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Dragon Age Dragon Age: The Veilguard Thread

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,791
Location
Frostfell
Dc2Ul6x.png

Source : https://www.youtube.com/watch?v=mL0kHg5C8jg

I even paused my DA:O to watch such travesty
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,864
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Ok I wasn't stupid enough to predict this will sell Concord numbers (25k IIRC) but this shit peaking at 70k on the release day? At the ideal gaming time in Kwanzania?

I did NOT expect this. I thought it was gonna sell about as much as Starfield, with similar concurrents (300k for Starfield at launch IIRC). 70k is p. much my Christmas, I couldn't have dreamt of a more hilarious number.
 

Asymptotics

Educated
Patron
Joined
Jun 8, 2021
Messages
63
Strap Yourselves In
Tried like 15-20 minutes of this game (don't lose your minds - I didn't buy it) + time it took to create a character. Still in the tutorial, but there's just nothing pulling me to keep playing for now.

One of the positives I can say is that the male1 voice with pitch set to "low" sounds pretty decent. Not exactly 100% fit for a dwarf, but way better than anything that BG3 had.
The character creator is also pretty decent I guess if you chose to ignore the scar nonsense and having tits/ass being illegal.

And that's the last good thing I can say. Somehow playing the game at 1440p with everything nearly maxed looks way worse than I thought it would. Guess the promotional gameplay clips had some extra filters on them cause this shit just looks like runescape in 3d.
The movement and combat is insanely "sticky". You move the camera - and after you stop moving it - it still does some extra small adjustment for you. You swing a sword - you enter a 2 second long animation.
The combat itself is a joke. Nightmare difficulty (which can't be changed by the way, so not sure how some of those reviewers turned down the difficulty to make the game faster) is just increasing the enemy hp. Combat is 95% pressing M1 and Q. Dodging is piss easy and has no cooldown. If you played any Soulslike, you can easilly dodge 100% of enemy attacks.
Everything is purple and green as fuck. Even in the tutorial area, I'm getting overwhelmed with the clutter on screen; and from what I've seen - it gets way more cluttered the further you go.
In the time I spent playing, I haven't seen a single conversation actually lip-sync properly. The voices and lips are just in completely different universes for every single character.
The animations somehow feel worse than they were in Origins, and there's a 15 year difference between the games; and origins wasn't something special.
The loot system is - press E -> pick up gold from that insanely brightly glowing pile of glitter.

In the time I spent playing, I didn't really encounter any performance issues. Although the FPS isn't high, but there doesn't seem to be any stutter so it doesn't feel out of place (and ~90fps is more than enough for this kind of game anyway.)
 

Heinrich

Scholar
Joined
Apr 5, 2017
Messages
128
I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
721
I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
I don't think anyone really knows. I'm not even sure why peak player count watching became a thing over the last couple years.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,003
I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
To be honest, I don't really know what the point of comparison for Veilguard should be. Andromeda? But we don't know Andromeda's day 1 numbers.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,639
Location
SERPGIA
It's dropping. This is the peak! It's dropping!

4LQviCS.png

Those numbers will likely double on the weekend.
How it feels to be this deranged & retarded? Are you MC of nextDragon Age? Upsy, there won't be one. You missed the train, Veilguard has left the station and is heading towards cliff. Hurry up, you might still join your sister trannies abord train Veilguard! "Hoooonk, hoooonk chuds!"
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,589
I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
I don't think anyone really knows. I'm not even sure why peak player count watching became a thing over the last couple years.
It's a highly visible and public way of determining a game's success.

And yes, Veilguard probably needs BG3 numbers to recoup its costs, seeing how it's extremely likely that it might be the most expensive "crpg" ever made.

The point of comparison was always BG3. BG3 is the single most comparable game to Dragon Age and it demolishes BioWare.
 

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