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Divinity Divinity: Original Sin - Enhanced Edition

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
What level should I be taking on Baccus Rex 'cause zomg I just got my ass handed to me on first try. Have a few ideas but, man. Call me Brazil after that ass-kicking.
 

JasonNH

Augur
Joined
Jun 10, 2009
Messages
280
Playing scoundrel without grid makes me want to find whoever is responsible for local backstab tracking and stab him with a butter knife repeatedly.

I've found using the overhead map view helps when in doubt (ctrl+b)
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,064
What level should I be taking on Baccus Rex 'cause zomg I just got my ass handed to me on first try. Have a few ideas but, man. Call me Brazil after that ass-kicking.

8 is fine

Fight is just about positioning. I can give more tips if you want.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,439
BTW I tried to remember damage before level up, and I found skill damage is level scaling.

For example healing touch increased from 101 at level 3 to 121+ at level 4. Spells went up too.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
What level should I be taking on Baccus Rex 'cause zomg I just got my ass handed to me on first try. Have a few ideas but, man. Call me Brazil after that ass-kicking.

I took him around 7 or 8 but I used the Blood Stone. I eventually handed him his ass though by backing him into a corner with my tank in his face and everyone backed up and spread apart.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
That Strategy Informer Guy said:
Watch_Dogs is one of the biggest games of the year and we only gave that a 7.0, whereas at the same time we gave Transistor a 10

That Strategy Informer Guy said:
whereas at the same time we gave Transistor a 10

That Strategy Informer Guy said:
gave Transistor a 10

1389409790775.gif

That Strategy Informer Guy said:
there were too many moments where I could only proceed by asking people on the forums what to do (where the game simply didn't give enough important info)

Yeah, he panned it for one basic reason. The idiot couldn't figure out how to play the game and so blamed the game for his own incompetence. Why the hell do they have these incompetent people reviewing games? If you aren't a gamer, don't review games. Note... none of the gamers had problems figuring out what to do in the game.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
Is it too hard for people to understand that simple people don't like complicated things?
As for the site allowing simple-minded dudes to review their games, well you know who their target audience are.
The only downside is the score brings down the overall on meta-critic, but user-review scores are still very high.
Very happy for Larian
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Fight is just about positioning. I can give more tips if you want.

Nah, just got him finally. I forgot I had a few spells (I stocked up on books awhile ago and moved some learned spells onto page two of my quickbar and then forgot they were there like a fool). Two of those spells which helped innumerably were "Summon Fire Elemental" and "Summon Undead". With them absorbing many of the attacks while keeping rain cast and then using freeze bolt and bitter cold I ended up handling it fairly easily. Not to mention my favorite Haste-Lightning Strike-Backstab combo did wonders here as well. The hardest part was coming up with a decent strategy. I feel like that's what the game is sort of pushing you toward, which is p. great.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Is it too hard for people to understand that simple people don't like complicated things?
As for the site allowing simple-minded dudes to review their games, well you know who their target audience are.
The only downside is the score brings down the overall on meta-critic, but user-review scores are still very high.
Very happy for Larian

I don't do needle point. In fact, I have no idea how to do it. Because I don't know how to do it, because I don't do it, I don't attempt to comment on anything concerning it.

The guy obviously doesn't review every single game that comes out, so he didn't have to review this. He could have... because he is retarded, accepted that fact, not comment on it because he is too retarded to make an objective comment on it.

Though... thinking about your point, maybe it is too much to ask a retard to make a reasonable decision. /sigh
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
Hard to say. People who don't like eurotrash? :smug:
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Apparently the "Cheat Code Central" review is a scam review. The guy didn't even play or review the game it looks like:

Oh, and just for people's information:

Every screenshot in this so called "review" is taken from an alpha version, not from the actual release version . The actual release (and even the beta for months now) version has much improved graphics and a different GUI.

How could you take a "review" seriously in which the "reviewer" don't even use own screenshots but promo material for the kickstarter from over a YEAR ago??? That's pathetic.

Also some of the so called "information" in this "review" is just plain wrong, as people alredy mentioned below (e.g. the party size). It's a damn shame that such a poorly done "review" that seems like the "reviewer" hardly played it at all (another time just for your information: the game is about 30 hours minimum to even finish it once and you have skipped a lot of side content if you are that fast) but only took promo material and press released to build up something that he could put on a website to earn a few clicks even gets on metacritic.

Also it's pretty obvious that the "reviewer" hasn't played the game in co-op AT ALL although it's one of the core features/elements of the game. Pathetic and dishonest, that's what you must call this "review".
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
This is a pretty damn big game. Finally getting some contours of the main plot and as expected, it sucks balls (HURR DURR DESTROY THE WORLD HURR DURR), but like Arcanum, it doesn't matter!
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Although sticking to the formulas of old classic RPGs, let alone the plague of technical issues and quest related bugs, this rushed game still need more polishing before it can be a great game with good experience to most players.

Here are the areas that need further polishing:
- rock, paper, scissors argument system is just plain boring, it never comes close to the epic conversation of Bahdur's Gate
- the self-talking mechanism between the main characters is just odd, it should have another ways to develop characters' social skill
- there should be a general direction hint of what players should go, just like Divinity 2, so players will not just move to areas they are not supposed to go yet
- traveling and picking up items are just chore, as it takes too many time and clicks
- no balance of combat difficulty and the use of enviornment, tacticial variety should be allowed for player to pick from, but not a death is guaranteed if not following particular direction
- equipment and character models should have a greater diversity
- imbalance between quest types, there are just too many puzzle solving quests, and if not followed in particular orders, player will just get stuck
- there are still improvement areas for how those puzzles are presented and solved
- combat accuracy is too unreliable, resulting in just a save or load attempts, since enemies are generally overpowered
- there should be more adjustment available for font size and camera angles

Random review from metacritic.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
- there should be a general direction hint of what players should go, just like Divinity 2, so players will not just move to areas they are not supposed to go yet

Even the guards told them it'd be dangerous.
Citizen journalism is gonna suck anyway, what do you expect?
 

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