I think the codex steam group playing the game topped out at 9 people, why aren't you the greatest defender of it playing it?I feel like I'm the only one here who hasn't bought the game yet.
You guys must have so much fun playing DATV.
I had to look up that Schreier guy..there was a link to his wife...
Woof..she looks like one of those mad ball toys
I truly hope that was just for science, not for fun...I think the codex steam group playing the game topped out at 9 peopleI feel like I'm the only one here who hasn't bought the game yet.
You guys must have so much fun playing DATV.
this is normal for this player base, trannies are offing themselves naturallyIt's dropping. This is the peak! It's dropping!
It's dropping. This is the peak! It's dropping!
and asmongold keeps rising on twitch, ehhehIt's dropping. This is the peak! It's dropping!
PRONOUNS?!You can't make busty woman but you can :
Could you share some screenies of what it looks like?Somehow playing the game at 1440p with everything nearly maxed looks way worse than I thought it would.
I don't think anyone really knows. I'm not even sure why peak player count watching became a thing over the last couple years.I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
To be honest, I don't really know what the point of comparison for Veilguard should be. Andromeda? But we don't know Andromeda's day 1 numbers.I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
How it feels to be this deranged & retarded? Are you MC of nextDragon Age? Upsy, there won't be one. You missed the train, Veilguard has left the station and is heading towards cliff. Hurry up, you might still join your sister trannies abord train Veilguard! "Hoooonk, hoooonk chuds!"It's dropping. This is the peak! It's dropping!
Those numbers will likely double on the weekend.
It's a highly visible and public way of determining a game's success.I don't think anyone really knows. I'm not even sure why peak player count watching became a thing over the last couple years.I haven't followed this thread closely, but why are people arguing and paying attention about sub 100k numbers? Wouldn't it take about 500k of concurrent players at release to be a success considering the development time and team size?
It's getting outdone by autsimo simulator:To be honest, I don't really know what the point of comparison for Veilguard should be.