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Dying Light 2 Stay Human - zombie survival with choice & consequence

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,620
Location
Afghanistan
The real problem with DL2 is that its parkour and combat got fucked.

The very first parkour skill you unlock is basically a jump in lunar gravity, aka floaty as shit that makes it extremely easy to do any jumping segments; in comparison, DL1's parkour mechanics were much more realistic and unforgiving.
Sure thing bro "realistic" this is what people call looking through rose tinted glasses.



This one skill in dying light makes 80% of your parkour moves redundant because why bother when you can just hop around like spiderman also adds total immunity to falling because you can always save yourself using it. Meanwhile graple hook in dying light 2 enhances your parkour moves and adds new opportunities. Unlock more skills nigger addition of wall run that is absent in the first one is a major improvment by itself.



Combat no longer feels organic but more like whack-a-mole until HP bars go down. Enemies have levels and their HP scales up. Everything is shit.

Nigger you realize enemies had hp scaling in the first game too xD?

"Story %, as you progress into story, zombies are replaced with more resilient and healthier zombies. For example, a basic 2000 damage weapon found at higher ranks will one shot nearly every biter at 0% story, but will take few hits to kill them at Normal mode at 100% story, extra few hits to die on Hard mode at 100% story, and several hits to die on Nightmare mode at 100% story. But at 0% story biters will die in one shot even on Nightmare mode if it's NG+ which means player has leveled weapons. This is to give rough estimation on how story % affects zombies."
 
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SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
The parkour is worse because I bought Dying Light, not Prototype or Spiderman. The fact that there is also a grappling hook in the first game does not make the sequel's jumping any less floaty and gamey, which might be your cup of tea but it certainly isn't mine.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,052
So why this shit in rpg subforum? Because it's potato?

Cuz moderators are too lazy to move to general gaming. Or they don't give a fuck.

Because the steam page has an RPG tag. I kid you not.

I expect no less from steam. Tags there are pants on head retarded.
YsDFAn9.jpg
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,840

Madhouse anime adaptation when?

Also is the entire point of the infection timer designed for the GRE dungeons? It builds some nice tension when exploring those areas, but ultimately not a mechanic I like.

Made redundant by the amount and availability of items that restore immunity anyways.

Does nighttime get more dangerous later in the game? I remember venturing out at night in DL1 to be some high-octane shit, whereas I barely feel the need to be careful in DL2.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
Zombie movies and games always fall apart when you try to think a bit more at it, like for example, why everyone is sticking to the city when the obvious move would be to move to the rural areas? Nowdays in many areas only 2% of the population live on rural areas. You know, zombies dont seem intelligent and as humans concentrate on the cities, the place with the highest concentration of zombies would be the cities, it isnt that they are intelligent enough to follow humans around.

That is why everyone is an asshole on those types of story, to generate drama because the whole staying on a city filled with zombies is just retardation, in reality, because of the extremely low population density and economic output, the gains from violence are minimal while the gains for cooperation are huge. They need to be careful with the assholery though, because if everyone is an asshole, you lose interest in helping them very fast.

Zombie apocalypse movie in a rural area: Jimmy Bob Joe shoots the one zombie that somehow gets into the small town of 2000 people with his shotgun at the start.
Then the rest of the movie is just scenes of regular life going on as usual.

it always bothered me how they shoot the old car and it explodes into a fireball.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
So why this shit in rpg subforum? Because it's potato?

Cuz moderators are too lazy to move to general gaming. Or they don't give a fuck.

Because the steam page has an RPG tag. I kid you not.

I expect no less from steam. Tags there are pants on head retarded.
Steam page tags are made by people:

Popular user-defined tags for this product:
So don't expect them to be accurate.

That said, marketing sells Dying Light 2 as "action role-playing" game and this is the reason why "this shit in rpg subforum". By the way, on that subject:

I really wish Dying Light 2 wasn't an RPG

Despite Dying Light 2's supremely basic protagonist, Aiden, being an experienced survivalist who's travelled all over the place since the zombie apocalypse began, he starts out as a bit useless. Because Dying Light 2 is an RPG. God, I wish it wasn't.

