Harthwain
Arcane
- Joined
- Dec 13, 2019
- Messages
- 5,605
Then, according to some people, your game is not an RPG. Ironically enough this is the very same argument they also use to "prove" Disco Elysium is not one, too. And both games were designed to be RPGs. So next time just throw in some shit combat and your game will automatically be an RPG, even if you won't do anything else with it!There are a couple of fights that are resolved in a similar way to DE, but I wouldn't call that combat as it is understood in this context because it's not a system.
No. What makes Disco Elysium an RPG - above all - are its RPG elements (otherwise it would be no different from The Wolf Among Us or similar works).I'm not sure what you're trying to argue here. Are you saying that the fact that the game has a railroaded narrative is the very element that makes it an RPG?
However, in order for your [RPG] system to do something it needs something else to work with: the input. The reason the narrative is railroaded is the consequence of this being a traditional cRPG (in the vein of Planescape: Torment), where the aspect of interaction is handled via text UI. But consider this: is interacting via text not a form of interaction? And how is this kind of interaction different from telling your GM what you do in a tabletop? Sure, in tabletop you have a lot more freedom and in a narrative-driven game you're extremely limited, but this is precisely why there is a "c" before "RPG" in "cRPG", no?
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