Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,734
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
FUCKING BEAT MALENIA FUCK YOU GAME BRRLRRNRBBB

That three-part swishyswahsy attack thingy can seriously go fuck it-selskab right of the rectum. Is there even a reliable way to avoid it or do you just have to accept that RNG has decided to consume 2/3s of your HP bar and heal Malenia?
There are a few, bloodhound step being the best. But if you're not using special ashes and relying purely on dodgerolls and movement... you're pretty much fucked. Yeah some asshole made a video of beating her hitless I'm sure but we all know he made like 50 attempts and only pulled it off because he killed her before she could attack more than a couple times.
You can safely block the first (and second) flurry with a greatshield (or a high-tier medium shield). After that, dodging the rest isn't harder than dealing with any other attack in the game. She heals a bit from the blocking, but that should add just 2-3 R1s to the fight.

You can also stagger her out of the animation with status effects. It's easy to do it with bleed by just attacking and almost too easy with frost, since you can just throw a single pot (but it only works twice).
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,853
Location
Copenhagen
FUCKING BEAT MALENIA FUCK YOU GAME BRRLRRNRBBB

That three-part swishyswahsy attack thingy can seriously go fuck it-selskab right of the rectum. Is there even a reliable way to avoid it or do you just have to accept that RNG has decided to consume 2/3s of your HP bar and heal Malenia?
There are a few, bloodhound step being the best. But if you're not using special ashes and relying purely on dodgerolls and movement... you're pretty much fucked. Yeah some asshole made a video of beating her hitless I'm sure but we all know he made like 50 attempts and only pulled it off because he killed her before she could attack more than a couple times.
You can safely block the first (and second) flurry with a greatshield (or a high-tier medium shield). After that, dodging the rest isn't harder than dealing with any other attack in the game. She heals a bit from the blocking, but that should add just 2-3 R1s to the fight.

You can also stagger her out of the animation with status effects. It's easy to do it with bleed by just attacking and almost too easy with frost, since you can just throw a single pot (but it only works twice).

I did manage to stagger her out of it during Phase 1 one or two times with my ash + stance break tear, but doing it in phase 2 seemed impossible - then again, I’m bad
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,853
Location
Copenhagen
Also her stagger is so incredibly short I rarely got a crit out of it which kinda sucked since I ended up going full stagger with my build :D
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,734
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I did manage to stagger her out of it during Phase 1 one or two times with my ash + stance break tear, but doing it in phase 2 seemed impossible
What ash were you using? If you managed to stagger her via stance damage, it shouldn't become harder in phase 2 (unless she gains some kind of hidden immunity). If you staggered her proccing a status effect (like freeze), enemies' defenses against statuses get progressively higher every time said status procs on them.

You can stagger her in air with frost bombs, cancellig her ulti. But for max 3 times I think.
After two pots, her resistance get high enough that a single pot is no longer enough to stagger her again. However, if you keep hitting her during the fight with a frost weapon, there's a good chance that a single pot will still get the job done and stop the third dance.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,853
Location
Copenhagen
I did manage to stagger her out of it during Phase 1 one or two times with my ash + stance break tear, but doing it in phase 2 seemed impossible
What ash were you using? If you managed to stagger her via stance damage, it shouldn't become harder in phase 2 (unless she gains some kind of hidden immunity).

Lion's Claw - I'm sure she doesn't have more poise, I think you misunderstood me. When she launches the swishy-swash in phase 1, she's basically ground level, so if you focus her, she's very easy to hit if you time it probably. Her movement is much less predictable in phase 2 and she launches the attack from a higher angle, so is harder to hit.

That, and the wind-up is short enough that if she begins it *while* you are in the middle of an animation, you won't necessarily have time to input a new one.

After two pots, her resistance get high enough that a single pot is no longer enough to stagger her again. However, if you keep hitting her during the fight with a frost weapon, there's a good chance that a single pot will still get the job done and stop the third dance.

I'm fairly sure Frostbite is what pushed the fight over the edge as a win for me. It made phase 1 far less costly in terms of resources.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,734
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Her movement is much less predictable in phase 2 and she launches the attack from a higher angle, so is harder to hit.
I'm 80% positive that she doesn't launch the attack from a higher angle. If she does, I can't see it. For reference:

Screenshot-739.png
Screenshot-740.png


When she jumps higher she does her other aerial attacks. But yeah, the flurry comes out so fast that you can't let her catch you mid-animation or you're screwed. You have to carefully measure out your inputs in reaction to what she does.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,853
Location
Copenhagen
Way better this way (eh...) than chasing exclamation marks around the map via GPS.

Was just waiting for this misnormer, but it's a quite obviously a false dichotomy. It's not "either this or quest compasses", and anyone who has played older RPG's with great quests but no compass (or even journal) will know that. I hate quest compasses and the exploration in Elden Ring really tickles my fancy because everything is entirely up to you and besides environmental hints, you get no assistance.

