Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,741
Alright, this fucking thing down, now i gotta try to save Millicent but i'll do later on today. Not looking forward to that shit that's for sure:
The Diallos questline has another step after his death which gives it a "very good" ending.Also, Diallos questline also ends with him dying, this time from being attacked by a random jar poacher off-screen. How end any questrine? Oh, I know, kirr main NPC! Very originaru, I raugh every time! *raughs*
You can continue the hitlist even after Rykard, but if you want to do things properly you could keep it for later I guess. When you do it, pick up the item, I think it's a spear. Kill him with that one, if you don't want to have to spend hours fighting him.Ok, so I'll have to hold off on fighting Rykard until way, way later in the game, because that's the only way I can finish the final hitjob (on Diallos' brother, no less) and complete the Volcano Manor questline.
Thanks, I hate it.
With all the stupid, unnecessary teleporters they added to break the flow of game progression, they couldn't add one to warp in and out of this mission? What a bunch of retards. It's like half of Elden Ring developers were talented and inspired, and then the other half came and shat all over their work.You can continue the hitlist even after Rykard, but if you want to do things properly you could keep it for later I guess. When you do it, pick up the item, I think it's a spear. Kill him with that one, if you don't want to have to spend hours fighting him.Ok, so I'll have to hold off on fighting Rykard until way, way later in the game, because that's the only way I can finish the final hitjob (on Diallos' brother, no less) and complete the Volcano Manor questline.
Thanks, I hate it.
The teleporters aren't there to help you :DWith all the stupid, unnecessary teleporters they added to break the flow of game progression, they couldn't add one to warp in and out of this mission? What a bunch of retards. It's like half of Elden Ring developers were talented and inspired, and then the other half came and shat all over their work.You can continue the hitlist even after Rykard, but if you want to do things properly you could keep it for later I guess. When you do it, pick up the item, I think it's a spear. Kill him with that one, if you don't want to have to spend hours fighting him.Ok, so I'll have to hold off on fighting Rykard until way, way later in the game, because that's the only way I can finish the final hitjob (on Diallos' brother, no less) and complete the Volcano Manor questline.
Thanks, I hate it.
Godfrey is Hoarah Loux (from the intro), Queen Marika's first husband.Can someone please summarize for me briefly and without spoilers, which one is Godfrey and which one is Godwyn, and why do all these characters have such similar names?
Can someone please summarize for me briefly and without spoilers, which one is Godfrey and which one is Godwyn, and why do all these characters have such similar names?
So i wanted to experiment with Bloodhound's Step but turns out i actually missed one of those cavalry guys lol. Just because i didn't like how i messed up a parry on the one in the northern area (not to mention the place being a clusterfuck of clutter), i decided to make a no-hit video on this one, mostly for the personal satisfaction it's not like there's any point after i did the duo one in Consecrated Snowfields but what the hell:
This is the get up i'm using against Malenia btw. I'm a fucking masochist with a +10 Miséricorde i'm doing a whooping 900 worth of damage during a critical hit, which is pitiful even for SL1. The bleed proc is of course great but i need to gouge how high her resistance gets to see if it's worth it (like, if i get no procs in the second phase i'm going to be in a world of hurt).
Still can't parry that double swipe. I remember NJClaw mentioned he prepared for it by just "waiting" for it or some prescient, precog shit like that. I tried it too and ended up attempting to parry a grab attack lul. She has a lot of other parriable attacks i think i give up for now otherwise i'll never kill her (wasted 45 minutes trying to parry that fucking thing and managed to do it not even 20% of the time. I'm spent for today). Maybe i'll save it for another time as i'm definitely making a back up of the save file this time.
So i wanted to experiment with Bloodhound's Step but turns out i actually missed one of those cavalry guys lol. Just because i didn't like how i messed up a parry on the one in the northern area (not to mention the place being a clusterfuck of clutter), i decided to make a no-hit video on this one, mostly for the personal satisfaction it's not like there's any point after i did the duo one in Consecrated Snowfields but what the hell:
This is the get up i'm using against Malenia btw. I'm a fucking masochist with a +10 Miséricorde i'm doing a whooping 900 worth of damage during a critical hit, which is pitiful even for SL1. The bleed proc is of course great but i need to gouge how high her resistance gets to see if it's worth it (like, if i get no procs in the second phase i'm going to be in a world of hurt).
Still can't parry that double swipe. I remember NJClaw mentioned he prepared for it by just "waiting" for it or some prescient, precog shit like that. I tried it too and ended up attempting to parry a grab attack lul. She has a lot of other parriable attacks i think i give up for now otherwise i'll never kill her (wasted 45 minutes trying to parry that fucking thing and managed to do it not even 20% of the time. I'm spent for today). Maybe i'll save it for another time as i'm definitely making a back up of the save file this time.
Why is your Misericorde only +10? Are you insane? Have you been doing this whole run at low upgrade level as well as low RL? That makes it ten times harder than just RL1. Lunacy!
As a rule of thumb the Hero's Grave dungeons are some of the toughest side dungeons in the game, even though you can find some pretty good loot in them.One of the Altus dungeons had a bizarrely OP boss fight with two knights that have a longer reach than George Soros. Forced me to do a whole redo of my character, including a (minor) respec and picking up and upgrading some equipment I had never used before, just to get through the fight with my sanity intact.
Then at the very next dungeon across the road and sharing the same name, I got yet another generic "grave duelist" who took about twenty seconds to finish off. Not sure if these wild peaks and valleys in difficulty are a bug or a feature.
Yeah, they did a thing with teleporting chests and identical-looking though different corridors. You'd think each of these dungeons would have an interesting gimmick of its own, but most don't have anything.The dungeon across from the Auriza Hero's Grave is one of the few dungeons that actually tries to do something interesting instead of being a linear corridor, and it's a shame that's one of the select few that tries.
Some kind of pyramid system: there's five small titanite stones, four titanite stones, three large titanite stones, two titanite chunks and one titanite slab (or whatever equivalent you have). Every stone you find can be added to the pyramid as long as this doesn't imbalance the pyramid (so for a normal stone you need two small ones, for a large you need two normal ones who require three small ones, and so on). The actual power increase is based on how many upgrades you have and not how high you've built your pyramid so far. Even in a semi-open world like DS1 this will encourage exploration, but the sequence breakers will be rewarded with extra power.what if somber stones/smithing stones were infinite use items that allowed you to upgrade any item you have to that level. so you still have to pay souls, but once you've found a stone of a particular level, you've basically unlocked that level for any item you own. would this actually imbalance the game, or would it instead inspire creativity and variation in builds
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This is a false problem. The game isn't balanced around having weapons upgraded to the highest available level at any given moment. If you spend all your materials on a single weapon, you will absolutely wreck every single monster on your path. Limiting your weapon level to what you can do with the smithing bells (which already do what you're suggesting) makes for an infinitely better experience.what if somber stones/smithing stones were infinite use items that allowed you to upgrade any item you have to that level. so you still have to pay souls, but once you've found a stone of a particular level, you've basically unlocked that level for any item you own. would this actually imbalance the game, or would it instead inspire creativity and variation in builds
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