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From Software Elden Ring - From Software's new game with writing by GRRM

Lyric Suite

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Alright, this fucking thing down, now i gotta try to save Millicent but i'll do later on today. Not looking forward to that shit that's for sure:

 

Lyric Suite

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As predicted, i couldn't even remotely save Millicent by sparring with the bitches, so i just had to default to spraying ice breath over and over from a safe distance until Millicent killed them all by herself.

Should be able to get to Malenia tonight but i doubt i'll kill her today. She's gonna be an handful for sure.
 

Lyric Suite

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Also, Diallos questline also ends with him dying, this time from being attacked by a random jar poacher off-screen. How end any questrine? Oh, I know, kirr main NPC! Very originaru, I raugh every time! *raughs*
The Diallos questline has another step after his death which gives it a "very good" ending.

I hate this shit to be honest. Every quest you have to rest, reload, or a combination of one or the other or both.

Skinwalker, go talk to the little guy. Diallos's ending is actually a good one.
 

Lyric Suite

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Showcasing how useful Night Maiden's Mist is even towards the end, and also how great guard counters can be:



I also killed the knights on the other side and i'm now parked in front of Malenia but i can't do it yet as i have to go out. FINALLY there though. After i kill this bitch all i got left is Farum Azula and i'm done with this fucking game lmao.
 

Skinwalker

*teleports on top of you*
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Ok, so I'll have to hold off on fighting Rykard until way, way later in the game, because that's the only way I can finish the final hitjob (on Diallos' brother, no less) and complete the Volcano Manor questline.

Thanks, I hate it.
 
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Ok, so I'll have to hold off on fighting Rykard until way, way later in the game, because that's the only way I can finish the final hitjob (on Diallos' brother, no less) and complete the Volcano Manor questline.

Thanks, I hate it.
You can continue the hitlist even after Rykard, but if you want to do things properly you could keep it for later I guess. When you do it, pick up the item, I think it's a spear. Kill him with that one, if you don't want to have to spend hours fighting him.
 

Skinwalker

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Ok, so I'll have to hold off on fighting Rykard until way, way later in the game, because that's the only way I can finish the final hitjob (on Diallos' brother, no less) and complete the Volcano Manor questline.

Thanks, I hate it.
You can continue the hitlist even after Rykard, but if you want to do things properly you could keep it for later I guess. When you do it, pick up the item, I think it's a spear. Kill him with that one, if you don't want to have to spend hours fighting him.
With all the stupid, unnecessary teleporters they added to break the flow of game progression, they couldn't add one to warp in and out of this mission? What a bunch of retards. It's like half of Elden Ring developers were talented and inspired, and then the other half came and shat all over their work.
 
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Ok, so I'll have to hold off on fighting Rykard until way, way later in the game, because that's the only way I can finish the final hitjob (on Diallos' brother, no less) and complete the Volcano Manor questline.

Thanks, I hate it.
You can continue the hitlist even after Rykard, but if you want to do things properly you could keep it for later I guess. When you do it, pick up the item, I think it's a spear. Kill him with that one, if you don't want to have to spend hours fighting him.
With all the stupid, unnecessary teleporters they added to break the flow of game progression, they couldn't add one to warp in and out of this mission? What a bunch of retards. It's like half of Elden Ring developers were talented and inspired, and then the other half came and shat all over their work.
The teleporters aren't there to help you :D
 

Skinwalker

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Can someone please summarize for me briefly and without spoilers, which one is Godfrey and which one is Godwyn, and why do all these characters have such similar names?
 
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Can someone please summarize for me briefly and without spoilers, which one is Godfrey and which one is Godwyn, and why do all these characters have such similar names?
Godfrey is Hoarah Loux (from the intro), Queen Marika's first husband.
Godwyn was Hoarah and Marika's first son, a demigod, who is killed by Ranni and whose death sets the events of Elden Ring in motion (also seen in the intro).
They have similar names because they are a product of GRRM's imagination. Notice how all plot relevant characters' names start with G, R or M.
 

Lyric Suite

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Damn, i tried Malenia last night and she's kicking my ass. I still can't seem to be able to parry that double swipe unless i'm at point blank range, and even then it's risky because sometimes her first swipe just circles around my body and she gets me with the second, which means i have to be right in her face to parry it but NOT so close as to make her go around me instead.

The fact she can also cancel and switch up attacks on the fly makes it risky trying to punish her even though most of her unparriable combos are easy to dodge. This wasn't as much of a problem when i had the health to tank some of her hits. Right now she can basically one shot me with anything she does. The first second i walk in she bat her eyes at me and i instantly died. I mean that's what it felt like i barely even saw what killed me after the intro cinematic lmao.

Today i gotta go visit some relatives i'll try again tonight. I think i'm probably gonna spend a week on this bitch.
 

Nathir

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Can someone please summarize for me briefly and without spoilers, which one is Godfrey and which one is Godwyn, and why do all these characters have such similar names?

Godfrey = The husband of Marika and the first elden lord.

Godwyn = The son of Godfrey and Marika and the guy who gets killed in the intro cinematic by the black knives.

Why do they have similar names? I don't know, probably because they are from the same family, and its one way to show they are related I guess.
 

Lyric Suite

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So i wanted to experiment with Bloodhound's Step but turns out i actually missed one of those cavalry guys lol. Just because i didn't like how i messed up a parry on the one in the northern area (not to mention the place being a clusterfuck of clutter), i decided to make a no-hit video on this one, mostly for the personal satisfaction it's not like there's any point after i did the duo one in Consecrated Snowfields but what the hell:



This is the get up i'm using against Malenia btw. I'm a fucking masochist with a +10 Miséricorde i'm doing a whooping 900 worth of damage during a critical hit, which is pitiful even for SL1. The bleed proc is of course great but i need to gouge how high her resistance gets to see if it's worth it (like, if i get no procs in the second phase i'm going to be in a world of hurt).

Still can't parry that double swipe. I remember NJClaw mentioned he prepared for it by just "waiting" for it or some prescient, precog shit like that. I tried it too and ended up attempting to parry a grab attack lul. She has a lot of other parriable attacks i think i give up for now otherwise i'll never kill her (wasted 45 minutes trying to parry that fucking thing and managed to do it not even 20% of the time. I'm spent for today). Maybe i'll save it for another time as i'm definitely making a back up of the save file this time.
 

Lyric Suite

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Haaaa, so i tried Bloodhound's Step and couldn't get out of the Waterfowl shit. I went to look up what it was i was doing wrong and turns out they nerfed that shit.

Thanks FromSoft. Guess i gotta default to switching shields now, which means she's gonna heal four critical hits worth of health every time she does that.
 

Skinwalker

*teleports on top of you*
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One of the Altus dungeons had a bizarrely OP boss fight with two knights that have a longer reach than George Soros. Forced me to do a whole redo of my character, including a (minor) respec and picking up and upgrading some equipment I had never used before, just to get through the fight with my sanity intact.

Then at the very next dungeon across the road and sharing the same name, I got yet another generic "grave duelist" who took about twenty seconds to finish off. Not sure if these wild peaks and valleys in difficulty are a bug or a feature.
 

Bloodeyes

Arcane
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So i wanted to experiment with Bloodhound's Step but turns out i actually missed one of those cavalry guys lol. Just because i didn't like how i messed up a parry on the one in the northern area (not to mention the place being a clusterfuck of clutter), i decided to make a no-hit video on this one, mostly for the personal satisfaction it's not like there's any point after i did the duo one in Consecrated Snowfields but what the hell:



This is the get up i'm using against Malenia btw. I'm a fucking masochist with a +10 Miséricorde i'm doing a whooping 900 worth of damage during a critical hit, which is pitiful even for SL1. The bleed proc is of course great but i need to gouge how high her resistance gets to see if it's worth it (like, if i get no procs in the second phase i'm going to be in a world of hurt).

