Shit has always been easy to miss in Souls but you could - for example, theoretically - run around and pop many hidden walls in the tighter worlds of the previous games.The problem isn't the NPCs but the open world, which makes it far too easy to miss things.
I find the idea of hiding a huge chunk of content with the most iconic boss in the game behind an invisible NPC hidden in a random corner of the huge world map quite amusing. Especially in a AAA game.But I was extremely happy I stumpled on the Haligtree due to blind luck, because it was one of the most enjoyable areas to play through for me. I would have hated missing out on it and I bet my ass 99,9% of players google that shit instantly when they realize they're missing gigantic areas and not just a piece of side content.
You have to keep in mind that player messages are an integral part of these games. On a regular playthrough, you're supposed to stumble upon the albinauric village (almost impossible to miss), look around, and see two hundred shining messages surrounding an unassuming pot. Once you find Albus, it's impossible to miss the Haligtree (Castle Sol is the biggest point of interest in the Mountaintops of the Giants and the medallion literally tells you what you need to do). There is a somewhat brainy way to find it without relying on messages or blind luck, but you're supposed to get there by word of mouth.I don't see the percentage in hiding such a huge and splendid content portion behind another secret area that in turn is hidden behind a hidden NPC.
It is amusing, I just wish it wasn't just some dumb fake wall hiding the content so that you can discover it only by randomly banging your wep against walls like a retard.I find the idea of hiding a huge chunk of content with the most iconic boss in the game behind an invisible NPC hidden in a random corner of the huge world map quite amusing. Especially in a AAA game.
On a somewhat related note, how many bosses have you faced in Farum Azula?
Have you even played Elden Ring? You don't seem to be aware of how the game is built.In Elder Ring it's not feasible at all, maybe except for Rainman grade autists. The open world turns "easy to miss" into "almost impossible to find".
ROFLCan't wait to play Dark Souls next
Have you generally used ash summons in boss battles?Awright, I'm done. Elden Beast gave me lots of shit when I first encountered but besides being incredibly annoying by flying away and using the fly-up-ultra-attacks three times in a row, it became more manageable after crafting holyproof liver and switching great runes.
What a great fucking game. Can't wait to play Dark Souls next, think I'm going to enjoy it a lot more than my first attempt.
Yes. I would be way too shit otherwise.Have you generally used ash summons in boss battles?Awright, I'm done. Elden Beast gave me lots of shit when I first encountered but besides being incredibly annoying by flying away and using the fly-up-ultra-attacks three times in a row, it became more manageable after crafting holyproof liver and switching great runes.
What a great fucking game. Can't wait to play Dark Souls next, think I'm going to enjoy it a lot more than my first attempt.
I killed the Taurus on my first attempt this evening though, which bodes well. Game feels way better in My hands than previous attempt. Black Knights are impossible for me though lol
Grunker have you already finished the game once or did you drop it the last time?
Eh, I just like to circle around Black Knights and backstab them.
I killed the Taurus on my first attempt this evening though, which bodes well. Game feels way better in My hands than previous attempt. Black Knights are impossible for me though lol
Black Knights are weak to parrying and it's much easier than you might think
No he's right, black knights might have an extended parry window or something, it's realy quite easy.I might try it, though I feel like if I can't even get a backstab tactic to work, parrying might not be in the cards
It's actually not really RNG. She does it if you range attack her too much and she also does it after you put her through different hp thresholds. If i remember it's 75/50/and 25 percent. To note that if she heals back over those thresholds, she will do it again after you put her back past them. That's for phase 1. Phase 2 seems to have different triggers for them.That three-part swishyswahsy attack thingy can seriously go fuck itself right in the rectum. Is there even a reliable way to avoid it or do you just have to accept that RNG has decided to consume 2/3s of your HP bar and heal Malenia?
There is for sure a threshold (around 75%), but once you reach it she can use the move whenever she wants. Here she does it two times in a row (0:29) without having sustained any damage.It's actually not really RNG. She does it if you range attack her too much and she also does it after you put her through different hp thresholds. If i remember it's 75/50/and 25 percent.
It's actually not really RNG. She does it if you range attack her too much and she also does it after you put her through different hp thresholds. If i remember it's 75/50/and 25 percent. To note that if she heals back over those thresholds, she will do it again after you put her back past them. That's for phase 1. Phase 2 seems to have different triggers for them.That three-part swishyswahsy attack thingy can seriously go fuck itself right in the rectum. Is there even a reliable way to avoid it or do you just have to accept that RNG has decided to consume 2/3s of your HP bar and heal Malenia?
Once you notice this you can start running (ie sprinting) away from her which if times right will cause the first flurries to miss you and then you can dodge into the third one, and you should take no damage. My favorite way of fighting her is STR build with a big weapon that can use warcry ash because she staggers really easily.
Some guy is blasting her with sorceries in the background in that vid, that's what is triggering her to spam the dance, I mentioned that spamming ranged attacks cause this in my post. She doesn't even need to eat them, even if she used her dodge, simply trying to range dmg her without being in her melee range will trigger her to dance after a couple casts.There is for sure a threshold (around 75%), but once you reach it she can use the move whenever she wants. Here she does it two times in a row (0:29) without having sustained any damage.It's actually not really RNG. She does it if you range attack her too much and she also does it after you put her through different hp thresholds. If i remember it's 75/50/and 25 percent.
I noticed through my tries with different ashes of war that I could stagger her out of some of most of her light moves, not all, and that generally tanking through some moves was very worth it as long as you dealt good stance damage in return. Basically you want to dodge the forward small flurry and the big lunges, otherwise her attacks do very little poise dmg (I was using good armor and a poise ring if I remember correctly), and are quite favorable for trading. And I think but not sure that warcry heavy attack also does give a bunch of poise when you are locked in the charge. So i knew there was a good chance I would avoid that attack, but tanking it was probably okay anyway.First of all, great fight. I didn't know the Warcry heavy attack could micro-stagger her out of her moves. The part from 0:54 to 1:00 is amazing. Did you know you would avoid the second attack that way or were you just planning on tanking it?