Cael
Arcane
- Joined
- Nov 1, 2017
- Messages
- 22,001
Broken windows.Yea. Getting the travel times wrong. THAT'S the lore rape DAI commits.
Broken windows.Yea. Getting the travel times wrong. THAT'S the lore rape DAI commits.
Codex never moves on. Codex will fondle turds forever and praise the old ones for smelling less.TBH, why doesn't everyone forget DA2/Inquisition exists, accept that it's sad thing Dragon Age never got sequal, and move on with his life
In a conversation with Sawyer no lessSource?I'll say it again. Patrick Weekes once reduced Jessica's Alba's entire worth as a human being to *just a sex object*. Now he's a blue haired tranny.Search Dragon Age: DreadWolf developers. Start with Patrick Weeks. Sick, retarded, political zealots who bleed from their self inflicted wounds where once their micro penises proudly wiggled - do NOT make good RPGs. Modern Dragon Age audience consists of trannies, lispy gays, hendicaps, smug lesbians, fat feminists, ANTIFA etc. I'm not exaggerating. They are making game for their audience
Be aware of the extreme flip-floppers. They be the worst.
Of course, less than a decade later, the same guy virtue signals with the best of them.This is like Jessica Alba saying that she wouldn't strip in Sin City because she didn't want to be seen as just a sex object. Jessica, you are just a sex object. That's all you have going for you. Sawyer, you do write masturbatory fantasy indulgence.
Do you think he notices the difference? Like, does it register in-consciousness that he's holding beliefs radically opposite to the ones he used to hold? Because I dont think so.In a conversation with Sawyer no lessSource?I'll say it again. Patrick Weekes once reduced Jessica's Alba's entire worth as a human being to *just a sex object*. Now he's a blue haired tranny.Search Dragon Age: DreadWolf developers. Start with Patrick Weeks. Sick, retarded, political zealots who bleed from their self inflicted wounds where once their micro penises proudly wiggled - do NOT make good RPGs. Modern Dragon Age audience consists of trannies, lispy gays, hendicaps, smug lesbians, fat feminists, ANTIFA etc. I'm not exaggerating. They are making game for their audience
Be aware of the extreme flip-floppers. They be the worst.
https://www.rpgwatch.com/forums/showpost.php?p=15098&postcount=32
Of course, less than a decade later, the same guy virtue signals with the best of them.This is like Jessica Alba saying that she wouldn't strip in Sin City because she didn't want to be seen as just a sex object. Jessica, you are just a sex object. That's all you have going for you. Sawyer, you do write masturbatory fantasy indulgence.
Inquisition looks and plays like numerous generic MMOs. Have you tried playing those?I'm playing Inquisition right now. And you know what it's kind of fun. We hardly find good third person action medieval fantasy games with custom character creation outside of Bethesda.The main issue is expectations attached to the Dragon Age name. But to be frank, DAO was self contained, everything was wrapped with a nice bow tie. DA2 and DAI are different games, these wankers in DAI sang when they found Skyhold, I relived my childhood church congregation and was waiting for the sermon.
For all it's faults they are still decent games and they still have better writing than usual AAA trash. Just think of all the garbage that comes out, I mean any Ubi game from the past 5 years for example. Or any Sony/Microsoft 1st party title. And better gameplay and build variety as well. Combat is fun as well, in a button mashy way where you just watch your build do things. When games like Horizon Boredom Dawn and Dad of War are critically acclaimed and almost unfun to play. I think DAI is fine, it's stands up better now dislocated from the expectations of 2014. And generally as long as you don't engage with the filler content, it even becomes quite good.
If you think Chantry followers singing and emulating a church choir is the worst thing about DAI, I'd say you have serious cognitive issues.I'm playing Inquisition right now. And you know what it's kind of fun. We hardly find good third person action medieval fantasy games with custom character creation outside of Bethesda.The main issue is expectations attached to the Dragon Age name. But to be frank, DAO was self contained, everything was wrapped with a nice bow tie. DA2 and DAI are different games, these wankers in DAI sang when they found Skyhold, I relived my childhood church congregation and was waiting for the sermon.
For all it's faults they are still decent games and they still have better writing than usual AAA trash. Just think of all the garbage that comes out, I mean any Ubi game from the past 5 years for example. Or any Sony/Microsoft 1st party title. And better gameplay and build variety as well. Combat is fun as well, in a button mashy way where you just watch your build do things. When games like Horizon Boredom Dawn and Dad of War are critically acclaimed and almost unfun to play. I think DAI is fine, it's stands up better now dislocated from the expectations of 2014. And generally as long as you don't engage with the filler content, it even becomes quite good.
So, we've come to the point of praising simplified party mechanics and saying that technically we should also like the lowest common denominator type design. What a time to be alive.
There's the meta question of whether such simplified combat systems should be acceptable as "RPG", whether the pitchforks should be out for something better in relation to the good name of the genre. But that's a separate question from just looking at what's implemented and judging its quality for what it is in itself.
Is it a good game? Yes or no.Some people get butthurt whenever anything nice is said about DA:I.
Look, here's the beef. In many ways, I agree it's a terrible game - the faggotry, the grll power, the overwrought open world with its febrile collection mania, the weak villain, etc. But what is actually quite good about DA:I is that they did finally perfect and refine a way of having a simplified, streamlined system of 3rd person party fantasy combat gameplay, a system that they'd started working with from KOTOR on down.