[...]

Dying Light 2 already has a bunch of progression systems, so Techland is well aware that there are other ways to keep players on the hook without resorting to the dreary task of watching an experience meter slowly increase. The entire RPG side of things is really just bloat. There are even classes, sort of, with gear being designed for specific roles, like healer and tank, which feels ridiculous in a game about jumping across buildings and smacking zombies. It's all just so unnecessary.

[...]

This is what happens when massive games are put on a pedestal. Everything has to be hundreds of hours long, apparently, or else it's bad value for money. And seemingly the only way to make a game that massive is by padding it out. The cynic in me wants to believe that this is the only reason it's an RPG, but Dying Light has always tried to be one, just like Dead Island before it. This is just Techland being fixated on something that's become a weight around its games' necks.

A decent Dying Light RPG isn't outside the realm of possibility, but this one's just taken all the wrong lessons from the genre, lifting concepts like XP and levels and quests without really considering what role they play. Dying Light 2 is a game that just loves systems, throwing them in with wild abandon, regardless of how they fit into a cauldron overflowing with bullshit. And few of these systems really stand up to scrutiny. Techland sure has crammed a lot of stuff into this game—as is the open world way—but individually few of these things are within spitting distance of compelling.

The marketing makes a big deal out of the creative potential of the sandbox and the interesting choices you have to make, but none of that is evident—at least not until you've put in the time. And the moment-to-moment choices, like what ability to pick next, just aren't very gripping when you're sifting through really simple stuff. Sure, I really like being able to jump a wee bit further, and I breathe a sigh of relief whenever I unlock another crucial combat ability, but only because Dying Light 2 just isn't nearly as much fun without them.

[...]

So please, Techland, if we do get a Dying Light 3, don't make it another RPG.
Source: https://www.pcgamer.com/i-really-wish-dying-light-2-wasnt-an-rpg/
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
That said, marketing sells Dying Light 2 as "action role-playing" game and this is the reason why "this shit in rpg subforum". By the way, on that subject

but lets gets real. its not an rpg.
As far as I know the official policy of the staff is "if developers say it's is an RPG then it lands in this section" regardless of the (un)popular opinion of the Codex dwellers.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,109
Location
Nantucket
As far as I know the official policy of the staff is "if developers say it's is an RPG then it lands in this section" regardless of the (un)popular opinion of the Codex dwellers.
It's consistent at least. Destiny 2 is called an MMO by the developers despite very much not being an MMO and the thread is in the MMO section.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
That said, marketing sells Dying Light 2 as "action role-playing" game and this is the reason why "this shit in rpg subforum". By the way, on that subject

but lets gets real. its not an rpg.
As far as I know the official policy of the staff is "if developers say it's is an RPG then it lands in this section" regardless of the (un)popular opinion of the Codex dwellers.
The mods have moved some games that the developers called a RPG to general gaming, so its not like they believe in it all the time either.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,109
Location
Nantucket
Speaking of graphics I just completed the mission that takes place in the massive cathedral, climbed on top of the building and the draw distance is ridiculously impressive. Someone should make a raytracing on versus E3 comparison because that one that's been paraded around to showcase the 'downgrade' is bullshit.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
Speaking of graphics I just completed the mission that takes place in the massive cathedral, climbed on top of the building and the draw distance is ridiculously impressive. Someone should make a raytracing on versus E3 comparison because that one that's been paraded around to showcase the 'downgrade' is bullshit.

[Inside Quest Area]
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea
Anyone else think the setting is not as cool, vibrant, or interesting as the slums or old town from the first? I prefer the coastal ambience to this woodland one, and something about the geometry and/or lighting isn't hitting right for me.
 

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
Techland used to be known for Chrome and the Call of Juarez series but ever since Dead Island made it big in 2011 they have been coasting on that. Dead Island wasn't even a good game, it just had a hype generating trailer and had co-op.
I prefer the coastal ambience to this woodland one, and something about the geometry and/or lighting isn't hitting right for me.
Is Dying Light more like how DL2 was in the Chris Avellone trailer in terms of how it looks? Is it worth playing?

 

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