Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
and you ask yourself: "what happened to the King's Field, Demon's Souls and Dark Souls devs?" They're gone.

Don't forget Shadow Tower.

Shadow Tower Abyss is definitely one of the best from software has ever made, even counting souls.
What a crazy game.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
I dislike how your stamina does not deplete with no enemies around. Quality of life feature, sure, but I can't see how many swings I can take with a new weapon.
Nitpick, was not even sure if worth posting, but I like how this series is usually consistent with its rules..
IMO, stamina not depleting out of battles is hands down the best quality of life that ER brings, even more than Stakes of Marika saving us from retarded 2 minutes runbacks to boss fights.
Fromsoft fixed that issue many years ago in King's Field.

In that game sprinting consumes stamina, but you can sprint even if it reaches zero, so it is easy to traverse the levels. At the same time if you happen to stumble upon an enemy and your stamina is at zero, then you are properly fucked. Which creates a situation where one on hand you can sprint all you want without getting winded, but you will have to rest every now and then if the current location still has enemies.
 
Last edited:

hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
I dislike how your stamina does not deplete with no enemies around. Quality of life feature, sure, but I can't see how many swings I can take with a new weapon.
Nitpick, was not even sure if worth posting, but I like how this series is usually consistent with its rules..
IMO, stamina not depleting out of battles is hands down the best quality of life that ER brings, even more than Stakes of Marika saving us from retarded 2 minutes runbacks to boss fights.
Fromsoft fixed that issue many years ago in King's Field.

In that game you can sprint even at zero stamina, so it is easy to traverse the levels. But at the same time if you happen to stumble upon an enemy and your stamina is at zero, then you are properly fucked. Which creates a situation where one on hand you can sprint all you want without getting winded, but you will have to rest every now and then if the current location still has enemies.

I'd be completely ok with that solution, even though because the ER "combat detection" seems kinda buggy, because it seems that sometimes you can do some hits without using stamina right after entering combat.
 

hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
and you ask yourself: "what happened to the King's Field, Demon's Souls and Dark Souls devs?" They're gone.

Don't forget Shadow Tower.

Shadow Tower Abyss is definitely one of the best from software has ever made, even counting souls.
What a crazy game.


It's really good, it's probably one of the most atmospheric games I've ever played. Someday I'll replay it since I don't remember that much.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,193
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I'm too tired to write something readable but I will try.

By the end the game turns into a complete turd. The story makes no sense. The combat fairness is gone. The game stutters in the most critical moments.

For example the mobs from the last areas have constant spazzing and their hp could make elephants blush. Really, at lvl 120 with weapon +10, I cannot kill one rat in one hit.

Had the same sentiment at the end of Sekiro, thought Father Owl, Rage Demon and Sword Saint are a total bullshit fights. Good to see FS doubed down. Well at least you have Ashes and you can summon.

Btw it's clear all the 10/10 journos didn't get anywhere close to the endgame, or you'd hear thousand voices crying out about easy mode.

Btw no. 2 - you had only +10 weapon in the late game? I have +13 already and I'm only about 40% in (Limgrave, Liurnia and Caelid fully explored, but killed only Godrick so far).
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,620
Worst FromSoft game ever (well, in two decades or so).

The first 20 hours or so, the size and looks of the world and the familiar controls deceive you, but the game is decline in every way, right from the beginning starting with the cheap concept art intro and the retarded over the top voice acting. Then you choose your body type and off you go, scripted death - yawn. Tutorial is fine, eventhough the cave where it's located has no design whatsoever. Then the high starts with the Limgrave panorama and Tree Sentinel. But in retrospect, it doesn't last long. You soon realise that this is the entire game: style over substance, quantity over quality.
You notice the copy pasted stuff like catacombs, caves, ruins, churches, minor erdtrees, bosses etc. everywhere, the spastic combat with ganksquads, never-ending combos, insta-death attacks, fast travel from anywhere, bombastic yet completely uninspired music, and complete shit lore and terrible NPCs, and you ask yourself: "what happened to the King's Field, Demon's Souls and Dark Souls devs?" They're gone. Everything here is like a parody of what made FromSoft games so great in the past. They sold out like every successful studio does sooner or later. I'm surprised it took them this long, and the signs were on the wall, but it still hurts.

This is probably 100% true, and yet, what remains is still better than 99% of the shit that's out there lmao.

That's modern gayming for you.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
tw no. 2 - you had only +10 weapon in the late game? I have +13 already and I'm only about 40% in (Limgrave, Liurnia and Caelid fully explored, but killed only Godrick so far).

special weapons you upgrade with somber stones only go to +10. I assume he means one of those
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Sekiro is insanely forgettable but very much worth playing once for some of the cool bosses and the scenery.

