Tabula rasaWhat class are you guys rolling for your first adventure? Can't decide between Bandit, Astrologer or Prophet.
None of them honestly. The longest it would take to get back to any boss if you weren't a complete retard was probably 3 minutes at most.what boss requires a 40 minute run back? that is like vanilla Everquest levels of corpse running timebut because failing a boss fight meant a 40 minute slog from the nearest campfire
What class are you guys rolling for your first adventure? Can't decide between Bandit, Astrologer or Prophet.
Isn't wretch pretty much the best way to go in these games? It lets you build exactly how you want whereas the other choices aren't really classes. They are just some free levels with points allocated for you.What class are you guys rolling for your first adventure? Can't decide between Bandit, Astrologer or Prophet.
What class are you guys rolling for your first adventure? Can't decide between Bandit, Astrologer or Prophet.
I too prefer blank slates so I can create whatever character I want. My first playthroughs involve melee though with some bows for those impossible to melee dragons sitting atop castles.What class are you guys rolling for your first adventure? Can't decide between Bandit, Astrologer or Prophet.
Wretch because it starts with the club. Why even bother with anything else?
I hope that comes quickly. I have been playing DS3 @ 140fps locked and it feels insanely responsive, and only a single issue, running up stairs sometimes requires me to rehold the button at the start of the run. It is too bad Elden Ring will suffer from 60fps lag.I'm starting with the "delete easy anti-cheat and circumvent Steam's DRM to play the game without frame-drops" class.
I have one question about this game.
Is the design more respectful of the player's time? I hated DS not because it was hard, not because it was opaque, but because failing a boss fight meant a 40 minute slog from the nearest campfire, fighting through all the respawns to try the boss again. Die in 2 seconds because you haven't figured it out yet. 40 minute slog. Die in 4 seconds. 40 minute slog.
Have fun playing baby's first Dark Souls.Don't be like that, Kruno, you're not that autistic. Everyone who likes Souls enjoys the difficulty, but it's not the main reason you play the games. There's plenty more more autistic heaps of shit that are much harder out there, yet you play Souls, because of the sense of place, the art design, the mood and the journey, paired with that difficulty.
Video you posted is retarded clickbait. Almost all of the points he tries to make are pure autism and address the worst parts of DS games. No serious reviewer makes videos titled "THIS WILL MAKE ELDEN RING EASY - INFINITE FLASKS".
It's just an autistic Youtuber who can't wrap his little brain around any design that is a little different from what he's used to, regardless of the game being significantly different in many areas.
Have fun playing baby's first Dark Souls.Don't be like that, Kruno, you're not that autistic. Everyone who likes Souls enjoys the difficulty, but it's not the main reason you play the games. There's plenty more more autistic heaps of shit that are much harder out there, yet you play Souls, because of the sense of place, the art design, the mood and the journey, paired with that difficulty.
Video you posted is retarded clickbait. Almost all of the points he tries to make are pure autism and address the worst parts of DS games. No serious reviewer makes videos titled "THIS WILL MAKE ELDEN RING EASY - INFINITE FLASKS".
It's just an autistic Youtuber who can't wrap his little brain around any design that is a little different from what he's used to, regardless of the game being significantly different in many areas.
I think this is why Elden Ring has scored so highly...
There are some very important points in this video which I have yet to see discussed here.
Mods are the only thing that will save this game.
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Elden Ring is a joke. Anyone who "finishes" the game should have the entire game recorded to look at how a person has played the game.
Wow, this game is Dark Souls - Easy Mode. No wonder why it scored to highly among game "journalists".
I think Elden ring being easier than previous Souls games is something unavoidable since the game is an open world game. If you get stuck in a boss you simply turn around and go to explore other place, and then come back with an improved weapon, or with your character having a higher lvl. It offers way more ways to go than the first Dark souls offered. Also, we are at the point where we fought 9849859 artoriases clones in these games and we're used to fight challenging bosses.
If the game is too easy (Bosses, enviromental hazards, etc) in general and doesn't encourage exploration then that could be a big problem.
Overfixating on the epic hard boss fights!!11! is one of the biggest sins of the Souls playerbase and has likely been a major contributor to the hivemind's consensus that the series, if not the entire genre, only is about being a boss rush so you can get the funny YOU DIED message on your screen.A game full of my favorite part of past From games. Now that's what I'm talking about. I like a challenging boss fight as much as the next guy, but the exploration and discovery, with all the danger that comes along with that, has always been my favorite aspect of these games.
I mean, let's be real here. At what point would From one-uping themselves on boss difficulty be the next point of contention? I loved the bosses in Sekiro, but what do most of us agree was missing from that game? Not to mention it sounds like there's tons of side-bosses that offer more intense challenges along the way.
If I am not dying thousands of times per second then I am not having fun!Overfixating on the epic hard boss fights!!11! is one of the biggest sins of the Souls playerbase and has likely been a major contributor to the hivemind's consensus that the series, if not the entire genre, only is about being a boss rush so you can get the funny YOU DIED message on your screen.A game full of my favorite part of past From games. Now that's what I'm talking about. I like a challenging boss fight as much as the next guy, but the exploration and discovery, with all the danger that comes along with that, has always been my favorite aspect of these games.
I mean, let's be real here. At what point would From one-uping themselves on boss difficulty be the next point of contention? I loved the bosses in Sekiro, but what do most of us agree was missing from that game? Not to mention it sounds like there's tons of side-bosses that offer more intense challenges along the way.
Exploration and atmosphere carries immense weight in these games and the absence of those elements is often the reason why so many spin-offs made by other developers end up being forgettable or outright poor experiences.