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Eador Genesis

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
is there any penalty for cancelling a crystal quest?
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
being able to cast two spells in one go is madly superior to one extra lvl 3 creature.
wiz->com its a pure buffer/debuffer.and sometimes mass debuff is better than doublecast damage-dealing spells
mass desease and mass slow next turn-and wait till your opponent die.cheap and effective.
and between 10->20 level wiz->com grows a bit faster

there is nothing stopping you from casting both of those spells as a pure mage, with the only advantage is that you can cast them both in the first turn (9-10 turns length), but if we are talking lvl 4 spells, than double suicide in the first turn, nothing living can survive that
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
For minotaurs, etc., Wiz->Com will utterly destroy them with sleep.

Wiz->Com gets smng like +4 to spell length and an extra lvl 3 creature? I always thought that that's the weakest wiz build, since as a normal build you get +2 to spell length anyway, plus with extra +2 to magic penetration it kinda balances out, being able to cast two spells in one go is madly superior to one extra lvl 3 creature.

+3 spell length at level ten and +6 at level twenty, compared to the +2 spell power at ten and +2 spell power + two spells per turn at twenty. Sure, you could argue that you could spend three levels to max out spell power (+3) and grab another level of concentration or penetration (+1) to make it up the difference, but that's three levels that my wiz->com could have invested in improving his troop performance. Wiz->com also has access to better armour, so his survivability is just as good, if not better, than his wiz->wiz counterpart.

Edit: Oh, and Mass Suicide is considered "evil," so some builds won't really be able to utilize that.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
sure about that ? played lots of maps where it was my main spell and had a rank of saint or smng
 

sher

Educated
Joined
Dec 13, 2012
Messages
81
Return to your main province or start plundering it right away.

Plunder my own people?:eek: Never.

Well, that is the exactly reason while I haven't figured this option on my own and learned from others experience. "Paradoxically" but such evil acts actually will lead to better life for main province since it will allow you to have more resources because of good and steady expansion => you'll be able to afford better life for your people.

Also i just found out that when in a province with un-disbandable guards the plunder icon turns to "attack guards" icon that's cool.

That would be strange since option to fight guards was disabled to prevent easy XP gaining for fighting cheap bandit based guards. I'll check this on next shard.
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
is there any penalty for cancelling a crystal quest?
no
there is nothing stopping you from casting both of those spells as a pure mage, with the only advantage is that you can cast them both in the first turn (9-10 turns length), but if we are talking lvl 4 spells, than double suicide in the first turn, nothing living can survive that
its theory,>20 level,two mass suicide in you book,100 gems(?) every common fight(or uncommon?)
btw, "nothing living can survive"-is wrong
its not very nessesary to compare any class of heroes at their maximum power,rejecting their weaknesses.
That would be strange since option to fight guards was disabled to prevent easy XP gaining for fighting cheap bandit based guards. I'll check this on next shard.
i think its 180gp+wood+iron guards,with some tier2 units.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
at the stage when you can cast suicide common fights would be against a bunch of minotors, lots of spiders etc... you will be making lots more back. also pure mage does not have any weaknesses apart from fighting a bunch of dragons.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,701
Location
Poland
Just won another shard and have to say that pure archers are getting weaker and weaker. Even the double shot isnt enough any more. The only way I can ever reliably capture AI holdings is with my warrior. I think its time to try out some wizard builds.

And yes, its all because of the damn militia. While the AI heroes arent challenging at all their crazy powerful militia sure is.

So please tip me on the following:
-are there any reliable ways of obtaining a gem income? casting a lot drains my coffers extremely quickly and some maps just dont offer replacements
-what bonuses different wizard-X builds offer? Levelling a hero in the wrong way can easily lose me a shard so I dont want to try it myself
-and most importantly what are the good spells on each spell level other than 1 and 2 since I saw those
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
at the stage when you can cast suicide common fights would be against a bunch of minotors, lots of spiders etc.
so? single mass desease is better than single suicide against spiders&minos and single mass desease enough for them.and cost 35 gems.
also pure mage does not have any weaknesses apart from fighting a bunch of dragons.
the weaknesses are(mage->archmage compared with enchanter->grand enchanter):
1.between levels 10-20 enchanter grows faster.
2.flags are better than staffs and medium armour are way better than mage clothes(dragon set or set of the ancients are superior)
3.initiative
im clearly sure that doublecast is the best hero ability,but your "madly superior" is not so obvious.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,257
Just won another shard and have to say that pure archers are getting weaker and weaker. Even the double shot isnt enough any more. The only way I can ever reliably capture AI holdings is with my warrior. I think its time to try out some wizard builds.
Basically you sucks at strategy.

-are there any reliable ways of obtaining a gem income? casting a lot drains my coffers extremely quickly and some maps just dont offer replacements
Don't be spending that much when you don't have income. There are ways for evil decisions, but these have consequences. There are spells which don't need gems. Use them.

-what bonuses different wizard-X builds offer? Levelling a hero in the wrong way can easily lose me a shard so I dont want to try it myself
Are you saying you don't have multiple heroes and are unable to try it yourself?
-and most importantly what are the good spells on each spell level other than 1 and 2 since I saw those
Where is the rest of the post?
 

sher

Educated
Joined
Dec 13, 2012
Messages
81
i think its 180gp+wood+iron guards,with some tier2 units.

Oh yeah, now I remember: only the option to fight that cheap easy T1 guard was blocked.

Just won another shard and have to say that pure archers are getting weaker and weaker. Even the double shot isnt enough any more. The only way I can ever reliably capture AI holdings is with my warrior. I think its time to try out some wizard builds.