Just be aware it's by far the easiest Souls game because it's very parry-focused and to make that sustainable the parry timing is insanely forgiving.

More accurately, it might feel like the hardest for a bit until you get used to the parry-focus. Once you adjust it's a piece of cake, but until you do it's pretty hard. I spent like 2 hours on the Butterfly boss before I learned that the game just wants me to mash the parry button more.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
Sekiro is basically a series of boss rush since the game world doesn't present a meaningful experience at all, with your insane mobility, grappling hook etc. Elden Ring is like that in the open world, but it's a real souls experience within crafted levels, where your arse can be handed to you at any moment by well placed groups of enemies. They're good bosses but it's not the sort of content I want more of from From Software.

It's too bad because one of the last areas of Sekiro has enemies that can really deal with your mobility but the rest of the game was too lacking.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,424
I'm too tired to write something readable but I will try.

By the end the game turns into a complete turd. The story makes no sense. The combat fairness is gone. The game stutters in the most critical moments.

For example the mobs from the last areas have constant spazzing and their hp could make elephants blush. Really, at lvl 120 with weapon +10, I cannot kill one rat in one hit.

Had the same sentiment at the end of Sekiro, thought Father Owl, Rage Demon and Sword Saint are a total bullshit fights. Good to see FS doubed down. Well at least you have Ashes and you can summon.

.

Out of the three only the Demon is a shit fight. The other two are an experience. Nothing matches the feeling of Ishin pulling a glock against you

I stand by my statement from a few pages before. I've been somewhat enjoying Elden Ring, but Sekiro remains the better game
 

Moonrise

The Magnificent
Patron
Joined
Jul 7, 2017
Messages
433
Make the Codex Great Again!
3HUgNu8.jpg


:shredder:
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,424
So how's the game so far? Easier or harder than previous titles? How's the open world? Is it shit just like any other open world games or does it do something different? Any aliens in the game or space stuff?
The lore is VERY weird once you get into it, and quite entertaining

EDIT: not as weird as CHIM though
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,719
Radahn is quite nasty 15+ attempts and only around 20-25% of times got into a second phase. Some of his magic is nearly impossible for me to dodge. Guess using a horse most of fight is not a good idea probably just hug him and try to stay behind
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
The last bosses felt like such a breath of fresh air after experiencing Malenia, oof.
UuaPpJO.png

I seem to be in the minority who found the capital to be garbage, but the game really upped the ante in the last zones of the game, they were interesting and fun. The area that leads to Malenia too is wonderful, both from a gameplay perspective and the artistry.

Overall this game is like a rollercoaster in my views. The parts that I hated, I hated with passion, but the parts I liked provided as much entertainment as peak souls for me. I'm not a heavy lorefag, so I don't mind the unholy mix of things that don't match, but I did notice how the elements don't really work well together, it would have been better off as a straightforward greek god epic style of world building instead of whatever this.. thing is.

For example the mobs from the last areas have constant spazzing and their hp could make elephants blush. Really, at lvl 120 with weapon +10, I cannot kill one rat in one hit.

I think the game really wants you to build around weapon arts at this point. The common enemies of the flying ruins for example, most of them only took two hits of R2 weapon art to get down. I ended up mixing half of my flasks to recharge FP. I haven't used a regular r1 or l1 ever once I entered the area.

This fight is cancer for melee players.

There's sort of ranged weapon arts even for pure physical builds, since the game just allows you to swap arts on the fly I guess they want you to experiment with builds and not just stick around a concept.
But yeah, I agree I wouldn't go into that fight just with a normal weapon R1 around me. In fact none of the latter fights are sane to do without a good art, I managed to get 4 critical staggers on the last boss by bumrushing and just spamming the art pointblank.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
Radahn is quite nasty 15+ attempts and only around 20-25% of times got into a second phase. Some of his magic is nearly impossible for me to dodge. Guess using a horse most of fight is not a good idea probably just hug him and try to stay behind
You should only use the horse for mobility when you need to summon more npcs after they die, or to avoid the phase 2 transition where he flies into the ground like a comet where it can get difficult to tell where he's coming from in the chaos. Otherwise try to keep sprinting to be at his ass while others get his attention then spam weapon arts.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,803
Location
Dutchland
Found out about the big dragon you can easily cheese with a weapon that causes Bleed. Good stuff. I also managed to get Radagon's Seal from the fortress behind the dragon, which seems pretty good but I feel like I need some better armor to get the most out of it. I'm still running around in my Vagabond outfit, but with one of the imp heads, so I'm on the lookout for an upgrade.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
After defeating some of the overworld bosses on my first try I grew cocky and decided to try Margit again before going to bed. I deployed the tactic of letting the mage Rogier tank and me repeatedly jump attacking him in the ass. When the kill actually happened on try #5428 I couldn't believe it. Margit's final words to me rang very true. I didn't defeat him with skill, I bum-rushed his ass and got lucky.

