It feels really good when you hit level 7 and get an extra half ApR.Everyone knows the proper power progression forbarbarianswarriors is not particle effect nonsense or anime bullshit, but just hitting harder.
Anything that looks badass is also acceptable.
I too have noticed this and its really annoying. Everything has to have flashy vfx on it even on what is supposed to be just a warrior, really annoying and lazy way to try to make a class 'appealing'. Proper way would be to have the start off with only basic attacks/animations, but give them increasingly complex and technical animations showing them becoming masters of their fighting style. On top of just become fast and strong of course. But of course thats more work than just slapping some shitty shinies on everything, so of course a shit dev like shitware wouldn't dream of doing such a thing.I legitimately like playing a dumb melee fighter who just pummels everything to death. You could do that in old RPGs and it was fun. I'm not sure when it happened, but I noticed it with PoE: everything has to have a bunch of active abilities now. Modern Fighters are just a different flavor of Mage.I noticed that too. Remember the good old days when your Warden just ran up to whatever eldritch abomination he was fighting and smacked it to death with a regular sword?Did the veil going to shit made everyone and their mother into mages? The ultimate from warrior is a bunch of nagical arrows with meteor coming down. Like wtf
Maybe because the warrior usually had the most boring gameplay in existance and instead of thinking about making it fun they just turned it into a mage, which actually involved thinking.I remember buying everquest 2 on release day and they actually had a section in the manual trying to explain why warriors had mana bars now. That was like 2006 or something, may be a significant event in the ruination of melee fighters.
these types of things always stem from a problem that groups of internet people complained about at some point. probably started back during baldurs gate with endless complaints that fighters were boring, and the devs listened, and here we arebut I noticed it with PoE: everything has to have a bunch of active abilities now. Modern Fighters are just a different flavor of Mage.
Because they were. Fighters were a class that you never needed to play as, because all they did was walk up to an enemy and use the default attack.probably started back during baldurs gate with endless complaints that fighters were boring
I loved my baldur's gate 2 fighter. He duel wielded flails. he didnt need silly Bravosi fencing techniques or Karate!Because they were. Fighters were a class that you never needed to play as, because all they did was walk up to an enemy and use the default attack.probably started back during baldurs gate with endless complaints that fighters were boring
Later on, devs finally realized that things like martial arts and sword-fighting techniques exist, and added abilities for warrior classes, so it's not just a guy that leftclicks on the enemy until it dies. Some did a better job than others.
The games who got it right were the ones who understood that a fighter's abilities are meant to empower/complement his main attack, instead of replacing it. With a mage, it should be pretty much the opposite. Fairly simple principle, tbh.I loved my baldur's gate 2 fighter. He duel wielded flails. he didnt need silly Bravosi fencing techniques or Karate!Because they were. Fighters were a class that you never needed to play as, because all they did was walk up to an enemy and use the default attack.probably started back during baldurs gate with endless complaints that fighters were boring
Later on, devs finally realized that things like martial arts and sword-fighting techniques exist, and added abilities for warrior classes, so it's not just a guy that leftclicks on the enemy until it dies. Some did a better job than others.
Dragon's Dogma has fighter and warriorI too have noticed this and its really annoying. Everything has to have flashy vfx on it even on what is supposed to be just a warrior, really annoying and lazy way to try to make a class 'appealing'. Proper way would be to have the start off with only basic attacks/animations, but give them increasingly complex and technical animations showing them becoming masters of their fighting style. On top of just become fast and strong of course.
If you've ever heard the old radio dramas based on Sherlock Holmes stories you'll know the joy of listening to actors crisply enunciate a conversation while accompanied by a soundscape of footsteps crunching on gravel. Expect something similar except with more arrows twanging and spells being whooshy in Dragon Age: Vows & Vengeance, an audio drama in podcast form being produced as part of the build-up to Dragon Age: The Veilguard.
A prequel to the game's story, Vows & Vengeance is about a retired thief searching for her lover in the Fade, with seven of the series' eight episodes also highlighting a guest star companion from the videogame. Harding, for instance, the much-loved dwarf scout from Inquisition, will co-star in episode two. Based on the teaser, we can expect to hear characters like Solas and Varric pop up as well....
