So far I have met goblins, harpies, wolves, bandits and saurians and their upgrades in daytime and undead at night. Wiki also show few trash mobs. I'm sad, will llike more variety.
Yeah...just killed the dragon and I am disappointed by the serious lack of enemy variety.
Now I think about it, the game looked great on paper, and in fact I have played over 60 hours already, but lacked in depth on almost every aspect. Probably not the most popular opinion in this thread?
For example:
- While the world looks huge and gorgeous, in practice there are very little truly unique or interesting locations to visit. I haven't even traveled to the south-western part of the map; and when I checked on wiki what I have missed, apparently there's only some chests and unique flowers there. No story, no plot, nothing.
- The cities look huge and populous, but 80% of the places and NPCs are just for show.
- The game hands out two epic boss fights in the first hour of playing, creating the illusion that the game is brimmed with exciting and unique boss fights after boss fights - and the illusion do maintain well for 30 hours - but in the end it's just the same cyclops after chimera after cyclops after chimera. The uniqueness can only get so far.
- Too little mobs, and too many recycled/reskinned. I can count literally a handful of variety of normal monsters: wolves, goblins, bandits, harpies, saurians, skeletons, zombies, phantoms. That's...very few for a game in which you are supposed to travel around a lot and explore and fight with all kinds of fancy moves/spells.
- I know this game is not praised for its plot, and its post-dragon story is quite interesting, but still the majority of the pre-dragon plot is just way too stupid. The "romance" plot in particular is so shoehorned and shallow that it's not even funny. It is a shame because otherwise the world setting and design are no less interesting than the Souls games.
I do not think that the game is bad. But as someone who has played about two thousand of hours in monster hunter and souls games, I WISH that they have as much variety as monster hunter and a tactical combat like Souls game and truly epic boss fights that each last for half an hour instead of within two minutes and hand-crafted exploration with unique stories and treasures instead of just hidden chests which have only foreign knives or potent greenwarishes...