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GREAT STUFF !!!
Game can be tweaked to run faster to spend less time to watch unit movements and such things.
In main folder there is file Eador.cfg. Within there are useful settings. This works fine for me right now:
Refresh delay (default 40): 25
Poll mouse delay (default 25): 20
Much faster and responsive.
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Pikeman is stronger than Swordsman but only when he is developed enough to have high counterattack. He has one huge tactical advantage over swordsman
meh, that's not a huge advantage. The advantage is pikeman can't be one-shotted without at least some consequences for the attacker, but as for enemy distraction you can do the same with swordsmen by just leaving an open path through the ranks to your hero/healer, weaker units will go out of their way to get there and avoid swordsmen.
You need space for that and this will not prevent some Сannibal to kill your veteran Swordsman with Crushing strike of his giant club. But Pikeman will turn crippled Сannibal into obstacle preventing other brawlers to deal damage to your line. Pikemen also can be used dispersed to lure enemies behind front lines in earlier described manner. Veterans are not for just dealing some damage before they'll die. Pikemen are too expensive to be used as untrained expendables.
I have experimented with various starting "build orders" and the most successful for me was forge > swordsmen school. At first i would buy 3 swordsmen (may need extra gold at the beginning from astral energy for this to work) but then i wouldn't have enough money for healers and then i would have to spend time just exploring so now i switched to 1 swordsman+starting militiaman+slinger, when those 2 die (and they will) i add a second swordsman by that time i have gathered 200 gold needed for a single healer, after that early game for me is set.
You can try this build order on Expert:
Turn 1. Hire Warrior (or other hero), build that thing that sells chainmail and first shield and weapons. Buy chainmail and some shield and/or weapon if starting ones are not good enough. Attack either first circle province with Free men (I don't know translation) or Goblins or easy location in your main province (like goblins) with starting troops.
Turn 2. Usually only your hero will survive with few HP. Build stuff to hire Swordsmen. Return to your main province or start plundering it right away.
Turn 3. Build Altar. Start or continue plundering your main province.
Turn 4. Build stuff to hire Healers. If you have enough money to hire 2 Swordsmen + 1 Healer then do it if not then you can plunder for 1 more turn or hire 1 Swordsman + Healer if you have some easy location in your main province to clear and hire second Swordsman after that.
After that you'll have your main army for some time and negative balance but it doesn't matter. Citizens will be pissed off but it's for their own good and in main province you'll get many options to please them in time.
BUT i can imagine that when the fights are harder that i will have to resort to 'tricky' tactics again
Exactly. You're not risking => more daring opponent started to win or to gain advantage over you.