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Capcom Dragon's Dogma: Dark Arisen

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
After beating the main story/doing some of the Everfall dungeon that vastly opened up after killing the dragon this game reminds me if Capcom got to do a D&D game again then they'd do something like this. Makes me think of Tower of Doom/Shadow over Mystara with how it incorporates RPG aspects with immensely satisfying combat.

I didn't actually expect to obsess over the game over the last week. I just remember having installed it like months and months ago after impulse buying it off some random sale and decided to load it up for the hell of it. Then the tutorial with the chimera and seeing how you could actually kill its individual heads along with how much impact your hits carried made me go, "oh no, it's good."

My only question is how did this game not blow up more? It does big monster battles extremely well and I actually thought the story at the end threw in some interesting little twists, I mean it's no narrative powerhouse but it's to the point and doesn't facefuck you with lore you don't care about.

I just look at that fight with the huge dragon at the end of the main storyline and think, "this is one of the best dragon fights I've ever seen pulled off." In a just world this game would have shit over Skyrim.
The only thing missing from this game is a giant spider boss.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,869
The base game took inspiration from classical mythology and medieval legends for its bestiary, but the Dark Arisen expansion was more flexible and should have taken a bit of inspiration from Dark Souls:

tb800q.jpg
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,858
If they won't have it as title screen music for Dragon's Dogma 2 i will riot. It was the first thing i modded when it came to PC. It is so bad that is soooo good.

EA: I am dragon !
DD: I am Dangan !
 
Joined
Dec 19, 2012
Messages
1,642
Been slowly working my way through the game.

Restarted once because I didn't realize there were missable quests.

Now I'm on my second playthrough, I've been pretty thorough in completing quests. Except for Lost and Found, which I failed somehow, despite completing last time.

Tempted just to push through. But from what I've been reading Lost and Found seems like a pretty major quest chain.
 
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Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,869
You must have traveled to Gran Soren and completed the Everfall quest (Lure of the Abyss) before traveling to the Witchwood and visting Selene with Quina (Lost and Found), which causes the latter to fail automatically. This will prevent you from receiving the second Witchwood quest (Witch Hunt), which locks you out of the second part of the Witchwood (including the Arisen's Bond), as well as Quina's later quests (Talent in Bloom and A Parting Gift).
 
Joined
Dec 19, 2012
Messages
1,642
I think thats exactly it. I rushed Everfall to get my hands on a Portcrystal, in order to drop one near the Shadowfort so I could get that sweet 2h sword from an escort mission, which I missed the first time through.

I'm around level 34-ish now, so I guess I should just press on. It's going to bother me for the rest of the playthrough though, I just know it.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,346
Location
Hyperborea
Being a crawlfag, I used to hardcore stan for BBI, but upon reflection, the overworld adventure is just about as good in its own way, and some of the dungeon crawling within is still among the best in recent years. Some very memorable encounters and just a good feel of adventure and exploration.

I have a theory that this game was a threat to reviewers and their knob slobbing of Skyrim as the open world fantasy game du jour, so they tended to downplay its qualities and magnify its "flaws", e.g. lack of ES like fast travel/limited portcrystals, which at no point throughout the game bothered me. The world size is just right for what you are to do in it. And the pawn issues would have sunk a lesser game, which speaks to the greatness of DD and its awesome potential.
 

Artyoan

Arbiter
Joined
Jan 16, 2017
Messages
650
The day/night cycle was excellent and that gave the overworld exploration a lot of appeal. But it was too small and too many areas were inconsequential. I wouldn't put it on the level of BBI personally.
 

Kitchen Utensil

Guest
I'm looking forward to the disappointment should DD2 actually drop some time in the future. It's been way too long since the original (at least 10+ years at release), there have been too many developments both in the industry and at Capcom since then that there's just no way a sequel would resemble the greatness of the original. There's no way the layered armor system will stay the same for example. With better graphics it's just too expensive to cross check every single clothing and armor piece against each other for clipping etc. and there's no way we'll have different, some of them even sexy, types of underwear (the clothing components) in 2020. It's likely it will adopt MHW GaaS-model, there will be more QTEs, less freedom in movement and character customisation, more handholding, it will be more cinematic and a less japanese/esoteric (or whatever you want to call it) storyline etc..

Meh, I'm tired of people here getting hyped about any single info that could hint towards a sequel, when they should know better in current year, after experiencing the rape of countless great games, films, books, whatever...
 

Biscotti

Arbiter
Patron
Joined
Nov 24, 2015
Messages
562
Location
Belgium
People are positively starved for more DD, so they'll cling to any hope they might get to experience another round of it. It's human nature, really.
 

Anonona

Learned
Joined
Oct 24, 2019
Messages
569
So am I, but I know I'm not going to get it in current year.

If Itsuno directs it, then there is still hope that it could be at least as good as the first one. While not perfect, Devil May Cry 5 was a very good sequel, and a good game. Some may consider it the best, some worst than 3 or even 4, but it is still a good game nonetheless, and that is despite DMC4 being released in 2009. Of course anything could happen, but so far the man has delivered in all his projects and seems to be quite passionate about Dragon's Dogma, so is no so far fetched for a sequel to be at least decent.
 

Kitchen Utensil

Guest
Delterius: What the fuck do you need a citation for? Just use your brain. Do you think we'll get a boob slider in 2022? After what they did to Jill Valentine in RE3 Remake just to name an example? Take a look at MHW, the closest thing to Dragon's Dogma since then, developed and published by Capcom. Look at the char creator; it's a fucking joke (only face customisation, and even that is shit, no changing of the body whatsoever). Look at the armors; they are all shit (not a single skimpy one, combining differnt types looks like shit etc..) Look at the maps; they look nice at first glance, but are fucking pathetic from an exploration perspective, you can't even fall to your death, because invisible walls everywhere, the fucking player character even climbs obstacles automatically... it's all automated. The fucking flies that show you the way, even worse than witcher sense... unskippable cutscenes, cringey story, infantile humor.. I could go on.

Now, I realise some of this is due to the MH franchise, but most stuff is not. The mounting could have been taken from Dragon's Dogma for example, but it's a glorified QTE. Do you really think they'll return to the way Dragon's Dogma handled it? lel

Dragon's Dogma was a happy accident, and we'll never get anything quite like it ever again.
 
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Artyoan

Arbiter
Joined
Jan 16, 2017
Messages
650
To be fair, Dragon's Dogma asked the player to select pawns among a gigantic pool which meant the incentive to have a robust character creator as well as Armor + Clothing slots was meant to allow the players to differentiate. So boob slider isn't off the table, its a product of design incentives. Which almost no other game has a pawn like system.

Even in these hellscape years there is reason for optimism.
 

Kitchen Utensil

Guest
Yeah, And MHW has online coop between millions of real human players. That doesn't justify a good char creator?
You realise that argument of yours is shit, right?
 

Artyoan

Arbiter
Joined
Jan 16, 2017
Messages
650
Yeah, And MHW has online coop between millions of real human players. That doesn't justify a good char creator?
You realise that argument of yours is shit, right?
You're not encouraged to select a teammate via visual first glance in a similar way to DD. So no.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
i cannot believe a franchise which is 15 years old and never had much of a CC doesn't have boob sliders thats what all monster hunter fans always look forward to, must be current year politics and not me projecting my own priorities onto the rest of the world
 
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