Some people get butthurt whenever anything nice is said about DA:I.
Look, here's the beef. In many ways, I agree it's a
terrible game - the faggotry, the grll power, the overwrought open world with its febrile collection mania, the weak villain, etc. But what is actually quite good about DA:I is that they did finally perfect and refine a way of having a simplified, streamlined system of 3rd person party fantasy combat gameplay, a system that they'd started working with from KOTOR on down.
Even with DA:O and DA2, they were still falling between the two stools of biting the 3rd person bullet and trying to retain distant memories of isometric gameplay. With this game, they fully committed to 3rd person combat that you can be in most of the time, and it's actually better for it.
Sure, it would have been cool if the game had had a proper tactical view
as well (there is actually a mod for it, but it's a bit fussy to implement), but you don't actually
need tactical view (except in the direst emergencies on Nightmare) because the way it's set up, it actually plays very well in 3rd person with AI-controlled companions, most of the time. It would also have been cool if the AI had been better, and they'd had an extensive AI conditionals setup like DA:O (especially with the even better mods for that), or like Pillars 2. But I suppose that's console retardation for you. Can't have too many menus and lists to navigate, after all
.
Essentially, like Skyrim, the combat is enjoyable
if you don't pine for it to be what it's not but just accept it for what it is. There's the meta question of whether such simplified combat systems
should be acceptable as "RPG", whether the pitchforks should be out for something better in relation to the good name of the genre. But that's a separate question from just looking at what's implemented and judging its quality for what it is in itself.
One of the things about the term "lowest common denominator" is that it applies to people like us too. While it doesn't refer to what we
love (e.g. I love intricate turn-based tactical gameplay and deep simulationist mechanics and build systems) it can refer to something that's enjoyable enough. And I maintain that just the 3rd person party combat as it is, plus the pure dungeon crawling of the DLC Descent
is the lowest-common-denominator that actually works for this game, it's more like what the game should have been: big battles with hordes of enemies, with tougher elites and bosses. With that DLC it becomes a proper, lowest-common-denominator-enjoyable
PC game.