m_s0
Arcane
- Joined
- Jun 18, 2009
- Messages
- 1,292
Yeah, that's not going to work for games with studio-ending budgets that make the most of their sales right after release date, and even then aren't yet profitable or profitable enough.Well, yeah that is where the idea came from but that is currently almost entirely exclusive to PC indie titles and I am arguing that his should a universal standard for all games, especially AAA, regardless of platform.You just described Early Access on Steam.
Since this industry is inherently broken in every way possible what would probably happen in your scenario is that you'd have even more broken, unfinished and poorly made games (to justify the lower entry point) that would be even more broken vs what they are currently, and more aggressive microtransactions from the get-go despite the fact that the lower quality is offset by the price. That's for starters.