I decided to play a few hours of Dark Rolls 3 since many people who complained about this game seemed to be okay with DS3 and I wanted to figure out if they were memory holing or if I was. Comparison:
-Rolling has been clearly nerfed in Elden Ring. It's hard to say since it uses the same animation they've been using for a decade but it seems that your roll covers less distance, has a longer recovery period, and has a slight input delay, likely the same amount of iframes though. Pretty much every DS3 character felt like you were abusing the darkwood grain ring but this isn't the case in Elden Ring. Still disappointed that this game has no real mid roll.
-It's much easier to stagger/stunlock enemies in ds3, which gives the game a sort of tag feeling since rushing an enemy down and stunlocking them is often optimal. This is present in every souls game including Elden Ring but it's much more prominent in DS3 where large enemies have less poise. In Elden Ring spacing seems more powerful since you have a much wider variety of useful moves and can more easily open enemies up and bypass their defenses.
-In DS3 you seem much tankier but estus flasks heal for less, this should even out over a fight but it means you're more likely to be quickly killed in Elden Ring. However armour seems to matter more in Elden Ring, and there's many talismans and ashes of war you can abuse to tank up in specific situations.
-Enemy design is pretty similar between the two games but not the same. Every enemy in DS3 feels like the torch hollows from DS1, whereas Elden Ring has some insane flailing bitches, but also some slower enemies. Elden Ring enemies have many more delays and double hits to catch rolls and encourage you to dodge certain attacks by jumping, whereas DS3 enemies are faster and have many nigh instant attacks to poke you. They still have delayed attacks but less than in Elden Ring. Bosses in both games have retarded flailing combos. One big difference is that Elden Ring main story bosses start much harder than DS3 bosses do since you can delay them until later, and they also end much harder. It seems that since Elden Ring is so long From made the lategame bosses similar in design and difficulty to what would only be DLC bosses in previous games, with multiple phases and insane movesets and damage numbers.
-Builds actually matter in Elden Ring. DS3 was lets be real, barely an rpg, or not an rpg at all. Every build revolved around r1 dps and either rolling or a greatshield. There were a few niche builds but they were niche for a reason. In Elden Ring there's a really wide variety of things you can build around and strategies to approach every fight. Whether it's abusing 0 stamina blocking or status effects or powerful buffs or bleed or ashes of war or guard counters. Elden Ring gives you a lot of options and encourages you to build around them and use them. I'm thankful that From Soft once again made a game where I can beat enemies by working smarter rather than harder. However the classic Souls build of medium armour + quality weapon + medium shield is the probably weakest it's ever been. You really need to lean into what the game gives you.
-Lothric Knights are terrifying and make Godrick Knights look like weak virgins
Anyway my conclusion is that the people who complain about Elden Ring but not DS3 either have severe amnesia or think panic rolling is good gameplay. Hopefully whatever Souls-like From makes next continues with the gameplay improvements and chills out on the massive open world.
Here's my character. She has blue hair either because she's an sjw or because sorcery makes your hair blue, you decide.