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Divinity Divinity: Original Sin - Enhanced Edition

anvi

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I can't, for the life of me, power through the beginning of DOS.

I tried like four times - I'm well aware some RPGs simply take some time to click, but this one's being tough.

Should I power on? Is it a case where the game opens up eventually, or I saw everything it have to offer right at the beginning?
That was the only decent part lol.
 

Stavrophore

Most trustworthy slavic man
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Strap Yourselves In
I can't, for the life of me, power through the beginning of DOS.

I tried like four times - I'm well aware some RPGs simply take some time to click, but this one's being tough.

Should I power on? Is it a case where the game opens up eventually, or I saw everything it have to offer right at the beginning?

I had the same problem and finally gave up, anyway the game gets wackier the further you go.
 

21Baron

Literate
Joined
Jun 7, 2023
Messages
17
I can't, for the life of me, power through the beginning of DOS.

I tried like four times - I'm well aware some RPGs simply take some time to click, but this one's being tough.

Should I power on? Is it a case where the game opens up eventually, or I saw everything it have to offer right at the beginning?
Well, you didn't exactly give a lot of details of what's stopping you, so who the fuck could even know?
I was under the impression the initial part of the game was really self-explanatory - all the wacky, colorful, quirky dialogue. The plot so far sounds like a reasonable subject - the end of time, but it's not taken serious at all by the game itself.

The combat was fine and all, but it's on the backseat so far.

Cyseal and its surroundings is the best part of the game, so if you don't like that you may as well quit.
That was the only decent part lol.
Welp, that doesn't sound promising at all. I wish I could see where the praise this game gets resides - just having interlocking systems of interaction between props won't cut it :/
 

Zeriel

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Jun 17, 2012
Messages
14,085
I think it comes down to whether you like the combat/gameplay or not. That carries a lot of the game, and it lacks the fuck-ups that spoiled that in DOS2. Keep in mind it came out at a time when well-executed turn based combat in an RPG was still rare (or perceived as rare).
 

Reality

Savant
Joined
Dec 6, 2019
Messages
402
I think it's harder to bypass town quest XP entirely here than in Temple Elemental Evil.

You can kind of take north road to lighthouse , but west and east will just delete your level 2 MC

And even ifd you avoid most wacky dialog you still have to talk to the skill/magic vendors and probably the recruitable party members (to strip them of the resurrection scroll even if you don't want them)
 

21Baron

Literate
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Jun 7, 2023
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I think it's harder to bypass town quest XP entirely here than in Temple Elemental Evil.

You can kind of take north road to lighthouse , but west and east will just delete your level 2 MC

And even ifd you avoid most wacky dialog you still have to talk to the skill/magic vendors and probably the recruitable party members (to strip them of the resurrection scroll even if you don't want them)
I figure I'll just let it sit in the backburner for some time. I'm going to give Kingmaker a try in it's place for now.
 
Joined
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Messages
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I think it's harder to bypass town quest XP entirely here than in Temple Elemental Evil.

You can kind of take north road to lighthouse , but west and east will just delete your level 2 MC

And even ifd you avoid most wacky dialog you still have to talk to the skill/magic vendors and probably the recruitable party members (to strip them of the resurrection scroll even if you don't want them)
I figure I'll just let it sit in the backburner for some time. I'm going to give Kingmaker a try in it's place for now.
It depends on what you disliked about OS. If it was the busywork you're made to do, Kingmaker not only doubles down on it, it's half of the game (as per the title).
 

21Baron

Literate
Joined
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Messages
17
I think it's harder to bypass town quest XP entirely here than in Temple Elemental Evil.

You can kind of take north road to lighthouse , but west and east will just delete your level 2 MC

And even ifd you avoid most wacky dialog you still have to talk to the skill/magic vendors and probably the recruitable party members (to strip them of the resurrection scroll even if you don't want them)
I figure I'll just let it sit in the backburner for some time. I'm going to give Kingmaker a try in it's place for now.
It depends on what you disliked about OS. If it was the busywork you're made to do, Kingmaker not only doubles down on it, it's half of the game (as per the title).
Nah, the problem was the joyful nature of everything and the quirky nonsensical exposure, I think.
 

Old One

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The Great Underground Empire
I tried like four times - I'm well aware some RPGs simply take some time to click, but this one's being tough.

I understand exactly what you're saying. There's something about this game that makes it hard to get on track.

I think maybe powering through is the wrong approach. I found it a lot more enjoyable to zoom in close and go slow.

I ended up finishing it, but I don't know that I'll ever play it again.
 

La vie sexuelle

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La Rochelle
I can't, for the life of me, power through the beginning of DOS.

