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Capcom Dragon's Dogma: Dark Arisen

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,983

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Gimme some direction toward fun. I've run around some in this large open area west of the starting town but everytime I take a step I'm like, I'm going to have to take that step in the opposite direction through another meat wall of 90 hobgoblins to get back.

The core seems awesome but I am getting open-worlditis where it's like everything I could do would be equivalent so why do I care. Risen/Gothic generally give you direction in open worlds by killing you when you are in the wrong place and by making it so there is zero respawning, so every area you fight in is an area that's clear at least for the rest of the chapter.
 
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Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,499
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Also there was some shit in my storage, is that some folded-in p2w preorder bonus? How cheaty is the stuff?

There's an infinite fast travel stone in there. If I'm reading it right, haven't tried it out yet.
 

toroid

Arcane
Joined
Apr 15, 2005
Messages
710
Does the game's performance depend more on CPU or GPU?

I've got a six year old GPU (HD 5770) and a i7 3770k @ 4.4 GHz. Should I expect this to run well at mid/high settings? (Dark Souls runs flawlessly, for example)
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,869
should run. the minimum requirements ask for a 8800gt. i would guess mid to low settings, because the gpu really is pushing it.
 

sweeneezy

Novice
Joined
Nov 17, 2015
Messages
6
Location
Derekville, Stonehenge
I'm really digging it so far. It has this great new school- old school mix, it really clicks. The moment I grabbed onto an ogre's head, stabbed him until he stumbled off a ledge and then rode him three stories down to his death was when I was officially on board.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,328
Location
Flowery Land
My only real problems with mouse+keyboard are monster climbing and menus (that menus are entirely because scroll wheel doesn't work in them. If it did they would be fine)
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,983
Gimme some direction toward fun. I've run around some in this large open area west of the starting town but everytime I take a step I'm like, I'm going to have to take that step in the opposite direction through another meat wall of 90 hobgoblins to get back.

The core seems awesome but I am getting open-worlditis where it's like everything I could do would be equivalent so why do I care. Risen/Gothic generally give you direction in open worlds by killing you when you are in the wrong place and by making it so there is zero respawning, so every area you fight in is an area that's clear at least for the rest of the chapter.
Go through the main story quests until you reach the main city at least, that's where the game starts to pick up and offer you worthwhile things to do. Also, you might not have noticed the quest boards in the inns or other safe areas; these have quests on them that you don't need to turn in to anyone, so they're always worth grabbing to complete at your leisure.
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
Has anyone tried the save game converter?

I just booted up my old character... I had over 8 million rift crystals.

You mean like from the Console version?? Because i would have a ton on my PS3 version because every seemed to pick op my Amazon Waifu.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I don't think ogre's heads are particularly vulnerable anyways. At least warriors can hurt the fucking things, Ranger isn't getting past it's defense to begin with.
I always thought their asses were the most vulnerable part.

Anyway if anyone has any trouble with Ogres they can be destroyed with the folliwing early to medium game abilities:

Sorcerer: Lassissitude.

MK: multiple trap sigils.

Ranger: gimmick arrows that cause torpor and explosions.

Mage: Comestion.

Warrior: nothing really worked but I killed it by sheer stubborness and charged strikes.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,474
Location
California
Playing on Hard and it's my first time. I'm enjoying the combat quite a lot, despite there not being a parry/dodge button. However, I'm getting pretty fed up with getting 1 shotted. Whether its the lizardmen or Cyclops, am I doing something wrong? Am I supposed to spend my money right away at the capital? Or is this jsut heer durr HARD MODE?
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
By contrast I started on normal and it is really "too easy", meaning there are lots of encounters that entail zero risk of killing me no matter how little attention I'm paying or how much I half-ass them. Like that hobgoblin area, I can pretty much just spam the Devil May Cry stinger skill at random with my warrior to get high damage instant knockdowns on them.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,474
Location
California
lucky, "staggering" enemies just doesn't seem to happen on Hard as often as you'd expect, and when it doesnt = insta death.
 

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
I don't think ogre's heads are particularly vulnerable anyways. At least warriors can hurt the fucking things, Ranger isn't getting past it's defense to begin with.
I always thought their asses were the most vulnerable part.

Anyway if anyone has any trouble with Ogres they can be destroyed with the folliwing early to medium game abilities:

Sorcerer: Lassissitude.

MK: multiple trap sigils.