"High level" warrior gameplay. Also some spoilers in this video not that anybody cares about the lore of the setting anymore but it looks like Archdemons are now simply pets of the elven gods, as if the elf wank in this setting couldn't get any more obnoxious.
They're single cell life forms. Their IQ is probably still in the ocean.Beyond that there's plenty of highly generic "This looks awesome/great/cool", "I couldn't be more excited/hyped/pumped" and "Warrior looks so much more fun now!" type comments. I get that any loyal fans that Bioware still has are NPCs, but I don't think they're lacking sentience to this degree. This seems like a general pattern with Veilguard videos starting with the August 15 release date trailer, following the overwhelming criticism on both the official reveal and the June gameplay trailer. It seems a little unbelievable to me that the reception of these videos would do a complete 180 despite nothing changing.
But anyway, I'm probably just being too optimistic about the capacity of the modern Bioware fan to pass the Turing test.
Case and point, the Fighter "ultimate" ability in Dragon Dogma 2 is just.. hitting shit hard.Dragon's Dogma has fighter and warriorI too have noticed this and its really annoying. Everything has to have flashy vfx on it even on what is supposed to be just a warrior, really annoying and lazy way to try to make a class 'appealing'. Proper way would be to have the start off with only basic attacks/animations, but give them increasingly complex and technical animations showing them becoming masters of their fighting style. On top of just become fast and strong of course.rolesclassesvocations withabilitiesskills that are actual physical attacks, without particle effects or other silliness, and these concepts are maintained in the sequel, where the fighter and warrior vocations have similar physical attack abilities. For that matter, the strider and ranger vocations in the first game or the archer and thief vocations in the second game aren't too different in this regard.
Did the veil going to shit made everyone and their mother into mages? The ultimate from warrior is a bunch of nagical arrows with meteor coming down. Like wtf
Case and point, the Fighter "ultimate" ability in Dragon Dogma 2 is just.. hitting shit hard.Dragon's Dogma has fighter and warriorI too have noticed this and its really annoying. Everything has to have flashy vfx on it even on what is supposed to be just a warrior, really annoying and lazy way to try to make a class 'appealing'. Proper way would be to have the start off with only basic attacks/animations, but give them increasingly complex and technical animations showing them becoming masters of their fighting style. On top of just become fast and strong of course.rolesclassesvocations withabilitiesskills that are actual physical attacks, without particle effects or other silliness, and these concepts are maintained in the sequel, where the fighter and warrior vocations have similar physical attack abilities. For that matter, the strider and ranger vocations in the first game or the archer and thief vocations in the second game aren't too different in this regard.
Lol. This must be made into a new thing.Purpleware.
So I just watched that combat trailer...
Pros:
-Hair physics
-Cloth physics
Cons:
-Everything else
Constructive criticism: Add more purple to everything and you got a GOAT on your hands, Purpleware.
Can I get more than 45 fps on Dragon's Dogma II with a 4080?Dragon's Dogma has fighter and warriorI too have noticed this and its really annoying. Everything has to have flashy vfx on it even on what is supposed to be just a warrior, really annoying and lazy way to try to make a class 'appealing'. Proper way would be to have the start off with only basic attacks/animations, but give them increasingly complex and technical animations showing them becoming masters of their fighting style. On top of just become fast and strong of course.rolesclassesvocations withabilitiesskills that are actual physical attacks, without particle effects or other silliness, and these concepts are maintained in the sequel, where the fighter and warrior vocations have similar physical attack abilities. For that matter, the strider and ranger vocations in the first game or the archer and thief vocations in the second game aren't too different in this regard.
Literally. If you actually think BG's gameplay of "click on enemy > watch fighter paperdoll swing tiny sword" is fun you're being nostalgic and retarded."Why does my character class have abilities I can use?!?!?! THIS IS AN OUTRAGE!!" - fine, just don't use them.
Witcher 3 swings his swords like they're made of papier-mache and are about ten inches long. One look at real people trained to fight with real swords proved that W3 combat is twitchy unrealistic garbage.Witcher 3 had very realistic melee combat