Wunderbar
Arcane
- Joined
- Nov 15, 2015
- Messages
- 8,825
Summons? Why would I ever summon anything?
Summons? Why would I ever summon anything?
Fingerprint Stone Shield plus poke.What's the current cheese for PVP? My old build isn't as gay as it used to be, I need more power.
Roll spammer spotted, initiate parry supremacy sequence.Never in my life have I equipped a shield in these games
No it's not. I always play full strength heavy armor sword/board but my go-to for tough bosses up untill mid-lategame is dropping all heavy gear and go full roll/two-hand. Yes, when you are all statted up with a good shield it becomes ez mode, before that blocking just complicates things compared to roll/hit. Always feels great when you cross that line although ER's power curve kinda forced me back to two-handing a couple times near the end, which was a shame.I think it's fair to complain that playing without a shield is much, much harder.
I dislike the game so far... the bosses are not too hard and it just all seems like every Souls game ever. Again. Do you guys even read the dialogue? I skip all of it. At this point the NPC archetypes feel so played out. If I meet another ambiguously amoral mysterious person I will scream. Oh cool, a cave with summoning ashes in it.
Summons? Why would I ever summon anything? That is what shield users do. Fuck them.
Anything less bitchmade? I hate shields.
No it's not. I always play full strength heavy armor sword/board but my go-to for tough bosses up untill mid-lategame is dropping all heavy gear and go full roll/two-hand. Yes, when you are all statted up with a good shield it becomes ez mode, before that blocking just complicates things compared to roll/hit. Always feels great when you cross that line although ER's power curve kinda forced me back to two-handing a couple times near the end, which was a shame.I think it's fair to complain that playing without a shield is much, much harder.
It circumvents all this:How does dropping your shield help with bosses?
I am a souls retard and just level strength, stamina and health evenly untill stamina and health gains drop off and that's that lol. Serious shield stamina management sucks vs bosses compared to light rolling, not worth it for me untill it becomes ez mode later on.As far as being all statted up I'm not sure what you mean. I've never needed or wanted more or less than a heater shield with the no skill ash. Heavier shields have more guard boost but they are heavier. Stamina regen and stamina management make it not necessary to have them for me. I'm used to it.
I always play like this. Endurance helps a lot in the late game. I like 35 in the late game but can deal with 28. 20-25 for mid game. Min 15 for early game, before I even take vigor as nothing much can one shot in the starting area. Only time I find the shield a liability is against things that riposte. when the daggers come out I two hand.
Here's a pretty representative stat progression for how I play a shield user:
- Get 15 - 18 endurance then take a weapon prerequisite and switch the broadsword to secondary status. Usually a greatsword but I'm really loving the zweihander in my current run.
- Then 20 - 25 vigor.
- Then main stat to 20.
- Then vigor to 40.
- Any other prereqs like spells + any mind I'm taking (usually not much). If I'm going to go for a colossal I'll likely do it now as well.
- Next, main stat to 40 ish or 50 and take endurance as needed for equip load, eventually ending up at 35 or so.
- Then finish levelling vigor before continuing main stat until the build hits the level I planned it to.
- Get bored of the build 5 - 10 levels before its done and restart the game with very slightly different take on the same build
I never feel weak. My shield never feels like anything other than a huge benefit.
Here's an example build. It's actually the one I'm levelling now and it kicks ass. Purpose is PVE primarily but I want to dip my toe in PVP eventually as well. I think I'm ready. Probably. Whatever it's not like I die in real life if I lose.
Been using a heater shield in every encounter since I walked up the hill from the tutorial cave and picked it up. I've gone straight at every boss nearby to me, haven't gone away to level first for any of them and I've been killing all the bosses. Not just the shardbearers. Everything. I haven't died much except to the dragonkin soldier when quite under levelled and able to be one shot but I got him eventually. The shield was a lot less useful against him, but even there it at least gave me a chance to recover from what otherwise would have been a OHKO.Wretch start.
Vigor: 58
Mind: 17
Endurance: 35
Strength: 70
Dex: 11
Int: 11
Faith: 15
Arcane: 12
Talismans change situationally except green turtle and great jar's. Physick is health regen and STR to hit the soft cap for boss fights.
Uses a heavy zweihander and soft swaps to a cold broadsword for things that the broadsword excels at. Ash doesn't matter on the colossal, it's golden vow but I seldom use it. Broadsword has square off and I spam it. It's fucking broken and I love it. Lots of hard swap alternate armaments for situational use like a dagger with glintblade phalanx to stance break big stompy bastards and a sacred blade longsword to one shot skellys. Clawmark seal with only non scaling buffs, curatives and a couple seldom used but extremely situationally handy offensive spells.
The shield turns what would be massive damage or death into a stagger when you fuck up and don't notice an attack coming. Staggers can lead to death but it's not like I'm trying to block big hits. If I can dodge or space them at all reliably that's always preferable. But mistakes are made frequently and the shield makes them no big deal at all. Whoops rather than oh fuck!
Yeah, I hardly recall the boss themes, while in the previous games many of them have made an impression on me.Btw, the music which usually adds some atmosphere and theme to boss fights was so severely lacking here, a first time for From IMHO, although the uniqueness of the music declined game after game, Elden Ring is where it truly became one hundred percent generic jewlywood trash. I also don't understand why they went with constant background music when they can't be arsed to make it good, the silence while exploring environments in previous games supported by nothing but environmental sounds added to the vibes of the games.
Huh?a design mentality that seems like it wants to maximize wiki-crawling when it comes to discovering the lore and the "right way to play".
The experience is just subpar.But... You don't need a wiki for this game, not at all. You won't miss much by skipping some of the npc quests, and all important stuff is available through regular exploration. The only exception is probably Ranni's questline, it's worth going through.
The most important advice is probably this: make sure to do a one week break from the game around 60-80h mark. You will enjoy it much more when coming back after this.