Epler, a BioWare veteran of 17 years, said that the studio's focus with The Veilguard had been a deliberate push to return to its "very real strength" in character-building and storytelling, after "projects that maybe didn't centre that strength as well as they could have".
"You know, I personally love Mass Effect Andromeda but there was also - we had open-world that was a big thing in the industry at the time and that starts to dilute your focus," Epler said. "We had Anthem - live-service dilutes your focus.
"So for us it was really understanding what it is that people come to the studio to do - they work here for a reason, they want to make big stories that... allow you to be a big hero of your own creation, but also a focus on characters, a focus on that experience of living in a different world.
"For The Veilguard we just wanted to get back to those things that made the studio what it was, that contributed to what I would call the Golden Age of BioWare, when there was hit after hit being turned out. The Veilguard was a very conscious return to that with a focus on characters, storytelling and being just this really bombastic single-player RPG."