NPC quests are not like that. You have to do very specific things sometimes in a very specific sequence. I don't find that very enjoyable, and reading up on some of them after the fact, I agree with cvv that many of them seem desigend as a "community puzzle", but in practice that just means 100 autists solve it and then a million casualfags follow a guide.

If there's one thing I detest more than following a quest compass, it's following a fucking guide.

I'd much rather have the descriptions be vague and the quests require exploration - but not hinge on very specific information. At the very least for the quests that block off huge areas of the game.
 
Last edited:
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
I just accept missing most of the quests and play the game instead.
Another disadvantage of going open world btw; Dark Souls' smaller world made it somewhat easier to complete npc "quests".
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,853
Location
Copenhagen
Her movement is much less predictable in phase 2 and she launches the attack from a higher angle, so is harder to hit.
I'm 80% positive that she doesn't launch the attack from a higher angle. If she does, I can't see it. For reference:

Screenshot-739.png
Screenshot-740.png


When she jumps higher she does her other aerial attacks. But yeah, the flurry comes out so fast that you can't let her catch you mid-animation or you're screwed. You have to carefully measure out your inputs in reaction to what she does.

Hmm, you might be right. I "only" fought her something like 30 times before succeeding, and everything is based on memory. However I was pretty often able to stop the attack with a stagger in Phase 1 at least once during the fight, whereas I never succeded in Phase 2, and it seemed like it was because the behaviour got more erratic and the angle higher.

Maybe part of it is that in Phase 1, it's exceedingly obvious that she is winding up for that attack because she has so few other flying windups, whereas in Phase 2 it's easier to lose track of.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,853
Location
Copenhagen
I just accept missing most of the quests and play the game instead.

This would be fine if you were rewarded with secret endings and items, but NPC quests block of something like 30% of the entire game's content, including what is in my opinion one of the best areas of the game. It was literally blind luck that I even got to access the Haligtree, and I'm not sure I see the percentage in hiding that stuff behind poorly designed (and frankly quite boring) quests. Hiding them behind something that requires you to explore and pay attention? Perfectly fine. But obscuring it so much? No thanks.

I expect most people google this stuff and it seems like the game is designed with exactly that intention, and I don't enjoy that.
 
Last edited:
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
Why do you have to see 100% of the game? Missable content is a pro in my book, not a con.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,853
Location
Copenhagen
I don't mind missing secrets, items and even secret areas. In fact, missing out on that is exactly why I play games blind because it makes the playthrough feel unique. But I was extremely happy I stumpled on the Haligtree due to blind luck, because it was one of the most enjoyable areas to play through for me. I would have hated missing out on it and I bet my ass 99,9% of players google that shit instantly when they realize they're missing gigantic areas and not just a piece of side content. At the point I found Haligtree the game had got a little too easy, and the Haligtree was an awesomely designed level with great fights that challenged me again. I don't see the percentage in hiding such a huge and splendid content portion behind another secret area that in turn is hidden behind a hidden NPC.
 

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
they def should do away with this cryptic bullshit storytelling and tell the story properly, can't do the same shit every game
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
Yep, they should make more of those cinematic experiences that basically play themselves.
We don't have enough of them.

There are many things to critisise about Elden Ring.
Cryptic npc quests is not one of them.
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
The Great Hollow is easy to miss as well for example.
Which makes Dark Souls better, not worse.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,345
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
The problem isn't the NPCs but the open world, which makes it far too easy to miss things.
Shit has always been easy to miss in Souls but you could - for example, theoretically - run around and pop many hidden walls in the tighter worlds of the previous games.

In Elder Ring it's not feasible at all, maybe except for Rainman grade autists. The open world turns "easy to miss" into "almost impossible to find".

Open world is a giant mistake for these kind of games, I can see it clearly now.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,734
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
But I was extremely happy I stumpled on the Haligtree due to blind luck, because it was one of the most enjoyable areas to play through for me. I would have hated missing out on it and I bet my ass 99,9% of players google that shit instantly when they realize they're missing gigantic areas and not just a piece of side content.
I find the idea of hiding a huge chunk of content with the most iconic boss in the game behind an invisible NPC hidden in a random corner of the huge world map quite amusing. Especially in a AAA game.

I don't see the percentage in hiding such a huge and splendid content portion behind another secret area that in turn is hidden behind a hidden NPC.
You have to keep in mind that player messages are an integral part of these games. On a regular playthrough, you're supposed to stumble upon the albinauric village (almost impossible to miss), look around, and see two hundred shining messages surrounding an unassuming pot. Once you find Albus, it's impossible to miss the Haligtree (Castle Sol is the biggest point of interest in the Mountaintops of the Giants and the medallion literally tells you what you need to do). There is a somewhat brainy way to find it without relying on messages or blind luck, but you're supposed to get there by word of mouth.

On a somewhat related note, how many bosses have you faced in Farum Azula?
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom