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Eador Genesis

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
nothing prevents you from using cheap units with commander.and still rush to tier2
it is impossible, since you cant get the money needed for fort+dwelling+side building you need. You just dont have an economy for it, if you are surrounded by forest tiles. And especially if there aren't any strategical resorses nearby.
The problem with commander is that he cant attack 2nd circle of territories without the lv2 creatures

Funny im beating tier 3 provinces on expert with commander without tier 2 creatures

Free Settlements are pretty easy to take, even at T3. Have fun trying to take any other type of settlement, though. A T3 goblin swamp (With hidden black lotus) on my current game has two trolls, two slugs, two basilisks, and a ton of high level goblins, half of which have agility. Needless to say, my level fifteen scout->scout got his ass handed to him.

Thats possible but hes saying you cant even take tier 2.. I can destroy tier 2 provinces without a single level 2 unit. Without losing a single unit.
I AM using swordsmen though (edit: ive done it with other units as well although its more difficult to get them leveled and not as reliable)

In any case starting commander and being successful is fully viable
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
Another thing im loving about this is that there seems to be no 'perfect game'. In a lot of strategy games you can have games in which you never really feel like you had a setback (even without save scumming). In this it seems thins are always gonna happen that fuck up your day.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,701
Location
Poland
Adventuring is fine for *expansion*, but it's risky to rely on it to pay the wages of your troops.

Yes and no. Its stupid to count on exploration to find new sites to pay upkeep but its very reasonable to plan having in mind you have several sites waiting to be plundered (like undead in first/second circle provinces or brigands or any low level sites in first circle lands).

My initial strategy is conquering 2-3 surrounding provinces then fueling economy growth with exploring sites.

This strategy has failed me recently tho when I didnt have enough sites to plunder and was surrounded by 2 forests a swamp and one open plain province (the rest was water). Lost that map, AI came knocking with more than I could handle.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
I also use adventuring to fuel my economy. Not only does it give you good money and xp but always has the possibility of giving you a gamebreaking item (for the early game).

I once got a crossbow from a group of adventurers that did about 15 damage per shot.. and i was a scout. Made early game trivial
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
I just nearly lost a game because I couldn't afford my ever expanding empire. Three commanders with armies, 1200 gold income with ~700 lost in corruption alone. Fuck.
corruption level,just for information:
humans-10
elfs-5
dwarves-15
goblins-20
orcs-8
halflings-10
centaurs-0
lizardmen-9
numbers are meaning nothing,just compare one to another
also corruption depends on the difficulty level,example for the "expert ":
max percent of corruption-78%
max provinces without corrupion-12
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,133
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Hmm, thanks. I though Dwarves were the most corrupt race, so I put my corruption improvement there.

But quite clearly on big maps if you want to maintain several fronts, you need to plan ahead quite a bit on the economy side, otherwise you'll soon hit a brick wall that you won't be able to recover from without scaling down.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
What good are the stores int he trade sector? I mean they give some decent gear but it seems like its easier to just find better gear then to buy it from a store. Do they have any secondary effects?
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
nothing prevents you from using cheap units with commander.and still rush to tier2
it is impossible, since you cant get the money needed for fort+dwelling+side building you need. You just dont have an economy for it, if you are surrounded by forest tiles. And especially if there aren't any strategical resorses nearby.
The problem with commander is that he cant attack 2nd circle of territories without the lv2 creatures

Funny im beating tier 3 provinces on expert with commander without tier 2 creatures
eh how can you beat for instance 2 thugs, 2-3 shamans and 4-5 barbarians with just tier 1?
Maybe cause you play random map and not campaign so you might have some additional building that i havent unlocked yet
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
What good are the stores int he trade sector? I mean they give some decent gear but it seems like its easier to just find better gear then to buy it from a store. Do they have any secondary effects?
Well province stores are better, but they are random... And sometimes you need that extra armor or weapon especially for warrior and archer class
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
nothing prevents you from using cheap units with commander.and still rush to tier2
it is impossible, since you cant get the money needed for fort+dwelling+side building you need. You just dont have an economy for it, if you are surrounded by forest tiles. And especially if there aren't any strategical resorses nearby.
The problem with commander is that he cant attack 2nd circle of territories without the lv2 creatures

Funny im beating tier 3 provinces on expert with commander without tier 2 creatures
eh how can you beat for instance 2 thugs, 2-3 shamans and 4-5 barbarians with just tier 1?
Maybe cause you play random map and not campaign so you might have some additional building that i havent unlocked yet

Because i level my units? A level 10+ tier 1 unit with medals is strong as fuck. especially the swordsmen. Almost unkillable. add the fact that the commander is spamming spells and its completely doable
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
What good are the stores int he trade sector? I mean they give some decent gear but it seems like its easier to just find better gear then to buy it from a store. Do they have any secondary effects?
Well province stores are better, but they are random... And sometimes you need that extra armor or weapon especially for warrior and archer class

Its just that like.. the highest tier jewelry store sells a ring that gives me 1 morale.. so the fuck what?
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
nothing prevents you from using cheap units with commander.and still rush to tier2
it is impossible, since you cant get the money needed for fort+dwelling+side building you need. You just dont have an economy for it, if you are surrounded by forest tiles. And especially if there aren't any strategical resorses nearby.
The problem with commander is that he cant attack 2nd circle of territories without the lv2 creatures

Funny im beating tier 3 provinces on expert with commander without tier 2 creatures
eh how can you beat for instance 2 thugs, 2-3 shamans and 4-5 barbarians with just tier 1?
Maybe cause you play random map and not campaign so you might have some additional building that i havent unlocked yet

Because i level my units? A level 10+ tier 1 unit with medals is strong as fuck. especially the swordsmen. Almost unkillable. add the fact that the commander is spamming spells and its completely doable
Oh that is probably the cause, i use expendable barbarians(just flat 30 gold) and healers as t1 because,mostly cause i hate 1 mobility armies : D
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,701
Location
Poland
What good are the stores int he trade sector? I mean they give some decent gear but it seems like its easier to just find better gear then to buy it from a store. Do they have any secondary effects?

I only build few types of stores that is those that provide items I wont find enough or at all. I dont build weapon stores - you will always get enough weapons and you only need one per hero. I always build jewellery stores - even high level random stores dont have anything good, basic rings work well enough. I also build tanneries so I have cloaks, shoes, gloves, bracers, hats - many slots and you are not guaranteed to find enough of those. Very cheap to buy too. Finally I often build plate armouries - even lvl 1 warrior clad in plate has a lot of hp.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
What good are the stores int he trade sector? I mean they give some decent gear but it seems like its easier to just find better gear then to buy it from a store. Do they have any secondary effects?

I only build few types of stores that is those that provide items I wont find enough or at all. I dont build weapon stores - you will always get enough weapons and you only need one per hero. I always build jewellery stores - even high level random stores dont have anything good, basic rings work well enough. I also build tanneries so I have cloaks, shoes, gloves, bracers, hats - many slots and you are not guaranteed to find enough of those. Very cheap to buy too. Finally I often build plate armouries - even lvl 1 warrior clad in plate has a lot of hp.

The plate armory is the only one that i actually used.
The stores would make complete sense if you had more heroes (to deck them out right at level 1) but you dont get a lot of heroes so meh
 

william blake

Educated
Joined
Dec 10, 2012
Messages
57
Location
moscow
Its just that like.. the highest tier jewelry store sells a ring that gives me 1 morale.. so the fuck what?
just the most disbalanced part of the game-castle buldings
bow and heavy armour shops sometimes needed for starting scout and warrior.jewelry shop everytime needed for all heroes.
Oh that is probably the cause, i use expendable barbarians(just flat 30 gold) and healers as t1 because,mostly cause i hate 1 mobility armies : D
there are two basic tips,only two,and even player is dumb as a rock-he can survive.
what you should learn-properly compare you and enemy forces
what you must do-raise veterans
btw i hate 1 mobility too,cos if i go hotseat-"defence" tactics not work at all.guards under player control do not hurry themselves.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,701
Location
Poland
What good are the stores int he trade sector? I mean they give some decent gear but it seems like its easier to just find better gear then to buy it from a store. Do they have any secondary effects?