Now I need to actually find a 2nd talisman to equip.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
The capital is absolutely huge. I think it's probably even From's biggest individual level in terms of pure size. I've spent most of the day just running around the streets and rooftops, often without having any sense of direction. I'm probably missing so many random side ways and optional items and minibosses just because I keep following paths that end up taking me elsewhere.

Also it feels like I am grossly overlevelled and/or overgeared for the boss fights here. I'd been holding off from entering the capital until I had done everything I could think of in the other regions. So far inside the capital I've encountered two main bosses and both of them got absolutely devastated by my attacks.
 
Last edited:

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,994
I do feel like melee only (especially STR builds) requires more skill than in previous games. Bosses seem to have more movesets, more unpredictability and more 360 AOE attacks.

Whether this is good game design (or fun) is probably highly subjective.

no hit runs are almost impossible with spazzing bosses and SL1 is probably out of the question.

Didn't some guy beat DS games with his toes and a controller? I wouldn't say anything is out of the question with a dedicated fanbase.

Elder Ring is different from DS as in: whatever applies to DS will not necessarily apply to ER because FS seems adamant to piss off streamers.

Yeah, this is the sad thing: at least some design decisions can be explained by "catering" the game to streamers. There were no streamers when DS was released.

As an example: I watched Hob trying to do it with a mage but he got triggered by the Foreskin Duo. Basically that boss will be the death of many attempts. 100% no hit runs will be very hard to pull off in ER.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Just finished one-on-oneing Margit with that bloodhound blade. Going back to try that Crucible Knight before I get too deep into the castle.

Does finishing Stormveil Castle cause all the NPCs storylines in Limgrave to progress? I'm tempted to see how much area I can unlock in pursuit of gear but I'm worried about failing those storylines.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,994
Worst FromSoft game ever (well, in two decades or so).

The first 20 hours or so, the size and looks of the world and the familiar controls deceive you, but the game is decline in every way, right from the beginning starting with the cheap concept art intro and the retarded over the top voice acting. Then you choose your body type and off you go, scripted death - yawn. Tutorial is fine, eventhough the cave where it's located has no design whatsoever. Then the high starts with the Limgrave panorama and Tree Sentinel. But in retrospect, it doesn't last long. You soon realise that this is the entire game: style over substance, quantity over quality.
You notice the copy pasted stuff like catacombs, caves, ruins, churches, minor erdtrees, bosses etc. everywhere, the spastic combat with ganksquads, never-ending combos, insta-death attacks, fast travel from anywhere, bombastic yet completely uninspired music, and complete shit lore and terrible NPCs, and you ask yourself: "what happened to the King's Field, Demon's Souls and Dark Souls devs?" They're gone. Everything here is like a parody of what made FromSoft games so great in the past. They sold out like every successful studio does sooner or later. I'm surprised it took them this long, and the signs were on the wall, but it still hurts.

I agree. Success can be as - if not more - dangerous than failure. FromSoftware had a spectacular run and Elden Ring is a huge achievement from many points of view but nothing matters because the game is soulless. I don't know the details or background history of Demon Souls/Dark Souls but those games were made with soul. Dark Souls 2 is flawed but a honest attempt to recreate the magic. Bloodborne and Dark Souls 3 are pure decline and Elden Ring is actually the last nail in FS's coffin. I don't know what happened but it looks like the game design is overwhelmed with retarded edgy ideas and I cannot stress this enough: the combat fairness is gone! It's done. The times when you could say to someone "git gud" are gone. This is the level of decline reached by Elden Ring.

Also I have a special place in my heart for Bloodborne players. Bloodborne is the first edgy game from FS and it was the harbinger of decline. Most Dark Souls players balked at the idea of "faster" combat for good reasons but a small minority of faggots managed to derail any criticism of BB. Yeah, the game is perfect and people like me are just envy because we don't have a PS4 to play the masterpiece. The reality is that Bloodborne was the worst FS game but now Elden Ring can take its place. Kudos! I hope you enjoy your reflex based combat for many years to come.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom