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Divinity Divinity: Original Sin - Enhanced Edition

DalekFlay

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I usually take breaks in the middle of long RPGs to play some action games, but I'm not sure I can go back to this one bros. I'm at the immaculate camp or the mines, and the story is just so fucking boring. Storyfag! Yeah maybe, I dunno. I don't need an amazing story if the gameplay is good or the world is cool, but this banal shit boring stuff drives me up the wall. Every dialog box I want to end ASAP, there's no motivation to see what comes next... I guess it's just not my style of writing or presentation, I dunno. I'll probably look up a walkthrough and see how close to the end I am, but at 60 hours in if I need another 40 or more, I think I'm done.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I usually take breaks in the middle of long RPGs to play some action games, but I'm not sure I can go back to this one bros. I'm at the immaculate camp or the mines, and the story is just so fucking boring. Storyfag! Yeah maybe, I dunno. I don't need an amazing story if the gameplay is good or the world is cool, but this banal shit boring stuff drives me up the wall. Every dialog box I want to end ASAP, there's no motivation to see what comes next... I guess it's just not my style of writing or presentation, I dunno. I'll probably look up a walkthrough and see how close to the end I am, but at 60 hours in if I need another 40 or more, I think I'm done.
You don't need another 40 hours, but consider that, after the one you are already going though, you need to clear another entire map (it's not as big as Cyseal, but it's still another 10-20 hours).
 

Jezal_k23

Guest
The mines are the worst part of the game. I don't know what's wrong with Luculla Forest, but other than the spiders I didn't find clearing that map that fun, and the sequence within the mines is a pain in the ass. I think it improves somewhat in Hunter's Edge / Phantom Forest.

Also I think the spiders in Luculla are the last time this game can be hard, even in Tactician. Having slow forced upon me made me rage, and yet when I look back I think those were some of the most fun combat encounters in the game. The last time the game demands you to switch up your strategies.
 

Shrimp

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Jun 7, 2019
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It's funny how forced limitations tend to make for encounters that are annoying when you're fighting them but once you're past them they tend to become some of the more memorable fights in the game.
Whether you remember them for a good or bad reason is of course a matter of personal opinion, but I still think it's funny how suffering adds to the memorability of a fight.
 

DalekFlay

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Also I think the spiders in Luculla are the last time this game can be hard, even in Tactician. Having slow forced upon me made me rage, and yet when I look back I think those were some of the most fun combat encounters in the game. The last time the game demands you to switch up your strategies.

I made the mistake of playing on default and have had literally one tough fight the whole game, with the skeleton king dude.
 

sullynathan

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I'm replaying this 3 years after playing classic and this feels like a more generic and boring version of original sin 2. The initiative system is about the same and all the Quests and enemies are boring so far. I don't remember the original being like this.
 

sullynathan

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Initiative is way better in DOS1, just from not having the round robin turn order system.

generic and boring version of original sin 2.

This may be sacrilege.
In the enhanced edition i'm playing, the game still shuffles order of characters per turn. Also, Orcs are boring as hell and there hasn't been any interesting quests.

Another thing I was going to bring up is stealth, it's extremely simple in this game to a fault especially going back from DOS2. Most rpgs would just do a stat check for pickpocketing but this game has some stealth mechanics you'd find in a typical stealth game without the interesting AI or the repercussions after stealing. At least DOS2 made you run away after stealing because the person you stole from would know that someone robbed them.
 

Shrimp

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Initiative is way better in DOS1, just from not having the round robin turn order system.

generic and boring version of original sin 2.

This may be sacrilege.
In the enhanced edition i'm playing, the game still shuffles order of characters per turn. Also, Orcs are boring as hell and there hasn't been any interesting quests.

Another thing I was going to bring up is stealth, it's extremely simple in this game to a fault especially going back from DOS2. Most rpgs would just do a stat check for pickpocketing but this game has some stealth mechanics you'd find in a typical stealth game without the interesting AI or the repercussions after stealing. At least DOS2 made you run away after stealing because the person you stole from would know that someone robbed them.
I believe DOS1 dynamically shuffles the order based on initiative or your speed stat or something like that. If you suddenly get slowed/hasted or some other buff that affects those stats it's going to immediately adjust the turn order. I don't remember the exact details but it's definitely not fixed round robin like in DOS2.
 

DalekFlay

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In the enhanced edition i'm playing, the game still shuffles order of characters per turn. Also, Orcs are boring as hell and there hasn't been any interesting quests.

