It's funny to me that people call the storytelling minimalist. No, minimalist is something like Ico, Limbo, Lara Croft GO or Sonic the Hedgehog 3. Souls is actually pretty heavy because of all the text exposition.
It's not minimalist, it's just half-assed. Sticking 90% of the lore into item descriptions, even though it's needed to understand wtf is going on in the game you're playing, is extremely silly, but they keep doing it, because they can't be bothered to write NPC dialogue that actually makes sense. Uusually NPCs are just blithering insane nonsense or extremely vaguely alluding to things you can't possibly figure out unless you studiously explore every single item in your inventory. They waste their voice acting budget on vague nonsense, and then put bits of important backstory into item description text, and spread those bits around tons of individual items, even generic craft materials or potions.
Elden Ring is actually one of the best games in terms of story/plot/lore clarity, there's not nearly as many raving lunatics as in DS1, DS3, or especially Bloodporn, and they even put a character whose entire role is to provide exposition on major story bosses. Still, they clearly stop giving a shit about clarity half-way through the game, and we're back to needlessly vague allusions and item descriptions. And the amount of items is staggeringly high, since this is an open-world game.
Myazaki is a master at taking refuge in obscurantism.