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From Software Elden Ring - From Software's new game with writing by GRRM

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Kruno is such a prolific shitposter I genuinely can't tell whether he's butthurt on the basis of one video or he's pulling another elaborate troll.
 

fork

Guest
K, done witch char gen, starting now, completely blind. Vagabond.
Intro is shit, runs reasonably well so far on Xbox One X.
 

toughasnails

Guest
Well the worrying thing is that some reports of bad performance are legit coming from people with hefty rigs, but then other reports on lesser rigs are reporting it's mostly fine.

I guess the only thing to do is see what the performance is like with the Day 1 patch.
Nowadays you actually get idiots who will go as far as calling the game unplayable if they don't get some inane 120+ framerates. So people with "high end" rigs who complain about abysmal performance should always be asked to be specific bc chances are you'll get the answers that are potential comedy gold.
 

Kruno

Arcane
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Village Idiot Zionist Agent Shitposter
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Did you know that you can rearrange the letters to Elden Ring and it spells Dark Souls?

yewfkb7nukj81.png


stolen from reddit
https://www.reddit.com/r/Eldenring/comments/szgft7/did_you_know_that_you_can_rearrange_the_letters/
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Well the worrying thing is that some reports of bad performance are legit coming from people with hefty rigs, but then other reports on lesser rigs are reporting it's mostly fine.

I guess the only thing to do is see what the performance is like with the Day 1 patch.
Nowadays you actually get idiots who will go as far as calling the game unplayable if they don't get some inane 120+ framerates. So people with "high end" rigs who complain about abysmal performance should always be asked to be specific bc chances are you'll get the answers that are potential comedy gold.

Capped to 60 in this instance, so that should be less of a complaint. Most of the complaints seem to be about bad stuttering on PC and sudden FPS drops. The latter has been visible in a few of the streams/videos that have appeared.
 

Curratum

Guest
How frequent is it on the streams? I remember on launch day DS3 ran pretty iffy, I had random frame drops in areas that went 60 -> 40 and then back to 60 when you leave the area, and some micro-stutter too.
 
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How frequent is it on the streams? I remember on launch day DS3 ran pretty iffy, I had random frame drops in areas that went 60 -> 40 and then back to 60 when you leave the area, and some micro-stutter too.

Shit I was still getting random stutters my last playthrough of DS III.
 

Curratum

Guest
How frequent is it on the streams? I remember on launch day DS3 ran pretty iffy, I had random frame drops in areas that went 60 -> 40 and then back to 60 when you leave the area, and some micro-stutter too.

Shit I was still getting random stutters my last playthrough of DS III.

Yeah, I just ploughed through the game over 3 days on launch and didn't play much of it after, honestly. But it wasn't game-breaking or anything, just a minor annoyance.
 

fork

Guest

He probably set his time zone to New Zealand. Classic Xbox strat.

Yeah, temporary Kiwi. :M

Just got the horse and a Greatshield, cleared one Catacomb. So far it seems like Open World DS3 with some new ideas thrown in. Probably worth a playthrough. Best game ever? Probably not, but too early to tell.

But man, that intro 'cinematic' was disappointing.
 

Shrimp

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Brickfrog

Learned
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He probably set his time zone to New Zealand. Classic Xbox strat.

Yeah, temporary Kiwi.

Wait it's really that easy? You don't need a VPN to fool the Steam/MS/PS store?
I can't speak for the console versions, but I don't think it works on PC.
I think the PC release is supposed to be the same time globally instead of being based on local time.
Exactly
 

fork

Guest
On Xbox it's as easy as setting your location to New Zealand temporarily.

K, done witch char gen, starting now, completely blind. Vagabond.
Intro is shit, runs reasonably well so far on Xbox One X.
There's one important information I need to know:
How many hours will I have to spend in character creation to make a pretty waifu?

You can spend hours, and while it's basically the DS3 editor, I think it's gotten a bit easier and there are a few additional options.

So far, the game keeps getting better, which surprises me tbh, since I'm not a fan of open worlds. I hope it continues that trend.
 
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ferratilis

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Oct 23, 2019
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https://www.eurogamer.net/articles/...2-24-elden-ring-performance-first-impressions
The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software's first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.

First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.

Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters. Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring.

So all in all, it's a bit of a mixed bag for Elden Ring right now on all platforms. Many of these issues could and should be fixed in future updates, and we hope that From Software are able to bring the game's performance to a level befitting the rest of the title's quality. We'll go into more depth in future videos and articles, so stay tuned.

Do you guys think DXVK could help here? In the past, it turned some games from unplayable to smooth on my AMD system.
 

DJOGamer PT

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> " I'm sorry, but I am an ADULT. I don't have time to play videogames, that's kids stuff. I have responsibilities. Like wasting multiple hours of my day in social media garbage. Also remembering stuff is hard."
> " However if you were to include all sorts of hand-holding mechanics for brainlets like me, say quest markers, then probably I could have enough time to platinum your game. "

:imperialscum:
 
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hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
Can you play using the -DX11 command line parameter? Or Is there a DX11 toggle in the settings menu?

Imagine if all the drama the Pc players will create about the game performance could be solve with a 5 character command added to the executable.
 

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