« Zone Sud, zone peuplée de bâtards méditerranéens dégénérés, de nervis, félibres gâteux, parasites arabiques que la France aurait eu tout intérêt à jeter par-dessus bord. Au-dessous de la Loire, rien que pourriture, fainéantise, infects métissages négrifiés. »It's nothing more like Germanic propaganda. Franks heritage in our language is limited mostly to spelling and war vocabulary.
French is familiar to Les Anglais because we conquered them, replaced their nobles and forced peasants to use our language.
Actually it's the other way round, the French nobles developed a pidgin form of English (the then-equivalent, I mean), which then became standard.
During Medieval there is no "standard languages", just local variant. Normans had own, with many Germanic remnants from their Vikings ancestors. It sounded low, gnarling, not like glorious langue d'oc.
What I mean is, the French nobles half-assedly learned the local languages, and their bastardization was then emulated by the locals. At least that's the standard view when I read about it ages ago.
« Zone Sud, zone peuplée de bâtards méditerranéens dégénérés, de nervis, félibres gâteux, parasites arabiques que la France aurait eu tout intérêt à jeter par-dessus bord. Au-dessous de la Loire, rien que pourriture, fainéantise, infects métissages négrifiés. »It's nothing more like Germanic propaganda. Franks heritage in our language is limited mostly to spelling and war vocabulary.
French is familiar to Les Anglais because we conquered them, replaced their nobles and forced peasants to use our language.
Actually it's the other way round, the French nobles developed a pidgin form of English (the then-equivalent, I mean), which then became standard.
During Medieval there is no "standard languages", just local variant. Normans had own, with many Germanic remnants from their Vikings ancestors. It sounded low, gnarling, not like glorious langue d'oc.
What I mean is, the French nobles half-assedly learned the local languages, and their bastardization was then emulated by the locals. At least that's the standard view when I read about it ages ago.
Why can I understand that, having learned only a few words and basic sentences in French?« Zone Sud, zone peuplée de bâtards méditerranéens dégénérés, de nervis, félibres gâteux, parasites arabiques que la France aurait eu tout intérêt à jeter par-dessus bord. Au-dessous de la Loire, rien que pourriture, fainéantise, infects métissages négrifiés. »It's nothing more like Germanic propaganda. Franks heritage in our language is limited mostly to spelling and war vocabulary.
French is familiar to Les Anglais because we conquered them, replaced their nobles and forced peasants to use our language.
Actually it's the other way round, the French nobles developed a pidgin form of English (the then-equivalent, I mean), which then became standard.
During Medieval there is no "standard languages", just local variant. Normans had own, with many Germanic remnants from their Vikings ancestors. It sounded low, gnarling, not like glorious langue d'oc.
What I mean is, the French nobles half-assedly learned the local languages, and their bastardization was then emulated by the locals. At least that's the standard view when I read about it ages ago.
They reek of fear
They reek of fear
They reek of fear
I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.
It’s not even some fantastic looking game either. It doesn’t look like shit, but it could’ve come out a decade ago and nobody would’ve been shocked by how it looks visually.
One of the tweets also bring up that the game has been in development since 2017, as if it entered full development back in 2017, and Covid didn’t push things back like it did for everything.
I’m also not sure in what world Dungeons & Dragons is one of the largest entertainment IPs in the world.
You can tell this is all fake because it includes a CEO actually bonding with his sonI can imagine EA CEOs gathering now and telling bioware upper managemet something like that:
- Well, hmmm, you, see, following the roaring success of Baldur's Gaate 3 we decided that single-player story-rich RPGs is what people want today.
- Yeah, yeah, my son told me yesterday that he likes role playing games, we should cater more to young audience.
- But we need a BLAST you see, something unusual, you see, something AWESOME, to overshadow Larian. So we decided to establish a Dreadworld design committee!
- Everything to help you! We included everyone you need to represent all major target audience interest points - minorities, lgbt, transgender persons, pronounce specialists, women studies professors!
- Dreadwolf will be glorious!
They reek of fear
I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.
It’s not even some fantastic looking game either. It doesn’t look like shit, but it could’ve come out a decade ago and nobody would’ve been shocked by how it looks visually.
