So why this shit in rpg subforum? Because it's potato?
Cuz moderators are too lazy to move to general gaming. Or they don't give a fuck.
So why this shit in rpg subforum? Because it's potato?
Sure thing bro "realistic" this is what people call looking through rose tinted glasses.The real problem with DL2 is that its parkour and combat got fucked.
The very first parkour skill you unlock is basically a jump in lunar gravity, aka floaty as shit that makes it extremely easy to do any jumping segments; in comparison, DL1's parkour mechanics were much more realistic and unforgiving.
Combat no longer feels organic but more like whack-a-mole until HP bars go down. Enemies have levels and their HP scales up. Everything is shit.
So why this shit in rpg subforum? Because it's potato?
Cuz moderators are too lazy to move to general gaming. Or they don't give a fuck.
So why this shit in rpg subforum? Because it's potato?
Cuz moderators are too lazy to move to general gaming. Or they don't give a fuck.
Because the steam page has an RPG tag. I kid you not.
So why this shit in rpg subforum? Because it's potato?
Cuz moderators are too lazy to move to general gaming. Or they don't give a fuck.
Because the steam page has an RPG tag. I kid you not.
I expect no less from steam. Tags there are pants on head retarded.
Zombie movies and games always fall apart when you try to think a bit more at it, like for example, why everyone is sticking to the city when the obvious move would be to move to the rural areas? Nowdays in many areas only 2% of the population live on rural areas. You know, zombies dont seem intelligent and as humans concentrate on the cities, the place with the highest concentration of zombies would be the cities, it isnt that they are intelligent enough to follow humans around.
That is why everyone is an asshole on those types of story, to generate drama because the whole staying on a city filled with zombies is just retardation, in reality, because of the extremely low population density and economic output, the gains from violence are minimal while the gains for cooperation are huge. They need to be careful with the assholery though, because if everyone is an asshole, you lose interest in helping them very fast.
Zombie apocalypse movie in a rural area: Jimmy Bob Joe shoots the one zombie that somehow gets into the small town of 2000 people with his shotgun at the start.
Then the rest of the movie is just scenes of regular life going on as usual.
Steam page tags are made by people:So why this shit in rpg subforum? Because it's potato?
Cuz moderators are too lazy to move to general gaming. Or they don't give a fuck.
Because the steam page has an RPG tag. I kid you not.
I expect no less from steam. Tags there are pants on head retarded.
So don't expect them to be accurate.Popular user-defined tags for this product:
Source: https://www.pcgamer.com/i-really-wish-dying-light-2-wasnt-an-rpg/I really wish Dying Light 2 wasn't an RPG
Despite Dying Light 2's supremely basic protagonist, Aiden, being an experienced survivalist who's travelled all over the place since the zombie apocalypse began, he starts out as a bit useless. Because Dying Light 2 is an RPG. God, I wish it wasn't.
[...]
Dying Light 2 already has a bunch of progression systems, so Techland is well aware that there are other ways to keep players on the hook without resorting to the dreary task of watching an experience meter slowly increase. The entire RPG side of things is really just bloat. There are even classes, sort of, with gear being designed for specific roles, like healer and tank, which feels ridiculous in a game about jumping across buildings and smacking zombies. It's all just so unnecessary.
[...]
This is what happens when massive games are put on a pedestal. Everything has to be hundreds of hours long, apparently, or else it's bad value for money. And seemingly the only way to make a game that massive is by padding it out. The cynic in me wants to believe that this is the only reason it's an RPG, but Dying Light has always tried to be one, just like Dead Island before it. This is just Techland being fixated on something that's become a weight around its games' necks.
A decent Dying Light RPG isn't outside the realm of possibility, but this one's just taken all the wrong lessons from the genre, lifting concepts like XP and levels and quests without really considering what role they play. Dying Light 2 is a game that just loves systems, throwing them in with wild abandon, regardless of how they fit into a cauldron overflowing with bullshit. And few of these systems really stand up to scrutiny. Techland sure has crammed a lot of stuff into this game—as is the open world way—but individually few of these things are within spitting distance of compelling.
The marketing makes a big deal out of the creative potential of the sandbox and the interesting choices you have to make, but none of that is evident—at least not until you've put in the time. And the moment-to-moment choices, like what ability to pick next, just aren't very gripping when you're sifting through really simple stuff. Sure, I really like being able to jump a wee bit further, and I breathe a sigh of relief whenever I unlock another crucial combat ability, but only because Dying Light 2 just isn't nearly as much fun without them.
[...]
So please, Techland, if we do get a Dying Light 3, don't make it another RPG.
That said, marketing sells Dying Light 2 as "action role-playing" game and this is the reason why "this shit in rpg subforum". By the way, on that subject
it always bothered me how they shoot the old car and it explodes into a fireball.
As far as I know the official policy of the staff is "if developers say it's is an RPG then it lands in this section" regardless of the (un)popular opinion of the Codex dwellers.That said, marketing sells Dying Light 2 as "action role-playing" game and this is the reason why "this shit in rpg subforum". By the way, on that subject
but lets gets real. its not an rpg.
It's consistent at least. Destiny 2 is called an MMO by the developers despite very much not being an MMO and the thread is in the MMO section.As far as I know the official policy of the staff is "if developers say it's is an RPG then it lands in this section" regardless of the (un)popular opinion of the Codex dwellers.
The mods have moved some games that the developers called a RPG to general gaming, so its not like they believe in it all the time either.As far as I know the official policy of the staff is "if developers say it's is an RPG then it lands in this section" regardless of the (un)popular opinion of the Codex dwellers.That said, marketing sells Dying Light 2 as "action role-playing" game and this is the reason why "this shit in rpg subforum". By the way, on that subject
but lets gets real. its not an rpg.
Speaking of graphics I just completed the mission that takes place in the massive cathedral, climbed on top of the building and the draw distance is ridiculously impressive. Someone should make a raytracing on versus E3 comparison because that one that's been paraded around to showcase the 'downgrade' is bullshit.
Is Dying Light more like how DL2 was in the Chris Avellone trailer in terms of how it looks? Is it worth playing?I prefer the coastal ambience to this woodland one, and something about the geometry and/or lighting isn't hitting right for me.