La vie sexuelle
Learned
Module management was bit too complicated for most of their player base, methinks. Future was in quick and dumb MMO (Blizzard known what they do). That kind of game Bioware created a few years later, The Old Republic. Today this fact is particularly funny, because now EA is taking TOR from Bioware ("they need to focus on DA4").The heavy emphasis in MP wasn't always there. Sure, it was a thing in IE, but NWN went almost MMO-ish because of how crucial the DM component for Vampire the Masquerade Redemption was. Nobody talked about the main game, just the DM component for MP. Plus MMOs looked like they were going to replace the entire gaming scene back then. Those were dire times.
"Everything rhymes, like in poetry."