Yep, like I wrote above I took a break and am having a hard time going back to the game because I find the story and quests so fucking boring. Not sure where you're at but at 60 hours in it doesn't really get any better at all.
 

sullynathan

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In the enhanced edition i'm playing, the game still shuffles order of characters per turn. Also, Orcs are boring as hell and there hasn't been any interesting quests.

Yep, like I wrote above I took a break and am having a hard time going back to the game because I find the story and quests so fucking boring. Not sure where you're at but at 60 hours in it doesn't really get any better at all.
Act 1 Cyseal. The main characters here are banal shit boring. I swear there were only two party members recruitable in the original version now you can get 4. The Braccus rex revival thing is pretty damn generic and boring, I can't believe Larian finds this guy interesting. I'm already missing the party from dos2.
 

Tigranes

Arcane
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Jan 8, 2009
Messages
10,359
There isn't any writing worth reading in the entire series, there's not much to compare. Your choice is really down to which one lets you throw more barrels around and make things explode. It's just that the first time playing, Cyseal did a decent job of making you think like there are going to be some quests and mysteries worth knowing more about.
 

Stavrophore

Most trustworthy slavic man
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don't identify with EU-NPC land
Strap Yourselves In
Ive got my hands on enhanced edition, and they still havent added party inventory for solo play. Same for barter when you have to chose character with best trade skill, transfer stuff to that char and then sell...
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
I'm asking to who have played both classic and enhanced.
I want to replay this game sooner or later, i've played it just once, enhanced and tactician.
How is classic compared to enhanced? I mean especially feeling, balance and this stuff. I can find the changelog by myself but i wanted an opinion on how they actually feel different.
If classic is shorter with less stuff is not a minus for me.
 

Lacrymas

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Sep 23, 2015
Messages
18,987
Pathfinder: Wrath
Tactician is more interesting I'd say. The difference is they "nerfed" some things in the EE, like attacks from stealth and such. There's also full VA (which I always mute). If you want an easier experience which is overly simple to break the difficulty of by accident, go for classic. If you want better encounters and a more even difficulty curve, go EE. There are also mods that bump the difficulty of the EE even more.
 

Shrimp

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Jun 7, 2019
Messages
1,071
I'm asking to who have played both classic and enhanced.
I want to replay this game sooner or later, i've played it just once, enhanced and tactician.
How is classic compared to enhanced? I mean especially feeling, balance and this stuff. I can find the changelog by myself but i wanted an opinion on how they actually feel different.
If classic is shorter with less stuff is not a minus for me.
I've seen a lot of people on the Codex recommend classic for reasons that completely elude me. Mind you that I haven't played classic since the game actually came out so I'm not too familiar with its differences compared to the Enhanced Edition outside of the EE additions like throwable consumables, rewritten ending, full voice-over etc.
Personally if I was given the choice to pick between the two I'd pick Enhanced just because of the Tactician mode, but since it sounds like you've already done that then maybe it'd be worthwhile to try out Classic just to see the differences?
 

anvi

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Original DoS1 is better. I don't know about the enhanced version of DoS2 though. I didn't like it enough to care.
 

anvi

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I can't remember the specifics although I think someone explained earlier in this thread (like in the first few pages). But basically they removed a bunch of spells and abilities, made the battles a bit easier in general, basically gave it a console-tard streamlining pass. I had no idea, so I played DoS original to the end and kind of enjoyed it and planned to do it again someday with a different party. I played it a second time years later with the enhanced version and something felt off, it was really boring, too easy, etc. I thought it was just because I'd seen it all but then I read this thread and saw all the various changes they made which even on paper sound stupid.
 
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anvi

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Kelethin
I kinda want to play DoS2 a second time but there are some problems I have with it which I don't think are fixable, even with mods. I might try but I'll probably just wait for BG3... I really liked the DoS engine and graphics and they have at least some talent. I just thought the combat was fun but too shallow, a bit of a gimmick. Blowing stuff up is really satisfying, the first 50 ish times... Then not so much. Needs more depth. I hoped DoS2 would do that but they didn't really add any more depth. So hopefully DoS3, I mean BG3, will have the good engine but finally have some depth too. These modern RPGs with 10 spells on a character are just no good. I could pick from a huge selection every single time I levelled up in AD&D! So why expect me to go backwards? But if you put that in DoS engine, and with a more interesting (and less cartoon...) world, and it could be really good.
 

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