I tried like four times - I'm well aware some RPGs simply take some time to click, but this one's being tough.

Should I power on? Is it a case where the game opens up eventually, or I saw everything it have to offer right at the beginning?
That was the only decent part lol.

Second map was decent. At last 1/4 of content.
 

Lacrymas

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Sep 23, 2015
Messages
18,987
Pathfinder: Wrath
It really depends on what you don't like about Cyseal. The combat is the best in Cyseal, but the writing becomes more sparse later on (which is a good thing). I'd say it's still too easy even on the most difficult settings, but that's neither here nor there.
 

anvi

Prophet
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My thoughts when I played it were mostly about how small Cyseal felt to me, compared to the huge worlds of games I usually play. There are a few good MMOs I like and they are more or less Cyseal but with no edges of the map, it just keeps going and going. DoS areas are quite small is my point, I blame degenerate consoles. Also it feels very gamelike and not at all world-like. The enemies and quests and things are all within sight of the city gates. Again I am more used to a big world you can explore and find these things as you go. This game has everything neatly packed in one small area for you to consume. In other words it felt more casual and Diablo ish to me and less like a grown up RPG. It also felt clearly indie budget, albeit big indie budget.

That said I quite enjoyed it. Some fights beat me so I had to find an easy one to start with. Then pick my battles. But soon I was blowing stuff up. It started feeling routine for me even before the end of Cyseal. Although I liked the bit where you go
down and right and come up behind the town on a hill for a good undead battle in a burned out church or something.


The
last big fight before you leave
was pretty good. If not a bit rock paper scissors... The next region was ok but it started to feel a slog for me. It also makes me reach for SpeedHack to up the movement speed. I want bigger areas yet I don't like taking ages running around through mostly nothing. Again a more grown up RPG could have movement spells or mounts or teleports or something. This was more indie and basic. I carried on and completed the game. It was alright/10. But thinking back it only got progressively more meh. It was ok but Cyseal clearly got most of their effort and the rest was done later and faster.
 

Cryomancer

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I din't liked DOS2, but saw some videos about DOS1 and the game seems much better. The numbers aren't inflated, no BS armor mechanics, no Diablo 3 style itemization, there are saves in the game instead of pshysical armor/magical armor, spells have "tiers", novice, adept and master.



Will be good?

I like lots of turn based RPG's like :
  • UnderRail
  • ADOM (I never finished this roguelike)
  • ToEE
  • KotC 1&2
  • Dark Sun : Shattered Lands + Wake of the Ravager
  • The Bard's Tale
  • Grimoire heralds of the winged exemplar
  • Paper Sorcerer
  • (...)
But din't liked much DOS2. The other Larian games which I tried like Divine Divinity and the developer's cut and Dragon Commander, I liked a bit. I'm thinking in picking DOS1 + ToME. Larianshill. Please elucidate me. Is DOS1 more "old school" than DOS2?
 

Shrimp

Liturgist
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Jun 7, 2019
Messages
1,071
Combat is the bread and butter of both D:OS games and for what it's worth I thought the combat was much better in the first game compared to the second one.
 

Larianshill

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Feb 16, 2021
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But din't liked much DOS2. The other Larian games which I tried like Divine Divinity and the developer's cut and Dragon Commander, I liked a bit. I'm thinking in picking DOS1 + ToME. @Larianshill. Please elucidate me. Is DOS1 more "old school" than DOS2?
I'm more of a DOS2 guy.
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I din't liked DOS2, but saw some videos about DOS1 and the game seems much better. The numbers aren't inflated, no BS armor mechanics, no Diablo 3 style itemization, there are saves in the game instead of pshysical armor/magical armor, spells have "tiers", novice, adept and master.



Will be good?

I like lots of turn based RPG's like :
  • UnderRail
  • ADOM (I never finished this roguelike)
  • ToEE
  • KotC 1&2
  • Dark Sun : Shattered Lands + Wake of the Ravager
  • The Bard's Tale
  • Grimoire heralds of the winged exemplar
  • Paper Sorcerer
  • (...)
But din't liked much DOS2. The other Larian games which I tried like Divine Divinity and the developer's cut and Dragon Commander, I liked a bit. I'm thinking in picking DOS1 + ToME. Larianshill. Please elucidate me. Is DOS1 more "old school" than DOS2?

They are pretty similar, but the Diablo style loot is there. What differentiates it from DOS2 is that item numbers aren't inflated. You don't have to be annoyed by the armor system. I am more willing to accept an armor system like that in a sci-fi setting.
 