Still can't parry that double swipe. I remember NJClaw mentioned he prepared for it by just "waiting" for it or some prescient, precog shit like that. I tried it too and ended up attempting to parry a grab attack lul. She has a lot of other parriable attacks i think i give up for now otherwise i'll never kill her (wasted 45 minutes trying to parry that fucking thing and managed to do it not even 20% of the time. I'm spent for today). Maybe i'll save it for another time as i'm definitely making a back up of the save file this time.

Why is your Misericorde only +10? Are you insane? Have you been doing this whole run at low upgrade level as well as low RL? That makes it ten times harder than just RL1. Lunacy!
 

Bloodeyes

Arcane
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Jan 30, 2007
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So I was liking my new wizard build but unfortunately it gets completely shut down by barrier of gold. All of the sorceries and weapons available to a pure INT build deal magic damage only (except for rock sling variants which are rubbish in PvP and night maiden's mist which is situational).

I'm glad I tried the playstyle. Its hilariously cheap in many situations. I've collected dozens of hosts scalps over the last couple of days. But pure INT is dead in pvp, at least for invaders. You either devastate the whole party in a couple moves or you're a totally helpless victim if one of their number has at least 24 faith. I've tried Law of Regression. Its a slow cast and you have to be too close. And there's no real way to prevent them recasting in a gank.

I won't respec this guy, but I have to accept that some invasions with him are basically unwinnable. Time to make another build. There's other builds that are at least equally as strong without the Achilles heel. So that's my verdict on my wizard: the most OP build I've ever played in PVP and also the most useless. Never average, just brilliant or terrible.

Time to make another build. Probably mushroom crown DPS I guess. Occult poison mist scavengers swords and poise, poise, poise.
 

Lyric Suite

Converting to Islam
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Didn't
So i wanted to experiment with Bloodhound's Step but turns out i actually missed one of those cavalry guys lol. Just because i didn't like how i messed up a parry on the one in the northern area (not to mention the place being a clusterfuck of clutter), i decided to make a no-hit video on this one, mostly for the personal satisfaction it's not like there's any point after i did the duo one in Consecrated Snowfields but what the hell:



This is the get up i'm using against Malenia btw. I'm a fucking masochist with a +10 Miséricorde i'm doing a whooping 900 worth of damage during a critical hit, which is pitiful even for SL1. The bleed proc is of course great but i need to gouge how high her resistance gets to see if it's worth it (like, if i get no procs in the second phase i'm going to be in a world of hurt).

Still can't parry that double swipe. I remember NJClaw mentioned he prepared for it by just "waiting" for it or some prescient, precog shit like that. I tried it too and ended up attempting to parry a grab attack lul. She has a lot of other parriable attacks i think i give up for now otherwise i'll never kill her (wasted 45 minutes trying to parry that fucking thing and managed to do it not even 20% of the time. I'm spent for today). Maybe i'll save it for another time as i'm definitely making a back up of the save file this time.

Why is your Misericorde only +10? Are you insane? Have you been doing this whole run at low upgrade level as well as low RL? That makes it ten times harder than just RL1. Lunacy!


Yes, all my weapons and shields etc are capped at +10 (+4 somber).

As for why, i'm not sure. It started out when i went from +3 to +8 and noticed how much excessive damage i was doing, even as SL1, trivalizing bosses and stuff like that, so i figured i'd keep it at +8 (then +10 so that it evens out with somber since 4 times 2.5 = 10), and just kept going like this lmao.

I didn't have much time to try her yesterday, in fact i'm going to be pretty busy until thursday but my status is as before: she is still kicking my ass. Mostly because of that double swipe from hell. All of her other parriable attacks i can parry with 100% accuracy or near. I can even parry that one where she pulls the sword on the side and lounges across the screen. But the double swipe is driving nuts. I guess my boomer reflexes just hit a wall. If it wasn't for that attack i could literally stand at point blank range all the time and parry her left and right but when i'm that close i can't even roll out of the double swipe let alone parry it, so i have to try to keep my distance but doing so makes me miss some parries which makes the fight long winded (first phase is actually worse with this since she is so passive which is actually more dangerous as all my mistakes are a result of impatience), and with her one mistake is instant death so prolonging the fight just increaes the chances of a fuck up.

