 from trait although it's for MCs only. Anyway, don't waste skill points on lore for archer chick.Once you reach 3 points, you can gain the remaining 2 with items. You can also equip them only when you need to identify something.Make sure somebody in the party is developing a good Lore. Some of this can come from equipment. It is used during combat to see important things like enemy resistances/immunities.
I have the archer chick who starts with lore and already has 2 points, so pretty good there so far. If the ability points remain at one a level then not sure I'd put more into that, but we'll see.
You can memorize her name by remembering she's the daughter of a bear.I have the archer chick
Once you reach 3 points, you can gain the remaining 2 with items. You can also equip them only when you need to identify something.
Enjoy it while you can.Is it me or does this game have like zero lore? I've read a handful of lore books but they're very simplistic, and NPCs pretty much never talk about grander concepts than what's right in front of them.
Never got this complaint myself, the Cyseal area seemed to me to follow a general rule of tougher encounters the further away from the city you go. To the extent that it does have a restrictive "level structure" I absolutely would blame levels in general, considering what a massive difference even one or two extra levels make to the overall power level of your party.Also the level structure is way too streamlined, with obvious areas to do in sequence rather than them being a little more mixed together. I'm not complaining about levels in general, and it was fun to go into the level 7 area and do some tough fights at level 5. It's the geography I dislike, things are too segregated by level like a WoW map.
Never got this complaint myself, the Cyseal area seemed to me to follow a general rule of tougher encounters the further away from the city you go. To the extent that it does have a restrictive "level structure" I absolutely would blame levels in general, considering what a massive difference even one or two extra levels make to the overall power level of your party.
It's not only you, I made the same observation when I played it recently -Is it me or does this game have like zero lore?
I don't mean quest information, just general lore. You can ask pretty much everyone what they think about the Immaculates and the non-Immaculates would say "they are a creepy blood cult which carry out sacrifices OooooOoOooOO", and the Immaculates would say "The Goddess is great! Step on my throat, mommy!" in different wordings. There is no world-building or even any lore to speak of, just the same thing over and over again.
I get what Dalek's saying, though I don't think they could have done it much differently in the case of the DOS1 map - it's relatively small and there's a density of encounters, so plopping a Level 5 enemy in the middle of the Level 2 area could easily stump some players thinking it's the only path.
The real difference comes from whether your level 5 guy can try to take on enemies between level 2-8, for example, or whether it's a TW3 like extreme where you do 0.2 damage suddenly and realise you're out of your level zone.
In other words, you want encounters that...how you say...scale to your level.
I found that using the over the top camera mode helped mitigate this problem a lot.I've been playing this game recently and I'm enjoying it a lot. the ability to interact with a lot of objects and the environment is really good, and the writing reminds me of some of the games I've played in the 90s and 2000s. I also appreciate the puzzles and how the game doesn't hold your hand everywhere. Still, it has its' flaws like in combat where you can accidentally move closer to your target and it could be frustrating at times.
I think there's a decent amount of lore. There are lots of dialogues that talk about past historical events and figures in the world, i.e. the source war, the dragon war, Maxos, etc.