I only build few types of stores that is those that provide items I wont find enough or at all. I dont build weapon stores - you will always get enough weapons and you only need one per hero. I always build jewellery stores - even high level random stores dont have anything good, basic rings work well enough. I also build tanneries so I have cloaks, shoes, gloves, bracers, hats - many slots and you are not guaranteed to find enough of those. Very cheap to buy too. Finally I often build plate armouries - even lvl 1 warrior clad in plate has a lot of hp.

The plate armory is the only one that i actually used.
The stores would make complete sense if you had more heroes (to deck them out right at level 1) but you dont get a lot of heroes so meh

Stores provide a constant supply of items giving up to 5 hp per item. In my experience you are not finding comparable or better items until way later in the game, and even then you cant bet on finding a concrete piece of armour. Searching for gloves? Please. Buy them and your hero has a distinct advantage.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
What good are the stores int he trade sector? I mean they give some decent gear but it seems like its easier to just find better gear then to buy it from a store. Do they have any secondary effects?
Well province stores are better, but they are random... And sometimes you need that extra armor or weapon especially for warrior and archer class

Its just that like.. the highest tier jewelry store sells a ring that gives me 1 morale.. so the fuck what?

it also sells +2 to stamina rings that are valuable to everyone (no way you are gona find a dozen of those) and nice +2 rez amulets, ain't that good enough for you?
as for the rest, well if I happen to find nice armor or weapons I don't build them and visa verse (I end up building them 75% of the time)
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
What good are the stores int he trade sector? I mean they give some decent gear but it seems like its easier to just find better gear then to buy it from a store. Do they have any secondary effects?

I only build few types of stores that is those that provide items I wont find enough or at all. I dont build weapon stores - you will always get enough weapons and you only need one per hero. I always build jewellery stores - even high level random stores dont have anything good, basic rings work well enough. I also build tanneries so I have cloaks, shoes, gloves, bracers, hats - many slots and you are not guaranteed to find enough of those. Very cheap to buy too. Finally I often build plate armouries - even lvl 1 warrior clad in plate has a lot of hp.

The plate armory is the only one that i actually used.
The stores would make complete sense if you had more heroes (to deck them out right at level 1) but you dont get a lot of heroes so meh

Stores provide a constant supply of items giving up to 5 hp per item. In my experience you are not finding comparable or better items until way later in the game, and even then you cant bet on finding a concrete piece of armour. Searching for gloves? Please. Buy them and your hero has a distinct advantage.

Shops simply mean you're guaranteed to get decent stuff to deck out your most important unit from the get-go. Finding is very much dependent on luck. On one of my first Shards I found some elven magic sword right next to my stronghold that meant my warrior could walk all over the Shard kicking ass by himself. Other times I was glad to be able to buy a shirt for my scout.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
I dont know how the campaign works so im not sure if it may be more useful there (like being able to start a shard with a built shop maybe?)

In custom games it seems like i usually have 'decent' gear by the time the first shops even become available.
 
Joined
May 2, 2012
Messages
558
Picked this up a week ago, absolutely glorious game.

High level pure warriors are a blast to solo with, my last one found an outrageously powerful sword (+7 attack, +7 counterattack, +4 precise strike AND first strike!) in a dragon's nest and beasted the rest of the shard. Will have to try some other hero builds soon.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
Is the game balanced for all map sizes in custom? I really want to play a colossal map but I'm scared everything will go to shit with that many provinces.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,701
Location
Poland
Picked this up a week ago, absolutely glorious game.

High level pure warriors are a blast to solo with, my last one found an outrageously powerful sword (+7 attack, +7 counterattack, +4 precise strike AND first strike!) in a dragon's nest and beasted the rest of the shard. Will have to try some other hero builds soon.

Thats nice but I saw a few times (in shops) a two hander with 40% life steal and something like +11/+7 or similar. Couldnt ever afford it but man, 40% life steal? Thats game ender right there.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,910
How do you acquire access to a resource in one of your territories? For example, I conquered a province with wood, but the resource is greyed out and not applying to my constructs.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
How do you acquire access to a resource in one of your territories? For example, I conquered a province with wood, but the resource is greyed out and not applying to my constructs.
You probably have the resource's icon coloured red? If so, the materials are guarded by mobs, and you have to defeat them to gain access.
 

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