Heroic Liberator
Arcane
Troon probably didn't even play the prior games))Re: companions
I think Andrew is lying here about companions as much as his gender.
Troon probably didn't even play the prior games))Re: companions
I think Andrew is lying here about companions as much as his gender.
Troon probably didn't even play the prior games))Re: companions
I think Andrew is lying here about companions as much as his gender.
Re: companions
I would say the writing in DA: Origins looks better and better with every single game they release.Not the most original writing, but it was serviceable enough.Origins' writing wasn't good.
Prosecutors love $$$ as much as journos and anyone else. Just need more money. For example ATVI / MSFT merger vs FTC.Sure, but if I were a public prosecutor looking to build my career off EA's asshole, I'd take one look at that Twitter spam and demand to audit their books. This isn't the classic MO where a big gaming outlet "just happens" to review a shit game "10/10 you should buy two copies" and the shit game's publisher "just happens" to take out two hundred grand's worth of advertising on that outlet, in this case you've got a marketing department buying time on a botfarm somewhere. It's not gonna be listed as "PAYMENT FOR BOTFARM TO DECEIVE MORONIC PUBLIC" but it's not some serendipitous conspiracy either, there's a money trail there if someone wants to go down it.Plausible deniability. If you can't track the payments, it could be anybody. Even "our haters buying bots to make us look bad."
You guys (probably) haven't noticed, but apparently the biggest-thirst trap so far is the old white dude, to the point where he's raking in the fanart/rule 34 and is even... Kotaku's official husbando?
View attachment 51131
What is happening?
People would rather fuck the old decrepit white man instead of the diverse characters
He looks like he belongs in a 19th century steampunk game or managing a bay-area gastropub. No beard and he doesn't even have bushy caterpillars.I mean it's the only character with any cool going on at all maybe it's that?
Dragon Age: The Veilguard leads say it will be 'mission-based' rather than open world, with no fetch quests or busywork: 'You're not going to be gathering shards in the Hinterlands'
By Ted Litchfield
Contributions from
Lauren Morton
published 11 hours ago
I remain in a state of neutral, cautious optimism for Veilguard, and this is a sign they're on the right track.
After years of concept art teasers and news of personnel changes, the next Dragon Age is finally real and imminent. While many of us on the team aren't yet fully sold on Dragon Age: The Veilguard, a recent Q&A with some of its senior staff indicates that they're keen to respond to one of Dragon Age: Inquisition's biggest criticisms.
When asked if The Veilguard would be open world, game director Corinne Busche replied that, "We've gone back to what we believe delivers the best, most curated, intense narratives." Busche characterizes The Veilguard as being "mission based," but with players able to come back and revisit areas. "You can go back, solve mysteries, do some really great side content—not fetch quests, not grind quests—some really great side content. But I want to be clear it's a really curated, handcrafted experience.
"We spent a lot of time listening to what you all said. And of course everyone has slightly different tastes, but you're not going to be gathering shards in the Hinterlands. Everything is built with intention."
The Veilguard's creative director, John Epler, added that "Anything other than handcrafted quests just felt like it would be a disservice to the game we're building."
PCG news writer Joshua Wolens' observation that The Veilguard looks as much like Mass Effect as it does Dragon Age seems even closer to the mark now: a "mission based" structure certainly sounds like how Mass Effects 2 and 3 were laid out. While I share PCG online editor Fraser Brown's RPG sicko sense of mourning for the crunchier, more tactical Dragon Age we saw in Origins, this more Mass Effect-y pacing definitely sounds like a better fit for the series than what Inquisition tried ten years ago.
It wasn't just the running around (with or without a horse that didn't actually make you move faster) looking for shards, fetch quest tchotchkes, or those awful little crafting resource nodes that wore me down in Inquisition, though that MMO-y design was bad enough that PCG UK editor-in-chief Phil Savage had to exhort us all to leave the damn Hinterlands ASAP.
The version of Thedas in that game was also just utterly desolate and empty. That wound up being a great fit for a few areas like the haunted desert of the Hissing Wastes, but it also left the few settlements we saw like a reprised (and decidedly lacking red cliffs) Redcliffe or the alleged imperial metropolis of Val Royeaux feeling cramped and dead.
The Veilguard's Minrathous already strikes me as a more vibrant, exciting place like Kirkwall or Denerim in Dragon Ages past, while Mass Effect's mission structure was always great at making the galaxy feel bigger than what you saw. I remain, as ever, cautiously optimistic for Veilguard, which is set to arrive this fall.
Basically you have your base as a central hub and from there you go on various missions in other hubs by going through eluvians (elvish portals). Which I think is a positive development over DAI's MMO style model. And the whole portal nonsense justifies you going to various nations throughout Thedas that would be otherwise far apart.They mean like ME2/3, probably. Technically you can do whatever but everything of note happens inside linear, scripted missions
Attacking theBasically you have your base as a central hub and from there you go on various missions in other hubs by going through eluvians (elvish portals). Which I think is a positive development over DAI's MMO style model. And the whole portal nonsense justifies you going to various nations throughout Thedas that would be otherwise far apart.They mean like ME2/3, probably. Technically you can do whatever but everything of note happens inside linear, scripted missions
Gaider pushing back timidly against the monster he helped create:
Gaider is like when Kant criticized Fichte, but even less self-consciously and complimentarily without a sense of personal responsibility.
In all honestly... it's still better than the troon and sex ambiguous bullshit that it's prevailing in modern industry.The monster on the left is hideous even for BioWare standards. What kind of demonic creature is he?it begins
There's something about Kotaku saying the only attractive person in the game is the white one that makes me laugh.You guys (probably) haven't noticed, but apparently the biggest-thirst trap so far is the old white dude, to the point where he's raking in the fanart/rule 34 and is even.
I think it means they fuck everyone and everything.So what is pansexual? Do you want to fuck a literal pan or what's the deal with that?
To call yourself bisexual is to suggest that gender is binary, which is very problematic. It's current year, after all.Also can anyone from USA explain to me, what the fuck is pan-sexual? We already have bi-sexual, that covers the desire to fuck both male and female.
So what is pansexual? Do you want to fuck a literal pan or what's the deal with that?
My necrodaddy only gets a boner for skeletons, fuck off hoes!You guys (probably) haven't noticed, but apparently the biggest-thirst trap so far is the old white dude, to the point where he's raking in the fanart/rule 34 and is even... Kotaku's official husbando?
View attachment 51131
What is happening?