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From Software Elden Ring - From Software's new game with writing by GRRM

Kruno

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According to Fextralife it's overall easier than any of the other souls games.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
What class are you guys rolling for your first adventure? Can't decide between Bandit, Astrologer or Prophet.

Yeezus looks pretty tight.

0reyikdvh9j81.jpg
 

GhostCow

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What class are you guys rolling for your first adventure? Can't decide between Bandit, Astrologer or Prophet.
Isn't wretch pretty much the best way to go in these games? It lets you build exactly how you want whereas the other choices aren't really classes. They are just some free levels with points allocated for you.
 

Dyskolos

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Generally yeah - though you then miss what can be a boost in starting equipment you wouldn't have access to until later (see twinblades in ds3).
 

Kruno

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What class are you guys rolling for your first adventure? Can't decide between Bandit, Astrologer or Prophet.

Wretch because it starts with the club. Why even bother with anything else?
I too prefer blank slates so I can create whatever character I want. My first playthroughs involve melee though with some bows for those impossible to melee dragons sitting atop castles.
 

Kruno

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I'm starting with the "delete easy anti-cheat and circumvent Steam's DRM to play the game without frame-drops" class.
I hope that comes quickly. I have been playing DS3 @ 140fps locked and it feels insanely responsive, and only a single issue, running up stairs sometimes requires me to rehold the button at the start of the run. It is too bad Elden Ring will suffer from 60fps lag.
 

Curratum

Guest
I have one question about this game.

Is the design more respectful of the player's time? I hated DS not because it was hard, not because it was opaque, but because failing a boss fight meant a 40 minute slog from the nearest campfire, fighting through all the respawns to try the boss again. Die in 2 seconds because you haven't figured it out yet. 40 minute slog. Die in 4 seconds. 40 minute slog.

IronPineapple's review said something along the lines of "don't be afraid to try any boss and die, because the process of getting back in there is easy".
 

Kruno

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I think this is why Elden Ring has scored so highly...


There are some very important points in this video which I have yet to see discussed here.

Mods are the only thing that will save this game.

---------------------

Elden Ring is a joke. Anyone who "finishes" the game should have the entire game recorded to look at how a person has played the game.

Wow, this game is Dark Souls - Easy Mode. No wonder why it scored to highly among game "journalists".
 
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Curratum

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Don't be like that, Kruno, you're not that autistic. Everyone who likes Souls enjoys the difficulty, but it's not the main reason you play the games. There's plenty more more autistic heaps of shit that are much harder out there, yet you play Souls, because of the sense of place, the art design, the mood and the journey, paired with that difficulty.

Video you posted is retarded clickbait. Almost all of the points he tries to make are pure autism and address the worst parts of DS games. No serious reviewer makes videos titled "THIS WILL MAKE ELDEN RING EASY - INFINITE FLASKS".

It's just an autistic Youtuber who can't wrap his little brain around any design that is a little different from what he's used to, regardless of the game being significantly different in many areas.
 

Kruno

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Don't be like that, Kruno, you're not that autistic. Everyone who likes Souls enjoys the difficulty, but it's not the main reason you play the games. There's plenty more more autistic heaps of shit that are much harder out there, yet you play Souls, because of the sense of place, the art design, the mood and the journey, paired with that difficulty.

Video you posted is retarded clickbait. Almost all of the points he tries to make are pure autism and address the worst parts of DS games. No serious reviewer makes videos titled "THIS WILL MAKE ELDEN RING EASY - INFINITE FLASKS".

It's just an autistic Youtuber who can't wrap his little brain around any design that is a little different from what he's used to, regardless of the game being significantly different in many areas.
Have fun playing baby's first Dark Souls.
 

Curratum

Guest
Don't be like that, Kruno, you're not that autistic. Everyone who likes Souls enjoys the difficulty, but it's not the main reason you play the games. There's plenty more more autistic heaps of shit that are much harder out there, yet you play Souls, because of the sense of place, the art design, the mood and the journey, paired with that difficulty.

Video you posted is retarded clickbait. Almost all of the points he tries to make are pure autism and address the worst parts of DS games. No serious reviewer makes videos titled "THIS WILL MAKE ELDEN RING EASY - INFINITE FLASKS".

It's just an autistic Youtuber who can't wrap his little brain around any design that is a little different from what he's used to, regardless of the game being significantly different in many areas.
Have fun playing baby's first Dark Souls.