If i can't pull it off i guess i'll just have to upgrade my weapon but for now i'm going to stick with this.
 

Caim

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One of the Altus dungeons had a bizarrely OP boss fight with two knights that have a longer reach than George Soros. Forced me to do a whole redo of my character, including a (minor) respec and picking up and upgrading some equipment I had never used before, just to get through the fight with my sanity intact.

Then at the very next dungeon across the road and sharing the same name, I got yet another generic "grave duelist" who took about twenty seconds to finish off. Not sure if these wild peaks and valleys in difficulty are a bug or a feature.
As a rule of thumb the Hero's Grave dungeons are some of the toughest side dungeons in the game, even though you can find some pretty good loot in them.

The dungeon across from the Auriza Hero's Grave is one of the few dungeons that actually tries to do something interesting instead of being a linear corridor, and it's a shame that's one of the select few that tries.
 

Skinwalker

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The dungeon across from the Auriza Hero's Grave is one of the few dungeons that actually tries to do something interesting instead of being a linear corridor, and it's a shame that's one of the select few that tries.
Yeah, they did a thing with teleporting chests and identical-looking though different corridors. You'd think each of these dungeons would have an interesting gimmick of its own, but most don't have anything.

You can really see Elden Ring dungeons as an application of the Bloodborne "chalice dungeons" generator, they were prepping for this sort of gameplay all along.
 

Yosharian

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what if somber stones/smithing stones were infinite use items that allowed you to upgrade any item you have to that level. so you still have to pay souls, but once you've found a stone of a particular level, you've basically unlocked that level for any item you own. would this actually imbalance the game, or would it instead inspire creativity and variation in builds

:philosoraptor:
 

Lyric Suite

Converting to Islam
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No, there has to be something that makes each character unique. It's the same reason why infinite respecting would also be bad. Farming runes it's trivial if you could switch anything on the fly there would be no reason to have different characters. The game may be about action first and foremost but some hard choices still need to be in place for the RPG part to be worth it.
 

Caim

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what if somber stones/smithing stones were infinite use items that allowed you to upgrade any item you have to that level. so you still have to pay souls, but once you've found a stone of a particular level, you've basically unlocked that level for any item you own. would this actually imbalance the game, or would it instead inspire creativity and variation in builds

:philosoraptor:
Some kind of pyramid system: there's five small titanite stones, four titanite stones, three large titanite stones, two titanite chunks and one titanite slab (or whatever equivalent you have). Every stone you find can be added to the pyramid as long as this doesn't imbalance the pyramid (so for a normal stone you need two small ones, for a large you need two normal ones who require three small ones, and so on). The actual power increase is based on how many upgrades you have and not how high you've built your pyramid so far. Even in a semi-open world like DS1 this will encourage exploration, but the sequence breakers will be rewarded with extra power.

Or if you don't want to require 100% exploration, make something like magic runes that can each upgrade your weapons by 1, and if you find all you can upgrade to the max. Additional runes can be used for infusing for special stats or changing your weapon's element.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
what if somber stones/smithing stones were infinite use items that allowed you to upgrade any item you have to that level. so you still have to pay souls, but once you've found a stone of a particular level, you've basically unlocked that level for any item you own. would this actually imbalance the game, or would it instead inspire creativity and variation in builds

:philosoraptor:
This is a false problem. The game isn't balanced around having weapons upgraded to the highest available level at any given moment. If you spend all your materials on a single weapon, you will absolutely wreck every single monster on your path. Limiting your weapon level to what you can do with the smithing bells (which already do what you're suggesting) makes for an infinitely better experience.
 

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