With any game that doesn't give you lore in a straightforward way, there'll always be people in its fanbase who read way too deeply into it and make mountains out of speculations, fixating on little details and ultimately making it way more complicated and confusing than it needs or is meant to be.The basic impression i got is that Miyazaki isn't a deep writer and isn't even trying to be. He is a "gaming" writer for a lack of a better word. What he writes is intended purely to entertain or fascinate the player there's probably not a whole lot that is actually coherent in the "lore".
Wondering how much longer I'll have to wait if I don't get it now.
It was announced last february. Here is all we know:Is there any DLC planned for this?
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And that's it. As you can see, it is one large image which displays ambiguous things, so it's typical FromSoft stuff.
Opened Dark Souls II for the first time in years. Have 290 hours and 99 hours in Scholar rerelease. Couldn't get into it anymore.
Too annoyed at the godawful character creation and tiny head on my character. Why the fuck would I want to make my own character with these crummy tools when the devs have the ability to make attractive characters with full access to the tools? These people should be forced to take anatomy classes. The hair that you choose from is laughably bad.
I also tried attacking with one of the face buttons, after playing so much Zelda over the last few months. Feels weird using the shoulders now, with camera so close that there is no other way. Don't think this was the intent of modern controller designers more than twenty-five years ago.
Yeah, will keep waiting for lower prices on Elden Ring.
I wouldn't judge. Not like that was your intent or that you didn't give it a fair try. Should probably ask whoever you got it from imo.Am I a c*** if I sell the game after getting it free on here?
She's not active anymore. I think I'll do it once run 2 is done.I wouldn't judge. Not like that was your intent or that you didn't give it a fair try. Should probably ask whoever you got it from imo.Am I a c*** if I sell the game after getting it free on here?
Oh yeah totally, can't wait to fight Godwyn of all things. And ride along with Miquella (not sure if this website is on some kind of watchlist). Just like the ringed city DLC they added a....new Gwyn family member....This expansion is going to be From's Magnum Opus. I feel it in my bones.
You're not wrong but this is the game where a major villain's literally just "Dude who eats poop" and a major supporting character's just "Twink", don't get your hopes too high for interesting writing or characters.Oh yeah totally, can't wait to fight Godwyn of all things. And ride along with Miquella (not sure if this website is on some kind of watchlist). Just like the ringed city DLC they added a....new Gwyn family member....This expansion is going to be From's Magnum Opus. I feel it in my bones.
How these people manage to focus on the most uninteresting aspects of their games is something that's definitely beyond me.
They could have gotten a DLC about the Blood Star, Rot God, Formless Mother, Great Will itself not an avatar of it, Dark Moon, Frenzy Flame, Dragon Lord etc.
Maybe visit a Nox alien city on another planet and fight Astel like monstrosities, or go underwater in some ancient civilization ruins and fight aquatic or cthulhu type enemies (adding back swimming, diving and water combat from Sekiro) or...climb to the top of the erdtree and find Goldmask playing cards with the Great Will and you fight the Great WIll and shove Goldmask all the way down or something IDK but do something cool. All this lore and they focus on the fish man. Unreal.
In general I was sad that the bosses were so easy, because their movesets and the flow of combat felt much better than Elden Ring bosses, who I felt often had these weird, unnatural delays on their attacks just to bait out rolling and dodging. In contrast, DS1 bosses felt more natural, and when I got hit I felt like it was 110% my own fault.
n the one hand, the level design is absolutely amazing. I also think the difficulty in the normal content is way higher - more ambushes, awkward arenas and such. The mobs themselves might often be easier than in ER, but in practice actually playing the game, DS1 felt much, much harder for me. This is in part due to encounter design, but also very much due to how many mobs you have to deal with between bonfires - and how the level-design demands more skill to figure out (meaning you stay longer in areas).
