toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,817
This is no surprise. The first game was already a financial success.
Left 4 Dead did this plausibly: the virus is airborne so the army (and everything else) collapses purely because a lot of people turn into zombies until this much is figured out. By which time the army isn't strong enough to deal with the masses of zombies who can simply overrun their positions. Then there is the question of requiring gas masks and oxygen supplies. So the only people being able to move around freely are survivors, and these are the ones who actually managed to survive this long in the world full of zombies and resource scarcity, meaning their numbers got cut down too.I find it funny that in every US zombie movie the most powerful and well-funded army in the world is overwhelmed in an instant and it falls to a bunch of random nobodies with some pistols and shotguns to stop the zombies. Which they do without much of a problem, making you think why the army failed.
The myth of citizen militia still seems to live in these shows.
Left 4 Dead did this plausibly: the virus is airborne so the army (and everything else) collapses purely because a lot of people turn into zombies until this much is figured out. By which time the army isn't strong enough to deal with the masses of zombies who can simply overrun their positions. Then there is the question of requiring gas masks and oxygen supplies. So the only people being able to move around freely are survivors, and these are the ones who actually managed to survive this long in the world full of zombies and resource scarcity, meaning their numbers got cut down too.I find it funny that in every US zombie movie the most powerful and well-funded army in the world is overwhelmed in an instant and it falls to a bunch of random nobodies with some pistols and shotguns to stop the zombies. Which they do without much of a problem, making you think why the army failed.
The myth of citizen militia still seems to live in these shows.
Zombie movies and games always fall apart when you try to think a bit more at it, like for example, why everyone is sticking to the city when the obvious move would be to move to the rural areas? Nowdays in many areas only 2% of the population live on rural areas. You know, zombies dont seem intelligent and as humans concentrate on the cities, the place with the highest concentration of zombies would be the cities, it isnt that they are intelligent enough to follow humans around.
That is why everyone is an asshole on those types of story, to generate drama because the whole staying on a city filled with zombies is just retardation, in reality, because of the extremely low population density and economic output, the gains from violence are minimal while the gains for cooperation are huge. They need to be careful with the assholery though, because if everyone is an asshole, you lose interest in helping them very fast.
Zombie apocalypse movie in a rural area: Jimmy Bob Joe shoots the one zombie that somehow gets into the small town of 2000 people with his shotgun at the start.
Then the rest of the movie is just scenes of regular life going on as usual.
I like they dynamic soundtrack they have for parkour the better you do the louder and faster the music plays even has long notes for when you do a big jumpDon't get me wrong, the gameplay is fun. If they didn't lock areas and other stuff to campaign progression like some goddamned 90s game, I would unironically rate this game 9/10. Whatever bugs I've run into are minor, and the jankiness is pretty minimal.
That being said, every interaction with the campaign is like being repeatedly slapped with a fail paddle.
Despite Dying Light 2's supremely basic protagonist, Aiden, being an experienced survivalist who's travelled all over the place since the zombie apocalypse began, he starts out as a bit useless. Because Dying Light 2 is an RPG. God, I wish it wasn't.
Zombies don't have to be dead. In Left 4 Dead they are simply infected humans. And 28 Weeks Later movie takes place after the original zombies (people who got the rage virus) on Great Britain starved to death, if I remember correctly.I think the basic biological premise of dead humans somehow managing to even walk without a source of energy is unexplainable and is better to be hand waved but I enjoy a non retarded world building and some questions are very valid to make an enjoyable story like:
Yeah the writing is pretty bad. Yet, I can't help but like it better than DL1 in this regard. I'm not sure why.I really want to enjoy this game, but the amount of minor non-gameplay annoyances is wearing me down.
- When your settlement's defenses in a zombie postapoc with human enemies is a single flimsy, unguarded door with a UV light
- Sure I guess I'll just steal honey from this beehive, bees have historically been fine with that
- Door is slightly ajar, no way I can go in that way to close it, have to make a major detour through the building to close it from the other side
- NPCs having casual, scripted dialogue exchanges mere feet away from a zombie horde
- In one early mission, you need to convince someone to unlock a door
while on the phone with his sister. Instead of pressing the phone against the door and letting her explain, you try to convince him yourself....- The Survivor/Bazaar faction is utterly unlikable
- Game shouting CHOICES to the high heavens yet you're still railroaded into helping people you don't like for no (good) reason whatsoever.
Game feels like it was written by people with no life experiences and never cracked open a book.
It's better I have 100h in dying light 1 and writing in dying light 2 while not being anything great is much more engaging than in the first one. Also from what I saw from other peoples gameplays choices really change stuff I killed the nigger peacekeeper sergant while helping the survivors. Then I watched somebody else do that quest and she is fine but the Barry from survivors is dead. I think there was also a choice to not get involved at all in that quest.Yeah the writing is pretty bad. Yet, I can't help but like it better than DL1 in this regard. I'm not sure why.I really want to enjoy this game, but the amount of minor non-gameplay annoyances is wearing me down.
- When your settlement's defenses in a zombie postapoc with human enemies is a single flimsy, unguarded door with a UV light
- Sure I guess I'll just steal honey from this beehive, bees have historically been fine with that
- Door is slightly ajar, no way I can go in that way to close it, have to make a major detour through the building to close it from the other side
- NPCs having casual, scripted dialogue exchanges mere feet away from a zombie horde
- In one early mission, you need to convince someone to unlock a door
while on the phone with his sister. Instead of pressing the phone against the door and letting her explain, you try to convince him yourself....- The Survivor/Bazaar faction is utterly unlikable
- Game shouting CHOICES to the high heavens yet you're still railroaded into helping people you don't like for no (good) reason whatsoever.
Game feels like it was written by people with no life experiences and never cracked open a book.
https://en.wikipedia.org/wiki/Ophiocordyceps_unilateralisGentle reminder that zombies don't belong to the sci-fi genre, but to the fantasy one.
https://en.m.wikipedia.org/wiki/Zombie_(disambiguation)https://en.wikipedia.org/wiki/Ophiocordyceps_unilateralisGentle reminder that zombies don't belong to the sci-fi genre, but to the fantasy one.