Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin - Enhanced Edition

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,257
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Starting this for the first time in the morning, don't ask me why it took so long. I made my characters tonight and made a fighter and rogue, but then I looked at the companion list and saw it's only 4 people, two of them a fighter and rogue. Quick question... are the wizard and ranger good, since they'll be my obvious choices? The ranger looks kinda derpy, so considering starting over and making a ranger so I can take the fighter instead.
Isn't the combat very "Souls-esque"? In my experience whenever you go archer or sorcerer in these kind of games it's boring. Being an archer usually boils down to backpedalling and pressing LMB for 40 hours straight. And being sorcerer means pew-pewing fireballs 90% of the time. Melee usually is where it's at.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,085
Starting this for the first time in the morning, don't ask me why it took so long. I made my characters tonight and made a fighter and rogue, but then I looked at the companion list and saw it's only 4 people, two of them a fighter and rogue. Quick question... are the wizard and ranger good, since they'll be my obvious choices? The ranger looks kinda derpy, so considering starting over and making a ranger so I can take the fighter instead.
Isn't the combat very "Souls-esque"? In my experience whenever you go archer or sorcerer in these kind of games it's boring. Being an archer usually boils down to backpedalling and pressing LMB for 40 hours straight. And being sorcerer means pew-pewing fireballs 90% of the time. Melee usually is where it's at.

Yes, turn-based combat is very Souls-like...:M
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,257
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Starting this for the first time in the morning, don't ask me why it took so long. I made my characters tonight and made a fighter and rogue, but then I looked at the companion list and saw it's only 4 people, two of them a fighter and rogue. Quick question... are the wizard and ranger good, since they'll be my obvious choices? The ranger looks kinda derpy, so considering starting over and making a ranger so I can take the fighter instead.
Isn't the combat very "Souls-esque"? In my experience whenever you go archer or sorcerer in these kind of games it's boring. Being an archer usually boils down to backpedalling and pressing LMB for 40 hours straight. And being sorcerer means pew-pewing fireballs 90% of the time. Melee usually is where it's at.

Yes, turn-based combat is very Souls-like...:M

:lol:

Fuck me, I just woke up, my brian is still warming up.

I thought I'm in the Outward thread for some reason.

Disregard, shut it down, shut it down.
 

SausageInYourFace

Codexian Sausage
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Starting this for the first time in the morning, don't ask me why it took so long. I made my characters tonight and made a fighter and rogue, but then I looked at the companion list and saw it's only 4 people, two of them a fighter and rogue. Quick question... are the wizard and ranger good, since they'll be my obvious choices? The ranger looks kinda derpy, so considering starting over and making a ranger so I can take the fighter instead.

Take the wizard as well, in my opinion he has by far the most interesting background of the characters in the game and he will cameo in DivOS2 as well.
 
Last edited:

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,281
Starting this for the first time in the morning, don't ask me why it took so long. I made my characters tonight and made a fighter and rogue, but then I looked at the companion list and saw it's only 4 people, two of them a fighter and rogue. Quick question... are the wizard and ranger good, since they'll be my obvious choices? The ranger looks kinda derpy, so considering starting over and making a ranger so I can take the fighter instead.
Yeah, it's obvious choice in your case since ranger is fucking good (if you're playing enhanced ed) and wizard will let you feel all kinds of enviromental gimmicks so you get the idea of what normies talking about all the time regarding this game.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,988
Pathfinder: Wrath
Starting this for the first time in the morning, don't ask me why it took so long. I made my characters tonight and made a fighter and rogue, but then I looked at the companion list and saw it's only 4 people, two of them a fighter and rogue. Quick question... are the wizard and ranger good, since they'll be my obvious choices? The ranger looks kinda derpy, so considering starting over and making a ranger so I can take the fighter instead.
There are no classes in this game. They start out with these skills but you can easily give them others.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,002
Location
The Swamp
Starting this for the first time in the morning, don't ask me why it took so long. I made my characters tonight and made a fighter and rogue, but then I looked at the companion list and saw it's only 4 people, two of them a fighter and rogue. Quick question... are the wizard and ranger good, since they'll be my obvious choices? The ranger looks kinda derpy, so considering starting over and making a ranger so I can take the fighter instead.

I'd advise going fighter+wizard. The NPC wizard is good, but there are 5 classes of magic and you can't master them all with 1 magic user. Take the Pyrokinetic and Geomancer skills if you do make a wizard. The one who joins you has air and water magic.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
535
I was unimpressed with the "two daggers rogue" thing. Ranger goes heavy on Perception since they need it for ranged attacks and end up being the best one to take finding traps. Rogue seemed kind of useless and not as fun as wizards.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,988
Pathfinder: Wrath
Perception is pointless on rangers because they have True Shot or Far Sight, or whatever that buff was that grants like 40% to-hit chance.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,988
Pathfinder: Wrath
The main menu music is, I think, a melody and sample from the public domain. I'm playing the Witcher 1 out of morbid curiosity and the same melody with the same timbre appears from time to time.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Flutter of a Butterfly is great (I don't remember if that's what plays on the beach).
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
"Lullibies For Your Inner Dragon" is probably my fave so far wandering around the opening town, but they're all pretty good. Need to get out of this town though, I think I'm 4 hours in and haven't fought a battle since the brief tutorial ones.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,002
Location
The Swamp
Need to get out of this town though, I think I'm 4 hours in and haven't fought a battle since the brief tutorial ones.

I spent around 8 hours or something close to that just doing quests in Cyseal. Make sure you leave via the East gate when you're ready to explore outside.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I spent around 8 hours or something close to that just doing quests in Cyseal. Make sure you leave via the East gate when you're ready to explore outside.

I went West 'cause someone mentioned the skeleton forces being weaker there, which I figured was a hint. They were level 4 and I was level 3 though, so I guess you're right. It was a little difficult but not too bad. Big swarm of like 10 enemies at the top of the hill that I died on a few times but once I used some scrolls I beat them. Combat seems fun so far, but nothing amazing. I can see why some people hate the style and writing, it's like a CRPG Fable. Not my favorite thing in the world, but seems okay. Leveling stats and abilities seems really slow, unless you start getting more points later.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
535
Make sure somebody in the party is developing a good Lore. Some of this can come from equipment. It is used during combat to see important things like enemy resistances/immunities.
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,659
Location
Nirvana for mice
Make sure somebody in the party is developing a good Lore. Some of this can come from equipment. It is used during combat to see important things like enemy resistances/immunities.
I found it to be a useless skill. Most of the time you can tell the enemy's resistances and weaknesses just by looking at them. As for items, it takes like one minute to teleport to Cyseal, visit a shop keeper to identify them, and then teleport back.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
535
Make sure somebody in the party is developing a good Lore. Some of this can come from equipment. It is used during combat to see important things like enemy resistances/immunities.
I found it to be a useless skill. Most of the time you can tell the enemy's resistances and weaknesses just by looking at them. As for items, it takes like one minute to teleport to Cyseal, visit a shop keeper to identify them, and then teleport back.

I found it exceptionally useful in combat. I did not even mention identifying items.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Make sure somebody in the party is developing a good Lore. Some of this can come from equipment. It is used during combat to see important things like enemy resistances/immunities.

I have the archer chick who starts with lore and already has 2 points, so pretty good there so far. If the ability points remain at one a level then not sure I'd put more into that, but we'll see.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom