Skinwalker
*meows incessantly*
Everyone has a qunari on their screenshot. Are you forced to play as a qurani in this shit? What the wtf?
Hen hilft, wo hen kann is deeply disturbing when you read it for the first time. Even though I speak German, my English-addled brain was going "what is a chicken doing in this sentence?" and had to take a moment to analyze it, lol. I've seen a number of neo pronouns in German media and it's always awful, but some are a smidgen more successful than others. Si:er is one example. Still bad, though.I know right, every single world is some kind of incomprehensible gibberish.It's actually shocking how unreadable this is.fucking shit. The German localization...
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That lower part is fucking unreadable because of newly invented pronouns.
Correct me if I am wrong.
Assuming 60000 people bought faggot age for 75$, let's round that up to 100000 people with consoles and exclude Steam fee. That'll be 7 500 000 $.
How this could be a financial success or somehow feasible for a studio of about 30+ "people"?
FTFYAAA companies + their parasite enablers will burn to the ground and we will be the flame dancing on their graves
I am not talking about Concord or Hyenas cases - studio shaking disasters. I am talking about flops - grossy underperforming releases - like Star Wars Outlaws.Tbh, if you have to write posts explaining how it's not a financial success, then it's already clear that it's not a total flop.
How is this turd performing better than Androgyny, which by all accounts looks like abetterless shittier "game"?
Impeccable work, agent chud. I wouldn't be surprised if they paid a bunch of Indian shudras to play this en masse on release.So this is weird to me. In all my years of being on steam there has been one pattern that's been consistent throughout: starting achievements do not get 100%, it's usually less than that, unless its one of those "games" where you buy cheap to get easy cheevos. I think the highest I've ever seen was 70% or something for starting steam achievements - that was Elden Ring, one of *the* most popular games on steam:
On top of this, the game has been out for only a few hours but the end game achievements have a percentage competition. This doesn't make sense to me nor does it appeal to my experience of being on steam. To contrast, Elden Ring had 0% on end game steam achievements and didn't increase until days later.
Pictures of Veilguard's Steam achievement completion:
End game steam achievements:
So this is weird to me. In all my years of being on steam there has been one pattern that's been consistent throughout: starting achievements do not get 100%, it's usually less than that, unless its one of those "games" where you buy cheap to get easy cheevos. I think the highest I've ever seen was 70% or something for starting steam achievements - that was Elden Ring, one of *the* most popular games on steam:
On top of this, the game has been out for only a few hours but the end game achievements have a percentage competition. This doesn't make sense to me nor does it appeal to my experience of being on steam. To contrast, Elden Ring had 0% on end game steam achievements and didn't increase until days later.
Pictures of Veilguard's Steam achievement completion:
End game steam achievements:
It’s been flatlining for 3 hoursDamn, finally caught up with the thread. It's already flatlining lower than 70k.
FROM THE CREATORS OF ANTHEM
A RETURN TO FORM FOR THE LEGENDARY STUDIO
FROM THE CREATORS OF ANTHEM
A RETURN TO FORM FOR THE LEGENDARY STUDIO
Starfield topped at 330k, with 10\10 from every single game journo. End result ismagnificentCorrect me if I am wrong.
Assuming 60000 people bought faggot age for 75$, let's round that up to 100000 people with consoles and exclude Steam fee. That'll be 7 500 000 $.
How this could be a financial success or somehow feasible for a studio of about 30+ "people"?
Don't be so god damn dumb. 60K peak does not mean 60K people bought it. Peak number means amount of people playing at the same time, but it was obviously bought by lot more people. Probably several hundred thousands on PC, I would estimate some 300-400K so far. PC is usually around 30% of overall sales, so I would put total sales at around 1.2 million.
Which is still low, and as I said, the game is extremely unlikely to recoup its costs.
I did what Bioslop does best and inserted a gamedev into the game as a main protagonist.
They had a chance to have a nude, blood soaked lady rise from a pool of blood like Elizabeth Bathory, but their sex-negative troons and other nonbinaries gave her basically no tits.
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