I genuinely thought you were just a fun shitposter, but it turns out you're a genuine, garden-variety retard.
 

Sunri

Liturgist
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Apr 16, 2020
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I think this is why Elden Ring has scored so highly...


There are some very important points in this video which I have yet to see discussed here.

Mods are the only thing that will save this game.

---------------------

Elden Ring is a joke. Anyone who "finishes" the game should have the entire game recorded to look at how a person has played the game.

Wow, this game is Dark Souls - Easy Mode. No wonder why it scored to highly among game "journalists".


Game for little babies.
 

TheHeroOfTime

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I think Elden ring being easier than previous Souls games is something unavoidable since the game is an open world game. If you get stuck in a boss you simply turn around and go to explore other place, and then come back with an improved weapon, or with your character having a higher lvl. It offers way more ways to go than the first Dark souls offered. Also, we are at the point where we fought 9849859 artoriases clones in these games and we're used to fight challenging bosses.

If the game is too easy (Bosses, enviromental hazards, etc) in general and doesn't encourage exploration then that could be a big problem.
 

Curratum

Guest
I think Elden ring being easier than previous Souls games is something unavoidable since the game is an open world game. If you get stuck in a boss you simply turn around and go to explore other place, and then come back with an improved weapon, or with your character having a higher lvl. It offers way more ways to go than the first Dark souls offered. Also, we are at the point where we fought 9849859 artoriases clones in these games and we're used to fight challenging bosses.

If the game is too easy (Bosses, enviromental hazards, etc) in general and doesn't encourage exploration then that could be a big problem.

The ONE thing that I've seen echoed by every journo AND people like IronPineapple who know their souls and are honest and critical of flaws is, exploration is ALWAYS worthwhile and rewarding, and there's significant chunks of gameplay, NPCs and items tucked away in the butt end of the maps, so you always get something worth your time if you go there.
 

Jinn

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Messages
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A game full of my favorite part of past From games. Now that's what I'm talking about. I like a challenging boss fight as much as the next guy, but the exploration and discovery, with all the danger that comes along with that, has always been my favorite aspect of these games.

I mean, let's be real here. At what point would From one-uping themselves on boss difficulty be the next point of contention? I loved the bosses in Sekiro, but what do most of us agree was missing from that game? Not to mention it sounds like there's tons of side-bosses that offer more intense challenges along the way.
 

Curratum

Guest
IronPineapple said that a massive part of the game is optional and not essential to "completing the story", like over half of the content is optional.
 

Kruno

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I have to, at level 1, go to end game and start there. Hopefully there is *some* challenge to be had.
 

Shrimp

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A game full of my favorite part of past From games. Now that's what I'm talking about. I like a challenging boss fight as much as the next guy, but the exploration and discovery, with all the danger that comes along with that, has always been my favorite aspect of these games.

I mean, let's be real here. At what point would From one-uping themselves on boss difficulty be the next point of contention? I loved the bosses in Sekiro, but what do most of us agree was missing from that game? Not to mention it sounds like there's tons of side-bosses that offer more intense challenges along the way.
Overfixating on the epic hard boss fights!!11! is one of the biggest sins of the Souls playerbase and has likely been a major contributor to the hivemind's consensus that the series, if not the entire genre, only is about being a boss rush so you can get the funny YOU DIED message on your screen.
Exploration and atmosphere carries immense weight in these games and the absence of those elements is often the reason why so many spin-offs made by other developers end up being forgettable or outright poor experiences.
 

Kruno

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A game full of my favorite part of past From games. Now that's what I'm talking about. I like a challenging boss fight as much as the next guy, but the exploration and discovery, with all the danger that comes along with that, has always been my favorite aspect of these games.

I mean, let's be real here. At what point would From one-uping themselves on boss difficulty be the next point of contention? I loved the bosses in Sekiro, but what do most of us agree was missing from that game? Not to mention it sounds like there's tons of side-bosses that offer more intense challenges along the way.
Overfixating on the epic hard boss fights!!11! is one of the biggest sins of the Souls playerbase and has likely been a major contributor to the hivemind's consensus that the series, if not the entire genre, only is about being a boss rush so you can get the funny YOU DIED message on your screen.
Exploration and atmosphere carries immense weight in these games and the absence of those elements is often the reason why so many spin-offs made by other developers end up being forgettable or outright poor experiences.
If I am not dying thousands of times per second then I am not having fun!
 

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