Ranger: gimmick arrows that cause torpor and explosions.

Mage: Comestion.

Warrior: nothing really worked but I killed it by sheer stubborness and charged strikes.

I haven't played that long but I find cyclops's really easy with a warrior.

- you can throw oil at their leg and if you light it on fire with an exploding cask they fall over for like 30 seconds, which is enough time to bash their body or even break their helmet after hitting 50 times or whatever, it's not like weapons need repair (you can also throw oil on their arm if they are holding something, light their arm on fire and they drop it) the flame itself does a good 1/5 of a health bar
- if you have a pawn with electricity magic that seems to stun them really often
- you can also just grab their leg and hang on (they can't hurt you while you do this), they lift the leg you are hanging on to up in the air, your melee pawns just hit the other leg a little bit and they fall over for 30 seconds

The only time they seem to be dangerous is when they go berserk for a few seconds, you just walk away.

Chimera's are much more annoying, with all their spells and poison spray and that roar than knocks you back + they are just harder to predict sometimes. Once again though as a warrior, you can just jump on and the chimera seems to freak out after a while, jumps around doing nothing while your pawns hack away at it
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,082
Playing on Hard and it's my first time. I'm enjoying the combat quite a lot, despite there not being a parry/dodge button. However, I'm getting pretty fed up with getting 1 shotted. Whether its the lizardmen or Cyclops, am I doing something wrong? Am I supposed to spend my money right away at the capital? Or is this jsut heer durr HARD MODE?
It's like that for the first few hours then it becomes much easier than normal because of all the extra gold, discipline points and experience you get. I really don't recommend playing hard on your first character.

Hopefully someone will make a mod to keep the good changes like extra stagger/knockdown resistance, higher stamina costs etc.

My only real problems with mouse+keyboard are monster climbing and menus (that menus are entirely because scroll wheel doesn't work in them. If it did they would be fine)

Monster climbing is very cumbersome with gamepads and the menus aren't very good with gamepads, either, so the mouse+keyboard controls are definitely more than fine.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I don't think ogre's heads are particularly vulnerable anyways. At least warriors can hurt the fucking things, Ranger isn't getting past it's defense to begin with.
I always thought their asses were the most vulnerable part.

Anyway if anyone has any trouble with Ogres they can be destroyed with the folliwing early to medium game abilities:

Sorcerer: Lassissitude.

MK: multiple trap sigils.

Ranger: gimmick arrows that cause torpor and explosions.

Mage: Comestion.

Warrior: nothing really worked but I killed it by sheer stubborness and charged strikes.

I haven't played that long but I find cyclops's really easy with a warrior.

- you can throw oil at their leg and if you light it on fire with an exploding cask they fall over for like 30 seconds, which is enough time to bash their body or even break their helmet after hitting 50 times or whatever, it's not like weapons need repair (you can also throw oil on their arm if they are holding something, light their arm on fire and they drop it) the flame itself does a good 1/5 of a health bar
- if you have a pawn with electricity magic that seems to stun them really often
- you can also just grab their leg and hang on (they can't hurt you while you do this), they lift the leg you are hanging on to up in the air, your melee pawns just hit the other leg a little bit and they fall over for 30 seconds

The only time they seem to be dangerous is when they go berserk for a few seconds, you just walk away.

Chimera's are much more annoying, with all their spells and poison spray and that roar than knocks you back + they are just harder to predict sometimes. Once again though as a warrior, you can just jump on and the chimera seems to freak out after a while, jumps around doing nothing while your pawns hack away at it
Indeed, but Ogres are a bit different. They are quicker, less stupid and overall more resistant to knockdown effects. For the most part you'll exploit the openings left by their attacks instead of bringing them down head on.
 

A user named cat

Guest
Without having tried the PC version yet, just wanted to say this game was pretty fantastic overall. It really deserves a proper Codex review, JRPG or not. A good RPG is a good RPG and this game is certainly leagues better than POE, W2 and various other bland KSers.

On a depressing note; I was digging up my old posts in this topic to remember what was discussed and saw all the posts by SuicideBunny. He had called for a sequel too, sad he'll never get the chance to see it :salute:
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,744
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Halp codex, my game is filled with lolis.

55581E7CC200EDA9776102344227BE39510CEF25


So... many...

so... little...

I...

 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,253
Great game, but i have a motion sickness if playing more than 15-20 min. Never happened to me before.:negative:
 

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