Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,353
I don't mean quest information, just general lore. You can ask pretty much everyone what they think about the Immaculates and the non-Immaculates would say "they are a creepy blood cult which carry out sacrifices OooooOoOooOO", and the Immaculates would say "The Goddess is great! Step on my throat, mommy!" in different wordings. There is no world-building or even any lore to speak of, just the same thing over and over again.afaik this is due to sven philosophy of never locking player out of options/clues, regardless of actions. There is option to learn specific piece of info through steal/talk/kill. If you do all 3 you read same thing 3 times
You can't expect every non-essential NPC to have unique dialogue. It's like most RPGs in that way.
Also, not sure how you can say there's hardly any lore. There's tons of lore in this game.
Not that any of the lore is wanted. It's a generic fantasy town and you take orders from Gandalf with a cat fetish, and then there's your typical overwrought "wow so epic" END OF TIME nonsense bogged down even further by annoying obnoxious narrator imp.
DOS is best understood as a series of nice playgrounds for your murderhobos to steal, teleport, explode barrels, loot, and have plenty of fun doing it. Cyseal reaches a step above that because it manages to carry through some of that Ultima feels and connect the gameplay to a relatively engaging mystery hunt. Doesn't really happen again for the rest of both games.