I don't know whether to attribute it to Miyazaki or not, but there is a lot more coherent lore behind things than one might expect. Not even hinted at, just outright unavailable to the player- things like internal names of enemies, or features of faces hidden underneath helmets that indicate a soldier is part of this faction or that. Yeah, you can grasp at straws and go too far with this stuff, but for example the rune bears have the same sort of eyes as the player attains when using dragon hearts, and dropped dragon hearts during the network test. That implies there was some sort of actual intention there, because they could have just as easily not given them special eyes which nobody will ever notice in a real playthrough. There's plenty of minor detail stuff like that which implies they thought about the background of the world and then implemented the logical conclusions of that background, rather than just slapdashing everything together without concern for major plotholes. The ants will attack their riders if dismounted, for example, indicating some sort of mind control. The gargoyles are actually two flesh bodies melded together, with a seam running all the way from the face to the legs. The cleanrot knights have insectile wings, implying a relation to the wingless pest knights that are also found in the rot infested areas.The basic impression i got is that Miyazaki isn't a deep writer and isn't even trying to be. He is a "gaming" writer for a lack of a better word. What he writes is intended purely to entertain or fascinate the player there's probably not a whole lot that is actually coherent in the "lore".
I've hit a rock wall with the Beast Clergyman. I reached the second phase three out of 12 times. Time to do all side stuff that I know of. Grind, grind, grind.
It's more me than him. I still haven't fought Melania or the Elden Beast in this run. I'm going to pump up dexterity, and endurance a couple of levels more, to have some better armor options. I'll probably go from light load to medium load, too.I've hit a rock wall with the Beast Clergyman. I reached the second phase three out of 12 times. Time to do all side stuff that I know of. Grind, grind, grind.
At that point in the game I was pretty invincible, but he gave me trouble.
I do think both Melania and Elden Beast are way harder than him though
I accidentally killed this guy with two (or three) summons. The only time I ever summoned randos (though I periodically put my summon sign down and did get summoned a bit).I've hit a rock wall with the Beast Clergyman. I reached the second phase three out of 12 times. Time to do all side stuff that I know of. Grind, grind, grind.
Oh yeah totally, can't wait to fight Godwyn of all things. And ride along with Miquella (not sure if this website is on some kind of watchlist). Just like the ringed city DLC they added a....new Gwyn family member....This expansion is going to be From's Magnum Opus. I feel it in my bones.
How these people manage to focus on the most uninteresting aspects of their games is something that's definitely beyond me.
They could have gotten a DLC about the Blood Star, Rot God, Formless Mother, Great Will itself not an avatar of it, Dark Moon, Frenzy Flame, Dragon Lord etc.
Maybe visit a Nox alien city on another planet and fight Astel like monstrosities, or go underwater in some ancient civilization ruins and fight aquatic or cthulhu type enemies (adding back swimming, diving and water combat from Sekiro) or...climb to the top of the erdtree and find Goldmask playing cards with the Great Will and you fight the Great WIll and shove Goldmask all the way down or something IDK but do something cool. All this lore and they focus on the fish man. Unreal.
In general I was sad that the bosses were so easy, because their movesets and the flow of combat felt much better than Elden Ring bosses, who I felt often had these weird, unnatural delays on their attacks just to bait out rolling and dodging. In contrast, DS1 bosses felt more natural, and when I got hit I felt like it was 110% my own fault.
This essentially is the biggest difference of old vs nu-Souls (which culminate in Elden Ring).
Demon and Dark Souls 1 + 2 (somewhat, the newer the worse the problem is), in general when fighting anything, the information are fair and you are rewarded for being observant. Elden Ring bosses are just unfun shits with those delay and much more reflex twitch finger based
n the one hand, the level design is absolutely amazing. I also think the difficulty in the normal content is way higher - more ambushes, awkward arenas and such. The mobs themselves might often be easier than in ER, but in practice actually playing the game, DS1 felt much, much harder for me. This is in part due to encounter design, but also very much due to how many mobs you have to deal with between bonfires - and how the level-design demands more skill to figure out (meaning you stay longer in areas).
This is also notable change in design principle from older (From Demon Souls) to the newer games.