cvv
Arcane
Apparently you'll get an "Adventure Guide" ebook for pre-purchasing this on Steam so...Is this from like a Prima / Complete / etc guide book for the game?
Apparently you'll get an "Adventure Guide" ebook for pre-purchasing this on Steam so...Is this from like a Prima / Complete / etc guide book for the game?
How?starting now
Nowadays you actually get idiots who will go as far as calling the game unplayable if they don't get some inane 120+ framerates. So people with "high end" rigs who complain about abysmal performance should always be asked to be specific bc chances are you'll get the answers that are potential comedy gold.Well the worrying thing is that some reports of bad performance are legit coming from people with hefty rigs, but then other reports on lesser rigs are reporting it's mostly fine.
I guess the only thing to do is see what the performance is like with the Day 1 patch.
Nowadays you actually get idiots who will go as far as calling the game unplayable if they don't get some inane 120+ framerates. So people with "high end" rigs who complain about abysmal performance should always be asked to be specific bc chances are you'll get the answers that are potential comedy gold.Well the worrying thing is that some reports of bad performance are legit coming from people with hefty rigs, but then other reports on lesser rigs are reporting it's mostly fine.
I guess the only thing to do is see what the performance is like with the Day 1 patch.
How frequent is it on the streams? I remember on launch day DS3 ran pretty iffy, I had random frame drops in areas that went 60 -> 40 and then back to 60 when you leave the area, and some micro-stutter too.
How frequent is it on the streams? I remember on launch day DS3 ran pretty iffy, I had random frame drops in areas that went 60 -> 40 and then back to 60 when you leave the area, and some micro-stutter too.
Shit I was still getting random stutters my last playthrough of DS III.
How?
He probably set his time zone to New Zealand. Classic Xbox strat.
How?
He probably set his time zone to New Zealand. Classic Xbox strat.
Yeah, temporary Kiwi.
I can't speak for the console versions, but I don't think it works on PC.How?
He probably set his time zone to New Zealand. Classic Xbox strat.
Yeah, temporary Kiwi.
Wait it's really that easy? You don't need a VPN to fool the Steam/MS/PS store?
ExactlyI can't speak for the console versions, but I don't think it works on PC.How?
He probably set his time zone to New Zealand. Classic Xbox strat.
Yeah, temporary Kiwi.
Wait it's really that easy? You don't need a VPN to fool the Steam/MS/PS store?
I think the PC release is supposed to be the same time globally instead of being based on local time.
There's one important information I need to know:K, done witch char gen, starting now, completely blind. Vagabond.
Intro is shit, runs reasonably well so far on Xbox One X.
How many hours will I have to spend in character creation to make a pretty waifu?
The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software's first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.
First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.
Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters. Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring.
So all in all, it's a bit of a mixed bag for Elden Ring right now on all platforms. Many of these issues could and should be fixed in future updates, and we hope that From Software are able to bring the game's performance to a level befitting the rest of the title's quality. We'll go into more depth in future videos and articles, so stay tuned.
Do not worry anon it is okay anon! It is! You should believe anon HAPPY ENDING anon! You should!Prayers up for the Russian and ukrainian soldiers who pre-ordered Elden Ring.
Imagine dying on release day oof
Can you play using the -DX11 command line parameter? Or Is there a DX11 toggle in the settings menu?