One of the tweets also bring up that the game has been in development since 2017, as if it entered full development back in 2017, and Covid didn’t push things back like it did for everything.
I’m also not sure in what world Dungeons & Dragons is one of the largest entertainment IPs in the world.
They reek of fear
I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.
It’s not even some fantastic looking game either. It doesn’t look like shit, but it could’ve come out a decade ago and nobody would’ve been shocked by how it looks visually.
One of the tweets also bring up that the game has been in development since 2017, as if it entered full development back in 2017, and Covid didn’t push things back like it did for everything.
I’m also not sure in what world Dungeons & Dragons is one of the largest entertainment IPs in the world.
Most devs create excuses for why they can't do basic work like adding options and consequences to a game. This works so long as no one else actually tries. Hence all the screeching when someone does. And when the production value is also sufficiently high, you can't even do the "well, they are just indie amateurs who don't matter, its an ugly game" sniffing.
I have my share of problems with BG3, but the amount of reactivity blows every other dev out of the water. Honestly, it even undermines a bit of the narrative that only a crazy outsider like Vince could create a very choices-and-consequences based game where it's not just one or two exceptions to the rule but an entire game full of it. If an AAA studio wanted to make an AAA Age of Decadence, they absolutely could. It could probably even be profitable. They just are too fucking lazy and set in their ways.
Deep down inside, Josh is just ashamed. He knows his work is shit, and it's embarrassing when the normies see it too.
I would just remind people that neither Larian or ZA/UM are based in SoCal. To me entire Twitter ranting seems like RPG titans of clinging to fame and unrelated people making excuses for them. Sometimes you just get left behind and new devs take charge. I am interested in seeing how Bioware plans to upstage BG3 with Dreadwolf, though.I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.
I would just remind people that neither Larian or ZA/UM are based in SoCal. To me entire Twitter ranting seems like RPG titans of clinging to fame and unrelated people making excuses for them. Sometimes you just get left behind and new devs take charge. I am interested in seeing how Bioware plans to upstage BG3 with Dreadwolf, though.I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.
I'd rather play Fallout: New Vegas 10 more times than play that BG3 trash even once.
Deep down inside, Josh is just ashamed. He knows his work is shit, and it's embarrassing when the normies see it too.
They reek of fear
I saw this stuff a few weeks ago and it’s just all so fucking bizarre. I haven’t been following Baldur’s Gate 3 because I don’t give a shit about Baldur’s Gate in general, but the scope of it doesn’t seem like some out of reach monumental thing. It basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one) but bigger. The scope basically just kind of seems to be what you’d expect a BioWare game to once be, but with the dice roll stuff of Disco Elysium. Disco Elysium also a game made by a indie developer. Like I can get it as far as tiny little indies go, and if you’re an indie I don’t think anybody is really expecting such things out of you unless that’s the arena you’re throwing your hat into; but this shit where people from Microsoft, BioWare, GrimloreGames, and Obsidian start jumping in is pretty studio.
It’s not even some fantastic looking game either. It doesn’t look like shit, but it could’ve come out a decade ago and nobody would’ve been shocked by how it looks visually.
One of the tweets also bring up that the game has been in development since 2017, as if it entered full development back in 2017, and Covid didn’t push things back like it did for everything.
I’m also not sure in what world Dungeons & Dragons is one of the largest entertainment IPs in the world.
This. It's the old "buggy but great, 9/10" (Skyrim) vs. "great but buggy, 7/10" (Kingdom Come) switcheroo.
And who gives a fuck what normies can see? They can't think for themselves. They don't even know why BG3 is "good" and they certainly didn't come to that conclusion by themselves. They were just told it was so by the parasitic games media who jump on everything for clicks. If the more populator narrative was that BG3 is a buggy, broken piece of shit they would have pushed that headline
And that would be a great :3...even more ambitious, but it wouldn't be comparable to BG3...
Yea a 130 people small indie teamIt basically just sounds like the kind of stuff they did in Divinity: Original Sin 2, (which was made by an indie studio, and not a big one)