And yes, its all because of the damn militia. While the AI heroes arent challenging at all their crazy powerful militia sure is.

I have to agree that if you have problems with those guards then you need to learn further - your skill is very low. There is no reliable source of gem income early - only dark ritual when you sacrifice population for gems. Early mages are just shoot with their staves to finish wounded troops to gain XP and buff/debuff troops. If you need powerful army to kick ass than you can try one of the strongest heroes - commander->scout, just don't make it your main hero considering your skill.
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
Just won another shard and have to say that pure archers are getting weaker and weaker.
yes.archers are not suitable as a starting units.go to healers+swordsman/pikeman/barbarian.want ranged?-crossbowmen is reasonable choice
So please tip me on the following:
-are there any reliable ways of obtaining a gem income? casting a lot drains my coffers extremely quickly and some maps just dont offer replacements
-what bonuses different wizard-X builds offer? Levelling a hero in the wrong way can easily lose me a shard so I dont want to try it myself
-and most importantly what are the good spells on each spell level other than 1 and 2 since I saw those
1.dark ritual from chaos guild,use level 0 spell,save gems for later,explore swamp provinces-some fights give you gems only
2.
->wizard- +spellpower,later doublecast
->commander- +spell length,later more+spell length
->scout- stronger raised undead,later-more stronger raised undead
->warrior-+resistance+penetrate enemy resistance,later +resistance+penetrate enemy resistance(soloing hero)
wizard classes are pretty well balanced,so choose for your type of play
3.spells are all good.:) its most balanced part of the game
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,701
Location
Poland
Just won another shard and have to say that pure archers are getting weaker and weaker. Even the double shot isnt enough any more. The only way I can ever reliably capture AI holdings is with my warrior. I think its time to try out some wizard builds.
Basically you sucks at strategy.

Well I dont get any veterans so that may be true but I prefer to lose some troops and conquer more than to wait for them to heal.

-are there any reliable ways of obtaining a gem income? casting a lot drains my coffers extremely quickly and some maps just dont offer replacements
Don't be spending that much when you don't have income. There are ways for evil decisions, but these have consequences. There are spells which don't need gems. Use them.

So no reliable ways I guess.

-what bonuses different wizard-X builds offer? Levelling a hero in the wrong way can easily lose me a shard so I dont want to try it myself
Are you saying you don't have multiple heroes and are unable to try it yourself?

I usually cap at two heroes, by the time I can afford to hire (not to mention train) a third one the game is won by my lvl 20+ warrior. Granted thats with max lvl 2 creatures but Im early in campaign.

-and most importantly what are the good spells on each spell level other than 1 and 2 since I saw those
Where is the rest of the post?

No thats it, I saw all level 1 and 2 spells so am not curious about those. Also saw one lvl 4 spell and few level 3 including an abysmal one called acid that sucks greatly.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,257
Well I seen level 4 summon which basically cleaned the battlefield by itself. And I seen funny spell for summoners that when a troop was killed did summon that appeared at the place of the original unit, and was different by rank of the unit. Harpy had different summon than a slinger.

That was quite lethal when you are using evil monsters. Your opponent though he managed to get rid of something really powerful, but there is something even more kick ass than was the previous unit. And yes it STAYS in the army even after end of the battle.

Then you have obligatory undead uprising.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,701
Location
Poland
Had that spell that summons a demon once your unit dies. Lasts 6 turns with basic duration, demon is kinda good but nothing special. Level 3 spell. Didnt know the demon stays since he always died for me.

Speaking of which, how viable are summoner/necromancer mages? Can you raise ghosts? They seem to kick ass and chew gum.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
So i just learned that my unbeatable tank warrior with all tanky skills and the best armor available at the time isnt so hardcore when fighting dryads :-/
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
at the stage when you can cast suicide common fights would be against a bunch of minotors, lots of spiders etc.
so? single mass desease is better than single suicide against spiders&minos and single mass desease enough for them.and cost 35 gems.
also pure mage does not have any weaknesses apart from fighting a bunch of dragons.
the weaknesses are(mage->archmage compared with enchanter->grand enchanter):
1.between levels 10-20 enchanter grows faster.
2.flags are better than staffs and medium armour are way better than mage clothes(dragon set or set of the ancients are superior)
3.initiative
im clearly sure that doublecast is the best hero ability,but your "madly superior" is not so obvious.

I was gona write an argument against, but I won't bother as you are either

a) troll

b) just a less intelligent being, whom apparently thinks he/she is not.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,910
Holy shit this game is huge. My only problem is that it is a bit hard on the eyes. Not the graphics themselves, but the resolution and tiny text.

Also, my bros get fucked everywhere they turn.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
More and more it's reminding me of a less micro/less expansive/less complex Dominions. Good stuff though.

Conquest of Elysium comes to mind as well.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
It takes all the good shit from an entire genre, ads a karma mechanic and itemization that rivals diablo and packages it all into an amazing game.

Shits prob gonna be my all time fav

I pirated it actually and bought it yesterday anyways. No way in hell i wouldnt pay this dev for this masterpiece [/fanboy]

It has a few problems but overall its an A+ game so far... still scared as shit of something ruining it
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,701
Location
Poland
How does exactly karma work? If I do bad things will bad events happen to me? Can I offset early atrocities committed when I don't have cash and gems with good deeds done later in the game when I am rich? Selling a few subjects into slavery can really boost your treasury.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
I dont know the exact mechanics but ive played a variety of ways and it seems like a rule of thumb is this: Bad things happen to bad people and good things happen to good people.

Your karma does decay over time (in both directions)
 

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