Cryomancer

Arcane
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Reality

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Original Sin 1 has diablo level scaled loot.... But it doesn't matter because you can forge / smelt weapons at like 100% material efficiency and things on level are always better (the few named items are thrown in trash shockingly quickly)
 

Cryomancer

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"Diablo level scaled loot", you mean diablo 3. Itemization in D3 and D2 and D1 are vastly different.

Anyway, after looking more into it, DoS1 seems great. I think that I will gonna buy it. Their system seems great. At end game, you can learn 6 Novice Skills, 4 Adept Skills, 2 Master Skills, some skills can only be used once per combat like Invulnerability.
 
Joined
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"Diablo level scaled loot", you mean diablo 3. Itemization in D3 and D2 and D1 are vastly different.

Anyway, after looking more into it, DoS1 seems great. I think that I will gonna buy it. Their system seems great. At end game, you can learn 6 Novice Skills, 4 Adept Skills, 2 Master Skills, some skills can only be used once per combat like Invulnerability.
I had a lot of fun with DoS1. Ran a party of 4 mages. It was very satisfying. Everyone should be dual element + witchcraft. I also found that it was a good idea to have each character speced with opposing elements, like Fire + Water and Earth + Air. This way the next character down the initiative line will be able to combo effects. To elaborate, putting Water+Air on the same mage reduces combos because you won't have enough AP. It also alleviates situations with enemy immunities.
 
Joined
Jan 7, 2012
Messages
15,603
Trying this now and holy shit it pisses me off in so many ways.

- There's no button to highlight interactable objects. Serious wtf. It's like I'm playing Baldur's Gate 1 again needing to mouse over every fucking thing, except worse because its a 3d world far harder to notice things in than a 2nd map.
- Having no resource for spamming spells, just cooldowns, is always an awful system designed for retards.
- One of my characters starts with the ability to buff damage. Obviously I want to fucking use that on my other character to boost them. But the game's initiative system doesn't let you delay your turn properly. It's either win initiative and do a bad order or wait to the end of the round to take an extra turn of getting pummeled by enemies.
- This character also has a summoning spell. Since there's no limit to the number of times I can use it per day, there's no reason not to always have summons while out of combat before you enter combat. In every competently designed game this is basic combat 101 strategy that everyone should be using. Except the spell lasts only 5 rounds. This means that literally every 30s while playing this game I need to cast this spell again to get ready for combat. Great fucking job ruining the flow of everything, I imagine this only gets worse with more spells. And combat has been coming out of nowhere so far, I don't have warning to pre-buff before it.
- Did I mention cast times are long out of combat? Have fun waiting a full 6 seconds. Wait, no, not even 6 seconds, because you cast a spell in 6 seconds then have to wait for the effects of the spell (e.g. a spider climbing down from the ceiling) until you can actually perform another actions.
- Did I mention that you can't even do multiple fucking things with your party at once? Say you want one character to cast a summon while another preps ground with oil. You have to spend about 18 seconds doing that, 6 seconds for one character to cast the summon while the other stands around watching because you can only control one character at once, then that extra wait time, then the next 6 seconds casting your oil and then more wait time. I am literally in awe of how shit this is. I can not think of another RPG so poorly designed. Larian you absolute fucking retards stop sucking dicks and learn how to make a fucking game.
- This also extends to healing outside of battle. Have fun spending like 30s-1m spamming spells at each other. Again, there's literally NO FUCKING MANA OR CAST LIMITS IN THIS GAME. INSTEAD YOU JUST PISS YOUR LIFE AWAY WATCHING STUPID SLOW ANIMATIONS AND COOLDOWNS.
- You can't even individually maneuver people before combat. Have a fighter and a mage? Your mage will always start combat 5 feet behind your fighter because that's just how this game rolls. It's absolutely hilarious that they implemented formations in this game when all it will do is move your mage to the side 5 more feet. Thanks, that's what we needed.
- The character attributes and abilities are explained awfully. My Shadowblade starts with intelligence as their highest stat. Intelligence says it improves your offense with intelligence-based weapons. I have no idea what those are. Are they daggers? None of the abilities she starts with seem to care about high intelligence. I have a sneaking suspicion that intelligence is actually useless for a rogue type character and I actually got duped by this premade build, but what the fuck am I supposed to do with a game that just throws me every stat and ability in the game in character creation and says "yeah, you can make your own with these poorly described abilities"?

I legit have never experienced an RPG that has felt so amateurishly put together. Even indie games release in their 1.0 state more competently designed. And this is supposed to be the "Enhanced Edition" I'm playing, the perfected version of the game after years of testing and feedback and updates.
 

Abu Antar

Turn-based Poster
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You can press the Alt key to highlight stuff.

You can ungroup your party. You can put your characters all over the place.
 

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