Even with DA:O and DA2, they were still falling between the two stools of biting the 3rd person bullet and trying to retain distant memories of isometric gameplay. With this game, they fully committed to 3rd person combat that you can be in most of the time, and it's actually better for it.
Sure, it would have been cool if the game had had a proper tactical view as well (there is actually a mod for it, but it's a bit fussy to implement), but you don't actually need tactical view (except in the direst emergencies on Nightmare) because the way it's set up, it actually plays very well in 3rd person with AI-controlled companions, most of the time. It would also have been cool if the AI had been better, and they'd had an extensive AI conditionals setup like DA:O (especially with the even better mods for that), or like Pillars 2. But I suppose that's console retardation for you. Can't have too many menus and lists to navigate, after all.
Essentially, like Skyrim, the combat is enjoyable if you don't pine for it to be what it's not but just accept it for what it is. There's the meta question of whether such simplified combat systems should be acceptable as "RPG", whether the pitchforks should be out for something better in relation to the good name of the genre. But that's a separate question from just looking at what's implemented and judging its quality for what it is in itself.
One of the things about the term "lowest common denominator" is that it applies to people like us too. While it doesn't refer to what we love (e.g. I love intricate turn-based tactical gameplay and deep simulationist mechanics and build systems) it can refer to something that's enjoyable enough. And I maintain that just the 3rd person party combat as it is, plus the pure dungeon crawling of the DLC Descent is the lowest-common-denominator that actually works for this game, it's more like what the game should have been: big battles with hordes of enemies, with tougher elites and bosses. With that DLC it becomes a proper, lowest-common-denominator-enjoyable PC game.
You may have fun with the game but the game is shit, especially when compared to the greatness of Origins. Smoother gameplay? Yes. Build variety? No, I think it's way less than in Origins. Filler content? 99% is filler content. It's an offline MMO. The tactics systems were simply destroyed as well. The tactical camera has one good aspect in that it allows you to fly around and see the field from any angle. I could go on, there's so much.I'm playing Inquisition right now. And you know what it's kind of fun. We hardly find good third person action medieval fantasy games with custom character creation outside of Bethesda.The main issue is expectations attached to the Dragon Age name. But to be frank, DAO was self contained, everything was wrapped with a nice bow tie. DA2 and DAI are different games, these wankers in DAI sang when they found Skyhold, I relived my childhood church congregation and was waiting for the sermon.
For all it's faults they are still decent games and they still have better writing than usual AAA trash. Just think of all the garbage that comes out, I mean any Ubi game from the past 5 years for example. Or any Sony/Microsoft 1st party title. And better gameplay and build variety as well. Combat is fun as well, in a button mashy way where you just watch your build do things. When games like Horizon Boredom Dawn and Dad of War are critically acclaimed and almost unfun to play. I think DAI is fine, it's stands up better now dislocated from the expectations of 2014. And generally as long as you don't engage with the filler content, it even becomes quite good.
Is it a good game? Yes or no.Some people get butthurt whenever anything nice is said about DA:I.
Look, here's the beef. In many ways, I agree it's a terrible game - the faggotry, the grll power, the overwrought open world with its febrile collection mania, the weak villain, etc. But what is actually quite good about DA:I is that they did finally perfect and refine a way of having a simplified, streamlined system of 3rd person party fantasy combat gameplay, a system that they'd started working with from KOTOR on down.
Even with DA:O and DA2, they were still falling between the two stools of biting the 3rd person bullet and trying to retain distant memories of isometric gameplay. With this game, they fully committed to 3rd person combat that you can be in most of the time, and it's actually better for it.
Sure, it would have been cool if the game had had a proper tactical view as well (there is actually a mod for it, but it's a bit fussy to implement), but you don't actually need tactical view (except in the direst emergencies on Nightmare) because the way it's set up, it actually plays very well in 3rd person with AI-controlled companions, most of the time. It would also have been cool if the AI had been better, and they'd had an extensive AI conditionals setup like DA:O (especially with the even better mods for that), or like Pillars 2. But I suppose that's console retardation for you. Can't have too many menus and lists to navigate, after all.
Essentially, like Skyrim, the combat is enjoyable if you don't pine for it to be what it's not but just accept it for what it is. There's the meta question of whether such simplified combat systems should be acceptable as "RPG", whether the pitchforks should be out for something better in relation to the good name of the genre. But that's a separate question from just looking at what's implemented and judging its quality for what it is in itself.
One of the things about the term "lowest common denominator" is that it applies to people like us too. While it doesn't refer to what we love (e.g. I love intricate turn-based tactical gameplay and deep simulationist mechanics and build systems) it can refer to something that's enjoyable enough. And I maintain that just the 3rd person party combat as it is, plus the pure dungeon crawling of the DLC Descent is the lowest-common-denominator that actually works for this game, it's more like what the game should have been: big battles with hordes of enemies, with tougher elites and bosses. With that DLC it becomes a proper, lowest-common-denominator-enjoyable PC game.
Estimated 1 million Steam copies sold, 55.03% positive ratings, 25 people online RIGHT NOW. More than Babylon's Fall, the latest game by Platinum.This thread is about American mainstream train derailments not about obscure esoteric games three and a half poles know about.