Try this one: http://www.old-games.ru/utils/files/dxwnd_og.rar
That's the easy guard. The difficult one is Minotaur guard. (Or phoenix...)level 6+ undead groups (something like 5 skeletons + 4 zombies + 2 ghouls). I sent my warrior with the best troops to try take one over and I failed miserably. Being swarmed over by undead - with Skellies having 15 HP - within only level 4-5 tier 1 troops was no fun at all. Realizing that I cannot win at all I ragequitted...
Nothing. You just need to accept it.Seriously, what did I do wrong?
No vampires, why are you complaining?that can kill off my main armies.
11 thieves are lethal.Even town guards like 11 thieves were lethal.
That's correct description. However it would last long.This tediousness reminds me playing King's Bounty on the hardest difficulty.
Seriously, what did I do wrong?
The game itself is really fantastic. And from what I've read most from the in game dialogue or tutorial messages, "learn from your mistakes" is one of the main game theme here.
I found getting a 2nd hero as early as possible to be very helpful. If nothing else you can just grind exploring and some of the weaker locations (ruined towers with goblins seems to be the easiest). To get some levels.- Not knowing the main know-hows of the game. For instance, my warrior got stuck and swarmed fighting the undead guards because his stamina ran out (and yeah, warriors are fucking tanks), and that's because I didn't know using Astral Energy (it finally comes to my mind thanks to Monocause mentioning above). I lose one shard because I hired the 2nd hero (a wizard nonetheless) in like the 4th turn, and then I realized I could have put that 500 gold into building troops and conquer provinces with better results. As you may imagine, in that game I got stuck with two low level heroes doing nothing because I had no money to hire troops to do quests, and the upkeep dragged everything down.
Now I realised that around 3/4 of the stuff can't be built in a single game because a lot of them are in direct conflict with others
I was wondering, why couldn't I build x, y, or z??? Then I checked through the building tree...
Before that I thought the game sucked a bit because I could only have one castle and one race (humans) to use. Now I realised that around 3/4 of the stuff can't be built in a single game because a lot of them are in direct conflict with others. And counting in the massive amount of cost of anything besides tier 1 stuff, I think each game only 1/5 of the stuff can be built.
And that's just concerning creature lairs. If we count in magic, foreign quarters, and equipment shops, and choose to specialise into one or two for strategies, the variety of outcomes seems to be amazing with each gameplay.
Finally, because troop and spell slots are both limited, you really must do choice & consequences when picking a strategy to go with.
Man, this game, despite being made by one man, is simply overflowing with fantastic designs!